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<title>Michael Agustin - AppNewser</title>
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<description>App News and Reviews. What to Use? How to Build?</description>
<copyright>Copyright 2013</copyright>
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<title>SXSW Reveals Interactive Panels</title>
<description><![CDATA[<p><a href="http://www.mediabistro.com/ebooknewser/files/2010/11/sessions_page_-damonwebster.jpg"><img class="alignleft size-full wp-image-3415" title="sessions_page_ damonwebster" src="http://www.mediabistro.com/appnewser/files/2010/11/sessions_page_-damonwebster.jpg" alt="" /></a>SXSW has revealed a partial list of its panel lineup for the interactive component of its upcoming show in March and there are a couple of digital publishing related sessions. We have listed a couple below, but follow this <a href="http://sxsw.com/interactive/talks/sessions">link</a> to read the entire program.</p>
<p>1. <a href="http://panelpicker.sxsw.com/ideas/view/6840 ">“What Comic Books Can Teach Mobile Application Designers”</a> organized by <strong><a href="http://www.mediabistro.com/Anjuan-Simmons-profile.html">Anjuan Simmons</a></strong>, Adverlyze<br />
Description: “The comic book medium offers many design standards that mobile application developers can use to improve the effectiveness of their graphical user interface designs. Comic books have evolved through the years to maximize their ability to tell a story while confined to two dimensional static images. Comic book legend Will Eisner published “Comics and Sequential Art” in 1985 in order to document his mastery of using graphics to tell a story. This presentation will explore the design principles Eisner shared in his landmark book and specifically apply them to mobile application design.”</p>
<p>2. <a href="http://panelpicker.sxsw.com/ideas/view/7235 ">“Nothing is True, Everything is Permitted. Not!”</a> organized by <strong><a href="http://www.mediabistro.com/Richard-Nash-profile.html">Richard Nash</a></strong>, Cursor<br />
Description: “For the future of both, it is imperative that technology and culture learn from one another. Doing more with less is a philosophy that has animated both, especially in recent times with the notion of the minimum viable product, and the injunction against feature creep. But art and culture have always understood the concept of &#8220;less is more&#8221; even if it took till the 20th century of that to be coined so neatly. For art to be possible, rules are necessary. In the Assassin&#8217;s Code, the death of God makes everything possible. Many believe that the network makes everything possible. But if everything is possible, how does anything matter? In art, what is left out is as important as what is included. Can the rules of making art help us make more useful technology? Can such concepts as the minimum viable product help us do a better job of writing, editing, designing, and disseminating novels, films, music. This high interdisciplinary panel will help illuminate how the eternal verities of art and science, when properly framed, can help us be better movers of the hearts and minds of men and women&#8230;”<br />
 <a href="http://www.mediabistro.com/appnewser/3414_b3414#more-3414" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Dianna Dilworth</dc:creator>
<comments>http://www.mediabistro.com/appnewser/3414_b3414#disqus_thread</comments>
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		<category><![CDATA[The Future]]></category>
		<category><![CDATA[Anjuan Simmons]]></category>
		<category><![CDATA[Jason Calacanis]]></category>
		<category><![CDATA[Michael Agustin]]></category>
		<category><![CDATA[Richard Nash]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[Tim O'Reilly]]></category>
<pubDate>Wed, 10 Nov 2010 10:26:46 +0000</pubDate>
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