Director of Marketing
Projjol is Director of Marketing at SponsorPay, an award-winning Berlin-based start-up that provides an innovative advertising solution for the monetization of premium content or virtual currency on social networks, virtual worlds, mobile apps as well as online games and services. Previously, he worked in London as VP Marketing for mobile payments company Surfpin. Projjol was awarded an MBA by the Saïd Business School in 2009. At Oxford, he was a member of the university’s lightweight rowing programme. Prior to that, he earned degrees in computer science and informatics from DePauw University and Indiana University.
Senior Partner Alliance Manager
As Senior Partner Alliance Manager for the MHL Consortium, Michael Bergen is responsible for generating developer awareness to drive the adoption of MHL technology. Leveraging both his broad technical knowledge and his passion for games and apps, Mr. Bergen brings a deep understanding of the mobile developer ecosystem to the MHL Consortium.
Mr. Bergen has over a decade of experience working with publishers and developers of mobile games and applications. Prior to joining the MHL Consortium, he was Senior Manager, Global Games Business Development at Sony Ericsson. While there, Mr. Bergen drove adoption of the Xperia™ PLAY among developers and publishers that resulted in the creation of an extensive catalog of games. Previously, Mr. Bergen spent five years at Nokia in a variety of roles working with games and application providers on a number of initiatives, including both N-Gage and the OVI Store. He began his career in mobile leading the entertainment, games and media vertical at Palm in the late 1990s.
Mr. Bergen been recognized as an industry expert, having been invited to speak at conferences such as Game Developers Conference, the LA Games Conference, Casual Connect Kiev, PalmSource and more.
Mr. Bergen holds a Bachelor’s of Arts in Broadcasting from San Francisco State University.
VP of Monetization
Nick Bhardwaj is the VP of Monetization at NaturalMotion Games. NaturalMotion is a leading game technology and development company based in Oxford, London and San Francisco that is developing highly differentiated next-gen iPhone & Android games. Titles include My Horse, Backbreaker Vengeance, Backbreaker 2, Icebreaker, NFL Rivals, and Jenga. Bringing extensive experience from the advertising industry, Nick served as a Business Development Executive for various mobile ad networks. He has worked directly with top gaming studios to develop user acquisition strategies and new revenue models while providing insight on mobile game development, mechanics and heuristics. Nick is also an advisor and angel investor to mobile gaming and tech startups in Silicon Valley."
Sid Bhatt is the CEO of Aarki, a distribution and monetization platform for mobile applications. He built the company with the values of providing the best user experience leveraging its proprietary technology to optimize the advertisement creative. This significantly improves conversion rates and revenue from traditional display means and has lead to the successful engagement with and revenue growth for a broad range of premium publishers.
In 2007 Sid joined Mint.com, where he contributed to the strategy, product, and revenue growth of the company. Intuit acquired Mint in 2010. He holds a BS in Computer Engineering, a MS in Electrical Engineering, and a MBA from The University of Illinois at Urbana-Champaign.
Director of Publishing
Rob Carroll is the Director of Publishing for Tapjoy, where he runs their Android porting fund and manages the publishing activities for the company. In his role with Tapjoy, Rob advises game developers of all sizes in the best practices of monetization, game mechanics and viral distribution for their mobile and social games.
Prior to joining the Tapjoy team, Rob worked in the real world as a designer and producer for Zynga and Hive7 on their social games and as a console game producer at LucasArts. Odds are you have played one of his titles, such as Mafia Wars, Vampire Wars, Street Racer, Pirates, YoVille, Knighthood, The Sindicate, Youtopia, Star Wars: The Force Unleashed, Star Wars: Elite Squadron and many others.
Director of Product
Dan Chao works as a lead game designer and producer at Funzio, which was recently acquired by GREE. At Funzio, he was the lead designer on Crime City, Modern War, and Kingdom Age. Dan has worked in the game industry for 13 years as an engineer, designer, and producer within the console/PC, casual download, and social game spaces.
President, Developer Relations
As Vice President of Developer Relations at PapayaMobile, Paul Chen is responsible for building the ecosystem of game and application developers that support the Papaya social network for Android and iOS devices. Prior to joining PapayaMobile, Paul served as Product Manager for NVIDIA’s line of Tegra application processors. Paul has also held various engineering roles at Advanced Micro Devices and covered the technology sector in the investment banking division of Salomon Smith Barney. Paul received his B.S. in Electrical Engineering and Computer Science from U.C. Berkeley and his M.B.A. from Columbia University.
Managing Director and Co-Founder
Rob Coneybeer is managing director and co-founder of Shasta Ventures, an early-stage investment firm focused on U.S. companies in the consumer Internet, mobile and software sectors. Rob is an expert in wireless and mobile technology. His current areas of focus include mobile, wireless and Internet-connected devices, social, mobile, and location based games, and anything that leverages the smartphone wave. For a list of Rob's investments please visit http://www.shastaventures.com/team/rob_coneybeer
Prior to co-founding Shasta, Rob was a general partner at New Enterprise Associates (NEA), where he led 15 early-stage investments in companies spanning the semiconductor, software and networking industries. Before becoming a venture capitalist, Rob served as a lead integration and test engineer in the Astro Space division of Martin Marietta, where he helped build the first EchoStar spacecraft.
Rob earned a master of science in mechanical engineering from the Georgia Institute of Technology and a BS in mechanical engineering from the University of Virginia. He also holds an MBA from the Wharton School at the University of Pennsylvania, where he was named a Palmer Scholar.
Brittany Darwell is lead writer for Inside Facebook, Inside Network’s site focused on the products and business of Facebook and its developer and marketer ecosystems. Brittany previously held a social media marketing position at Ignited. There she managed communities, developed content and provided social media strategy for clients including NBC Universal, Sony, Activision, Princess Cruises and Coca Cola’s Venturing and Emerging Brands unit. Brittany graduated with a journalism degree from the University of Missouri.
Vice President, Marketing
Flurry is the leading data-driven mobile app advertising platform, with its services used by over 65,000 companies across more than 175,000 apps on iOS, Android, BlackBerry and Windows Phone. At Flurry, Peter leads all marketing functions. Prior to Flurry, Peter led worldwide product marketing for mobile game maker, Digital Chocolate. He joined Digital Chocolate from Electronic Arts, where he led product management for The Sims franchise, the #1 PC game of all-time. Peter spent the first seven years of his career in consumer packaged goods as head of marketing for Pacific Sun, a foods manufacturer. Peter earned an undergraduate business degree from the University of California at Berkeley and an MBA from the Wharton School.
SVP of Product
Ethan Fassett is the SVP of Product for GREE International, the leading mobile social gaming company that is currently developing a global platform with a focus on free-to-play games. Ethan is a 10+ year social and mobile veteran, having launched and managed many large social gaming, mobile and Web 2.0 products for companies such as Playdom, Gaia Online and Yahoo! Prior to GREE, Ethan was Executive Producer for Playdom’s San Francisco studio, where he oversaw the launch of two major social game titles. Ethan is co-inventor on several patents in search and social media technology, gameinterface design and mobile-social applications. Ethan resides in San Francisco with his wife and likes surfing.
Steve Felter is the CEO of GameSalad, the popular game creation platform that enables game designers to rapidly create, publish and distribute sophisticated games for iOS, Android and HTML5 while eliminating the need to code. Under Steve’s leadership, over 350,000 developers have used GameSalad to create over 80,000 games that have been played hundreds of millions of times including a #1 iOS game and more than 60 top 100 Games in Apple’s U.S. App Store. In 2012, GameSalad partnered with Chinese Internet giant Tencent to bring a localized version of its platform to China and Tencent’s QQ community. GameSalad powers games for leading brands and digital agencies such as CBS, OMD, Discovery Channel, Popular Mechanics and comic book legend Stan Lee.
Prior to joining GameSalad, Steve served as COO and CFO at DigiSynd, a social media marketing and analytics platform that was acquired by The Walt Disney Company (DIS) in 2008. During his tenure at Disney, Steve built Disney’s first social media division, working with top brands such as Pixar, ESPN, Walt Disney Pictures and Disney Interactive Studios. Prior to Disney, Steve worked in Corporate Development and Strategy at Warner Bros. (TWX) where he focused on M&A, investments and partnerships in the digital media space. Steve received his BA and MBA from UC Berkeley and is based in San Francisco, CA.
VP of Business Development
Shawn is the VP of Business Development at PlayMesh, a venture-backed mobile developer focusing on the hardcore gaming audience. PlayMesh's game, Valor is among the top 100 grossing apps on iOS and recently launched on Google Play and Amazon. Prior to PlayMesh, Shawn headed business development for Booyah and founded the Video Game Team at the law firm Sheppard Mullin. He also co-writes the blog SoMoFos, which focuses on games, geeks and startups.
Jude Gomila is a visionary, serial entrepreneur who has built 3 successful companies. He is currently the co founder and President of Heyzap - the fastest growing social network for mobile gamers based in San Francisco. Jude went through the Y Combinator programme in 2009 and raised venture capital from Union Square Ventures, super angel Naval Ravikant and Chris Dixon. Jude was born in London, UK and attended the UK's University of Cambridge where he graduated with Honors in Engineering and Management. Jude mentors for Seedcamp, Springboard and speaks at industry conferences. He also invests in startups such as Indinero, Everyme, Yardsale, has advised mashape.com and various other startups. He blogs on judegomila.com
Phyllis Guo is Chief Strategist for The9 Limited (NASDAQ: NCTY), focusing on corporate business development and new marketing strategies. She is The9’s U.S.-based liaison, also supporting the Mobile Business Unit as its mobile social gaming platform, The9 Game Zone, expands to partner with U.S. developers bringing their games to China.
Prior to The9, Phyllis was involved in founding several companies, including AsiaInfo (NASDAQ: ASIA). She has 20 years of experience in sales, business development and company management. Phyllis earned her degree from Beijing University of Posts and Telecommunications.
Founder and CEO
Sumit Gupta, the founder and CEO of BitRhymes, has 14 years of experience in web startups. His technology experience ranges from a deep understanding of consumer behavior patterns, social media, social gaming, web 2.0 and analytics. Before starting BitRhymes, he was VP Strategy and Business Development at Monetize Media, the first Internet TV platform with video intelligence. He was also a founding team member at Business Signatures and played a key role in product and sales strategy, and eventually to a successful acquisition.
Head of Studios
CrowdStar Head of Studios Blair Hamilton has been immersed in the ever-changing Internet industry since the very beginning of her career, which is why she’s now helping CrowdStar cater to untapped demographics and diversify its popular titles across new platforms. Before taking on her Head of Studios role, Blair directed Mobile as well as Virality & Engagement for CrowdStar. As Virals Product Lead for Playdom prior to joining CrowdStar, Blair developed a valuable understanding of the gaming industry in terms of optimizing game distribution and appealing to the widest gaming audience. Blair has also served as Senior Product Manager at eBay. She graduated from Duke with a degree in Economics and Public Policy.
General Manager, North America
Greg Harper, general manager, North America at Supercell, is a games industry veteran with more than 15 years of executive leadership experience in the space. In his newly created role, Harper is responsible for driving Supercell’s Tablet-First strategy, which puts game development for the tablet front and center as it emerges as the platform of choice for the next generation of gamers. As Supercell continues to ready its robust catalogue of games, Harper is charged with establishing and strengthening the Finnish company’s foothold in North America.Before joining Supercell, Harper served as Interim President of California-based Electrified Games. Previously, he co-founded VOO!, a social media start-up providing users with collaborative entertainment experiences. Prior to VOO!, Harper served for several years as president of iWin, the developer, publisher and distributor of mass-market, cross-platform games. Harper managed the transformation of the company while growing revenue, maintaining profitability and expanding the business to new channels and international territories.
VP of Production
Tim Hernandez is the VP of Production for Ogmento Inc., a developer and publisher of location based, augmented reality titles that push the boundaries of mobile gaming. By fusing real and virtual worlds, Ogmento is spearheading the next generation of video games that turn your everyday environment into a limitless playground. Tim has almost a decade of mobile gaming experience, including roles at JAMDAT Mobile, Hands-On Mobile and, prior to joining Ogmento, as a Development Director in the Future Technologies division at Electronic Arts Mobile, spearheading adoption of new and emerging platforms.
Inside Network Research
Bonnie Ho is a research analyst for Inside Network Research, a service dedicated to providing market and player research reports on the Facebook, social gaming and mobile app ecosystems. Prior to joining Inside Network, Bonnie led consumer insights and research initiatives for Electronic Arts – Playfish where she challenged game studios to create better games through research & data from concept to launch to engagement. Bonnie comes from a marketing background for internet companies such as Playdom, Art.com and Snapfish by Hewlett-Packard.
Based in San Francisco and previously the editor-in-chief of Maximum PC - the second largest PC magazine in the U.S., George Jones has led both print and digital editorial teams at IDG, Future US, and Ziff-Davis. George has been the founding editor of TabTimes and now writes the popular This week in Tablets
column (http://tabtimes.com/tags/week-tablets )
, published every Saturday.
Head of Business Development North America
GamesAnalytics is a cross-platform technology provider specializing in predictive analytics. Their Predict™ platform enables the segmentation of player behaviors to give publishers and developers better understanding of their users in order to build engagement and drive monetization.
Yasmin Naboa heads up the company’s commercial operations in North America overseeing business development, client relations and marketing. She has over 15 years gaming experience across console and digital platforms including roles at Ubisoft as VP of Sales & Retail Marketing and EVP of Publishing at Brash Entertainment.
Doug Renert is the co-founder of Tandem Capital, the world’s
first mobile startup incubator. Tandem backs an exclusive group of
mobile startups each year with its “muscle capital” strategy, with a
90 percent success rate on its investments to date. Doug started his
career as a corporate attorney with Gray Cary (now DLA Piper), where
he was first exposed to startups and quickly learned that he could be
of more use on the business side of the table. He then spent eight
years at Oracle, where he caught the “business creation” bug, buying
and building businesses to catapult Oracle into new markets. He left
Oracle in 2005 to build Tello, a venture-backed company delivering IP
communications services to business users, from the ground up. Doug
co-founded Tandem in June 2007.
Doug has a JD and MBA from the University of California, Berkeley and
a BA from Princeton University.
VP of Licensing & Distribution
SGN (Social Gaming Network)
Michael Ritter is VP of Licensing & Distribution and oversees mobile publishing at SGN (Social Gaming Network), a social and mobile gaming publisher and developer. At SGN, Ritter facilitated the acquisitions of SGN and Hallpass Media and is responsible for developing the mobile publishing business and strategy. Ritter oversees the development and distribution of mobile titles such as Ion Racer, Warp Dash, Bird's the Word, Night of the Living Dead Defense and Jigsaw Mansion 2.
Director of Business Intelligence
Alex manages the analytics and user acquisition teams, where he's responsible for measuring and optimizing all of Funzio's games' performance across monetization and retention, as well as all marketing.
Director of Business Development
Uday Sandhar is a Director of Business Development at YouWeb Incubator, which has incubated Crowdstar, a leading social and mobile gaming company, Spaceport.io, HTML5-based cross platform game development engine, iSwifter, first cloud-based mobile content steaming technology, and OpenFeint (acquired by GREE), social mobile platform. Uday's most recent projects at YouWeb include leading business development efforts at Spaceport.io and leading Starfund venture fund (part of Crowdstar) investments in social mobile games. Prior to joining YouWeb, Uday was a Sr. Producer at Kabam leading monetization of Kabam's flagship title, Kingdoms of Camelot, and later production of Kabam's mobile titles. Prior of Kabam, Uday was VP of Marketing and Business Development at MobiQpons, a distributor and aggregator of mobile coupons and deals on iOS, Android, and Blackberry. Until 2006, Uday was a Principal Consultant and Online Marketing Product Lead at Oracle. Prior to Oracle, Uday was a Sr. Consultant with Deloitte, based out of its Madrid, Spain office. Uday holds an MBA from the Stephen M. Ross School of Business at the University of Michigan and a B.S. in Applied Computer Science from Thomas Edison State College. In his spare time, Uday likes to experiment with his cooking skills and his newly acquired machine learning knowledge.
JOHN Q. SMITH
VP of Product
John Q. is a product and engineering leader, with hands-on experience doing everything from setting up his own MySQL/Apache services to building and managing his own product and engineering teams.
Most recently, he led Advanced Services at Ribbit, a division created to deliver products on top of the Ribbit platform. Prior to that John Q. was head of engineering, operations, and product at Wikia – where he helped grow it to a Quantcast top 200 company.
Jack is the Co-Founder of Vungle, a Google & AOL backed start-up that is leading the emergence of mobile advertising 3.0. Vungle enables mobile app developers to get engaging video trailers created for their app or game; these video trailers (much like movie trailers) are then shown inside other mobile apps and games. Jack recently oversaw the launch of Vungle's million dollar app developer fund, to help mobile app developers move beyond text, image and banner advertising to the next generation of mobile video advertising.
Founder and CEO
Nick is the Founder & CEO of 12 Gigs, a social-mobile HTML5 casino gaming engine & network. Prior to starting 12 Gigs, Nick led publisher development for Offerpal (now Tapjoy). Before Offerpal, Nick was an original member of YouWeb (the incubator that gave rise to iSwifter, Pluto Games, Open Feint, Sibblingz, and Crowdstar), where he led development and operation of early social games that held top positions on MySpace, Facebook, and Bebo (remember them?). As President of FORGE, a non-profit organization that works in capacity building with refugee communities in southern Africa, Nick oversaw social media, online branding, and online fundraising. His work helped FORGE become a leader and innovator in online strategies for non-profits and the organization garnered social media awards including the The Jenzabar Foundation's Social Media Leadership Award and a Facebook Causes Giving Challenge winner.
Inside Social Games
Mike Thompson is lead writer at Inside Social Games, Inside Network’s resource for analysis and news covering the social games industry. Previously, Mike regularly contributed to sites like The Escapist, Gamezebo, and Ars Technica focusing on technology and video games. Mike earned undergraduate degrees in Advertising, Journalism, and Photography from Northern Arizona University.
CEO and Co-Founder
Ville is the CEO and co-founder of Grey Area, the maker of Shadow Cities. Shadow Cities – a location based MMORPG for iOS – has became a category defining game title since it was released globally in 2011. New York Times' Seth Schiesel called Shadow Cities the most interesting, innovative, provocative and far-reaching video game in the world right now, on any system. Before Grey Area,CD Ville co-founded ArcticStartup, the leading Nordic and Baltic tech media.
Submit a Speaker
To submit a speaker for consideration, please email the following materials to email@example.com:
- Biography and headshot of proposed speaker
- The event you are submitting the speaker for, and reason why he/she is a good fit
- Links to any appearances, previous speaking gigs, video, podcasts, or press
- Appropriate contact information
Speakers should be submitted 90+ days prior to the event.
Please note that, due to the overwhelming number of submissions we receive, only individuals who are selected to speak will receive a reply. Although we truly appreciate all your ideas and proposals, it is simply not feasible for us to respond personally to every submission.