Smartphone & Tablet Games Summit
The Business of Smartphone and Tablet Gaming
June 26, 2012 | San Francisco
produced by SocialTimes,
AllFacebook,
and WebMediaBrands

Speakers

 

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PROJJOL BANERJEA Director of Marketing SponsorPay @projjol Projjol is Director of Marketing at SponsorPay, an award-winning Berlin-based start-up that provides an innovative advertising solution for the monetization of premium content or virtual currency on social networks, virtual worlds, mobile apps as well as online games and services. Previously, he worked in London as VP Marketing for mobile payments company Surfpin. Projjol was awarded an MBA by the Saïd Business School in 2009. At Oxford, he was a member of the university’s lightweight rowing programme. Prior to that, he earned degrees in computer science and informatics from DePauw University and Indiana University.
MICHAEL BERGEN Senior Partner Alliance Manager MHL Consortium @MHLconsortium As Senior Partner Alliance Manager for the MHL Consortium, Michael Bergen is responsible for generating developer awareness to drive the adoption of MHL technology. Leveraging both his broad technical knowledge and his passion for games and apps, Mr. Bergen brings a deep understanding of the mobile developer ecosystem to the MHL Consortium. Mr. Bergen has over a decade of experience working with publishers and developers of mobile games and applications. Prior to joining the MHL Consortium, he was Senior Manager, Global Games Business Development at Sony Ericsson. While there, Mr. Bergen drove adoption of the Xperia™ PLAY among developers and publishers that resulted in the creation of an extensive catalog of games. Previously, Mr. Bergen spent five years at Nokia in a variety of roles working with games and application providers on a number of initiatives, including both N-Gage and the OVI Store. He began his career in mobile leading the entertainment, games and media vertical at Palm in the late 1990s. Mr. Bergen been recognized as an industry expert, having been invited to speak at conferences such as Game Developers Conference, the LA Games Conference, Casual Connect Kiev, PalmSource and more. Mr. Bergen holds a Bachelor’s of Arts in Broadcasting from San Francisco State University.
Mobile Games for the Core Gamer June 26, 2012 | 4:45pm - 5:30pm
NICK BHARDWAJ VP of Monetization NaturalMotion Games @NickLukan Nick Bhardwaj is the VP of Monetization at NaturalMotion Games. NaturalMotion is a leading game technology and development company based in Oxford, London and San Francisco that is developing highly differentiated next-gen iPhone & Android games. Titles include My Horse, Backbreaker Vengeance, Backbreaker 2, Icebreaker, NFL Rivals, and Jenga. Bringing extensive experience from the advertising industry, Nick served as a Business Development Executive for various mobile ad networks. He has worked directly with top gaming studios to develop user acquisition strategies and new revenue models while providing insight on mobile game development, mechanics and heuristics. Nick is also an advisor and angel investor to mobile gaming and tech startups in Silicon Valley."
Customer Acquisition and Distribution June 26, 2012 | 1:15pm - 2:00pm
SID BHATT CEO Aarki @aarkimobileSid Bhatt is the CEO of Aarki, a distribution and monetization platform for mobile applications. He built the company with the values of providing the best user experience leveraging its proprietary technology to optimize the advertisement creative. This significantly improves conversion rates and revenue from traditional display means and has lead to the successful engagement with and revenue growth for a broad range of premium publishers. In 2007 Sid joined Mint.com, where he contributed to the strategy, product, and revenue growth of the company. Intuit acquired Mint in 2010. He holds a BS in Computer Engineering, a MS in Electrical Engineering, and a MBA from The University of Illinois at Urbana-Champaign.
ROB CARROLL Director of Publishing Tapjoy @Tapjoy Rob Carroll is the Director of Publishing for Tapjoy, where he runs their Android porting fund and manages the publishing activities for the company. In his role with Tapjoy, Rob advises game developers of all sizes in the best practices of monetization, game mechanics and viral distribution for their mobile and social games. Prior to joining the Tapjoy team, Rob worked in the real world as a designer and producer for Zynga and Hive7 on their social games and as a console game producer at LucasArts. Odds are you have played one of his titles, such as Mafia Wars, Vampire Wars, Street Racer, Pirates, YoVille, Knighthood, The Sindicate, Youtopia, Star Wars: The Force Unleashed, Star Wars: Elite Squadron and many others.
Customer Acquisition and Distribution June 26, 2012 | 1:15pm - 2:00pm
DAN CHAO Director of Product GREE International Dan Chao works as a lead game designer and producer at Funzio, which was recently acquired by GREE. At Funzio, he was the lead designer on Crime City, Modern War, and Kingdom Age. Dan has worked in the game industry for 13 years as an engineer, designer, and producer within the console/PC, casual download, and social game spaces.
Mobile Games for the Core Gamer June 26, 2012 | 4:45pm - 5:30pm
PAUL CHEN President, Developer Relations PapayaMobile @PapayaMobile As Vice President of Developer Relations at PapayaMobile, Paul Chen is responsible for building the ecosystem of game and application developers that support the Papaya social network for Android and iOS devices. Prior to joining PapayaMobile, Paul served as Product Manager for NVIDIA’s line of Tegra application processors. Paul has also held various engineering roles at Advanced Micro Devices and covered the technology sector in the investment banking division of Salomon Smith Barney. Paul received his B.S. in Electrical Engineering and Computer Science from U.C. Berkeley and his M.B.A. from Columbia University.
Building Social Game Player Networks June 26, 2012 | 2:00pm - 2:45pm
ROB CONEYBEER Managing Director and Co-Founder Shasta Ventures @robconeybeer Rob Coneybeer is managing director and co-founder of Shasta Ventures, an early-stage investment firm focused on U.S. companies in the consumer Internet, mobile and software sectors. Rob is an expert in wireless and mobile technology. His current areas of focus include mobile, wireless and Internet-connected devices, social, mobile, and location based games, and anything that leverages the smartphone wave. For a list of Rob's investments please visit http://www.shastaventures.com/team/rob_coneybeer. Prior to co-founding Shasta, Rob was a general partner at New Enterprise Associates (NEA), where he led 15 early-stage investments in companies spanning the semiconductor, software and networking industries. Before becoming a venture capitalist, Rob served as a lead integration and test engineer in the Astro Space division of Martin Marietta, where he helped build the first EchoStar spacecraft. Rob earned a master of science in mechanical engineering from the Georgia Institute of Technology and a BS in mechanical engineering from the University of Virginia. He also holds an MBA from the Wharton School at the University of Pennsylvania, where he was named a Palmer Scholar.
Location-based Games: Cracking the Code June 26, 2012 | 4:00pm - 4:45pm
GEOFF COOK Co-Founder & Chief Operating Officer MeetMe, Inc. @geoffcook Geoff is the co-founder and Chief Operating Officer of MeetMe, Inc., the public market leader for social discovery. Geoff is the co-founder and former CEO of myYearbook, leading the company from its start in 2005 until it merged with Quepasa Corporation in November 2011. In June 2012 the company rebranded to MeetMe, Inc. During his tenure, Geoff helped raise $20 million and grew myYearbook to profitability and $30+ million revenue with 100+ employees. Geoff previously founded EssayEdge and ResumeEdge from a Harvard dorm in 1997, grew the company to 200+ editors, and sold it to The Thomson Corporation in 2002. Geoff has an AB in Economics from Harvard University and lives in NJ with his wife Kerri and two daughters Madeline and Elyse.
BRITTANY DARWELL Lead Writer Inside Facebook @brittanydarwell Brittany Darwell is lead writer for Inside Facebook, Inside Network’s site focused on the products and business of Facebook and its developer and marketer ecosystems. Brittany previously held a social media marketing position at Ignited. There she managed communities, developed content and provided social media strategy for clients including NBC Universal, Sony, Activision, Princess Cruises and Coca Cola’s Venturing and Emerging Brands unit. Brittany graduated with a journalism degree from the University of Missouri.
Building Social Game Player Networks June 26, 2012 | 2:00pm - 2:45pm
PETER FARAGO Vice President, Marketing Flurry @FlurryMobile Flurry is the leading data-driven mobile app advertising platform, with its services used by over 65,000 companies across more than 175,000 apps on iOS, Android, BlackBerry and Windows Phone. At Flurry, Peter leads all marketing functions. Prior to Flurry, Peter led worldwide product marketing for mobile game maker, Digital Chocolate. He joined Digital Chocolate from Electronic Arts, where he led product management for The Sims franchise, the #1 PC game of all-time. Peter spent the first seven years of his career in consumer packaged goods as head of marketing for Pacific Sun, a foods manufacturer. Peter earned an undergraduate business degree from the University of California at Berkeley and an MBA from the Wharton School.
Smartphone & Tablet Apps: By the Numbers June 26, 2012 | 9:45am - 10:15am
ETHAN FASSETT SVP of Product GREE International @fassetthound Ethan Fassett is the SVP of Product for GREE International, the leading mobile social gaming company that is currently developing a global platform with a focus on free-to-play games. Ethan is a 10+ year social and mobile veteran, having launched and managed many large social gaming, mobile and Web 2.0 products for companies such as Playdom, Gaia Online and Yahoo! Prior to GREE, Ethan was Executive Producer for Playdom’s San Francisco studio, where he oversaw the launch of two major social game titles. Ethan is co-inventor on several patents in search and social media technology, gameinterface design and mobile-social applications. Ethan resides in San Francisco with his wife and likes surfing.
Building Social Game Player Networks June 26, 2012 | 2:00pm - 2:45pm
STEVE FELTER CEO GameSalad Steve Felter is the CEO of GameSalad, the popular game creation platform that enables game designers to rapidly create, publish and distribute sophisticated games for iOS, Android and HTML5 while eliminating the need to code. Under Steve’s leadership, over 350,000 developers have used GameSalad to create over 80,000 games that have been played hundreds of millions of times including a #1 iOS game and more than 60 top 100 Games in Apple’s U.S. App Store. In 2012, GameSalad partnered with Chinese Internet giant Tencent to bring a localized version of its platform to China and Tencent’s QQ community. GameSalad powers games for leading brands and digital agencies such as CBS, OMD, Discovery Channel, Popular Mechanics and comic book legend Stan Lee. Prior to joining GameSalad, Steve served as COO and CFO at DigiSynd, a social media marketing and analytics platform that was acquired by The Walt Disney Company (DIS) in 2008. During his tenure at Disney, Steve built Disney’s first social media division, working with top brands such as Pixar, ESPN, Walt Disney Pictures and Disney Interactive Studios. Prior to Disney, Steve worked in Corporate Development and Strategy at Warner Bros. (TWX) where he focused on M&A, investments and partnerships in the digital media space. Steve received his BA and MBA from UC Berkeley and is based in San Francisco, CA.
SHAWN FOUST VP of Business Development PlayMesh @PwnLaw Shawn is the VP of Business Development at PlayMesh, a venture-backed mobile developer focusing on the hardcore gaming audience. PlayMesh's game, Valor is among the top 100 grossing apps on iOS and recently launched on Google Play and Amazon. Prior to PlayMesh, Shawn headed business development for Booyah and founded the Video Game Team at the law firm Sheppard Mullin. He also co-writes the blog SoMoFos, which focuses on games, geeks and startups.
JUDE GOMILA Co-Founder Heyzap @judegomila Jude Gomila is a visionary, serial entrepreneur who has built 3 successful companies. He is currently the co founder and President of Heyzap - the fastest growing social network for mobile gamers based in San Francisco. Jude went through the Y Combinator programme in 2009 and raised venture capital from Union Square Ventures, super angel Naval Ravikant and Chris Dixon. Jude was born in London, UK and attended the UK's University of Cambridge where he graduated with Honors in Engineering and Management. Jude mentors for Seedcamp, Springboard and speaks at industry conferences. He also invests in startups such as Indinero, Everyme, Yardsale, has advised mashape.com and various other startups. He blogs on judegomila.com
Building Social Game Player Networks June 26, 2012 | 2:00pm - 2:45pm
PHYLLIS GUO Chief Strategist The9 Limited Phyllis Guo is Chief Strategist for The9 Limited (NASDAQ: NCTY), focusing on corporate business development and new marketing strategies. She is The9’s U.S.-based liaison, also supporting the Mobile Business Unit as its mobile social gaming platform, The9 Game Zone, expands to partner with U.S. developers bringing their games to China. Prior to The9, Phyllis was involved in founding several companies, including AsiaInfo (NASDAQ: ASIA). She has 20 years of experience in sales, business development and company management. Phyllis earned her degree from Beijing University of Posts and Telecommunications.
Mobile Games for the Core Gamer June 26, 2012 | 4:45pm - 5:30pm
SUMIT GUPTA Founder and CEO BitRhymes @BitRhymes Sumit Gupta, the founder and CEO of BitRhymes, has 14 years of experience in web startups. His technology experience ranges from a deep understanding of consumer behavior patterns, social media, social gaming, web 2.0 and analytics. Before starting BitRhymes, he was VP Strategy and Business Development at Monetize Media, the first Internet TV platform with video intelligence. He was also a founding team member at Business Signatures and played a key role in product and sales strategy, and eventually to a successful acquisition.
Building for Tablets: Keys to Success June 26, 2012 | 11:30am - 12:15pm
BLAIR HAMILTON Head of Studios CrowdStar @Crowdstar CrowdStar Head of Studios Blair Hamilton has been immersed in the ever-changing Internet industry since the very beginning of her career, which is why she’s now helping CrowdStar cater to untapped demographics and diversify its popular titles across new platforms. Before taking on her Head of Studios role, Blair directed Mobile as well as Virality & Engagement for CrowdStar. As Virals Product Lead for Playdom prior to joining CrowdStar, Blair developed a valuable understanding of the gaming industry in terms of optimizing game distribution and appealing to the widest gaming audience. Blair has also served as Senior Product Manager at eBay. She graduated from Duke with a degree in Economics and Public Policy.
Building Social Game Player Networks June 26, 2012 | 2:00pm - 2:45pm
GREG HARPER General Manager, North America Supercell @gregkharper Greg Harper, general manager, North America at Supercell, is a games industry veteran with more than 15 years of executive leadership experience in the space. In his newly created role, Harper is responsible for driving Supercell’s Tablet-First strategy, which puts game development for the tablet front and center as it emerges as the platform of choice for the next generation of gamers. As Supercell continues to ready its robust catalogue of games, Harper is charged with establishing and strengthening the Finnish company’s foothold in North America.Before joining Supercell, Harper served as Interim President of California-based Electrified Games. Previously, he co-founded VOO!, a social media start-up providing users with collaborative entertainment experiences. Prior to VOO!, Harper served for several years as president of iWin, the developer, publisher and distributor of mass-market, cross-platform games. Harper managed the transformation of the company while growing revenue, maintaining profitability and expanding the business to new channels and international territories.
Building for Tablets: Keys to Success June 26, 2012 | 11:30am - 12:15pm
TIM HERNANDEZ VP of Production Ogmento Inc @ogmento Tim Hernandez is the VP of Production for Ogmento Inc., a developer and publisher of location based, augmented reality titles that push the boundaries of mobile gaming. By fusing real and virtual worlds, Ogmento is spearheading the next generation of video games that turn your everyday environment into a limitless playground. Tim has almost a decade of mobile gaming experience, including roles at JAMDAT Mobile, Hands-On Mobile and, prior to joining Ogmento, as a Development Director in the Future Technologies division at Electronic Arts Mobile, spearheading adoption of new and emerging platforms.
Location-based Games: Cracking the Code June 26, 2012 | 4:00pm - 4:45pm
BONNIE HO Research Analyst Inside Network Research Bonnie Ho is a research analyst for Inside Network Research, a service dedicated to providing market and player research reports on the Facebook, social gaming and mobile app ecosystems. Prior to joining Inside Network, Bonnie led consumer insights and research initiatives for Electronic Arts – Playfish where she challenged game studios to create better games through research & data from concept to launch to engagement. Bonnie comes from a marketing background for internet companies such as Playdom, Art.com and Snapfish by Hewlett-Packard.
Who is the Mobile Gamer? June 26, 2012 | 9:30am - 9:45pm
CHARLES HUDSON Venture Partner SoftTech VC @chudson Charles Hudson is a Venture Partner with SoftTech VC, one of the most active seed stage investors in Web 2.0 startups. He is focusing on mobile and gaming investments, and supporting SoftTech portfolio companies on business/corporate development matters. He is also the Co-Founder and CEO of Bionic Panda Games, a mobile games startup based in San Francisco, CA. Prior to joining SoftTech VC and co-founding Bionic Panda Games, Charles Hudson was the VP of Business Development for Serious Business until the company was acquired by Zynga in February 2010. Prior to Serious Business, he was the Sr. Director for Business Development at Gaia Interactive, an online hangout and virtual world for teens. Prior to Gaia, Charles worked in New Business Development at Google and focused on new partnership opportunities for early-stage products in the advertising, mobile, and e-commerce markets. Prior to joining Google, he was a Product Manager for IronPort Systems, a leading provider of anti-spam hardware appliances that was acquired by Cisco Systems for $830 million in 2007. Charles is also the founder of the Virtual Goods Summit and Social Gaming Summit, two of the leading conferences in the free-to-play games space. Charles spent several years working at In-Q-Tel, the strategic venture capital group for the Central Intelligence Agency. While at In-Q-Tel, he focused on identifying investment opportunities that could deliver significant value to the CIA and the commercial market in both the short and long term. He holds an MBA from the Stanford Graduate School of Business and a B.A. in Economics and Spanish from Stanford University.
GEORGE JONES Founding Editor TabTimes @TabTimes Based in San Francisco and previously the editor-in-chief of Maximum PC - the second largest PC magazine in the U.S., George Jones has led both print and digital editorial teams at IDG, Future US, and Ziff-Davis. George has been the founding editor of TabTimes and now writes the popular This week in Tablets column (http://tabtimes.com/tags/week-tablets ), published every Saturday.
Building for Tablets: Keys to Success June 26, 2012 | 11:30am - 12:15pm
CLAY KELLOGG CRO Chartboost Clay Kellogg runs the Global Mobile Partnership and Platform Sales and Strategy group at Google. Clay joined Google via the AdMob acquisition, where he ran the Business Development group for North America. Prior to AdMob, Clay held various management positions at a number of mobile platform and application developer companies including Qualcomm, Autodesk, Kivera, and InfoSpace. Clay is a graduate of Harvard Business School and the University of Michigan.
Customer Acquisition and Distribution June 26, 2012 | 1:15pm - 2:00pm
DAN KIMBALL CMO Kontagent @Kontagent Dan Kimball is CMO at Kontagent, the leading provider of user analytics to social and mobile businesses. Founded in 2007, Kontagent solves big data challenges that social and mobile businesses face, and helps marketers, developers and producers to understand and optimize their customer economics based on a universal dashboard. Prior to joining Kontagent, Dan held several senior marketing roles in various industries, including Financial Services, Consumer Internet, B2B SaaS and some time as a partner at a digital agency. Most recently, Dan served as CMO and head of product management for Jobfox, one of the web’s leading job boards and an innovator in the emerging social recruiting space. Dan is fascinated by the transformation and convergence that is occurring across the web, social and mobile mediums, and the unique challenges this movement is creating for businesses across every industry.
Customer Acquisition and Distribution June 26, 2012 | 1:15pm - 2:00pm
GABRIEL LEYDON Co-Founder and Chief Executive Officer Machine Zone, Inc. @MachineZone @GLeydon Gabriel “Gabe” Leydon is the Co-Founder and Chief Executive Officer of Machine Zone, Inc., a high growth, free-to-play, mobile, social gaming company. Under Gabriel’s leadership Machine Zone has created top-grossing hits such as iMob, iMob2, Original Gangstaz, and Global War for Apple iOS devices. Gabriel launched the company (then known as Addmired) in September 2007, joined Y Combinator in Winter 2008, and is now driving the company to become the leader in free-to-play mobile games. Under his leadership, company revenue growth doubled in 2010 and then again in 2011; and in Q1 2012, Gabriel guided the company to an $8 million Series B investment (from Menlo Ventures), which will be used to build a larger development team. Prior to Machine Zone, Gabriel built a successful career designing coin-operated arcade games at Atari, Tsunami Visual, and Global VR.
Mobile Games for the Core Gamer June 26, 2012 | 4:45pm - 5:30pm
RICK LIU Member of Founder Team Gameview DeNA @rickscause Rick Liu has over 20 years experience in mobile, social, gaming, and digital marketing. He is founder team member of Gameview Studios, a leading publisher of free-to-play games for iOS and Android mobile platforms most notably known for its Tap Fish franchise, acquired in 2010 by Japan’s DeNA, one of the world’s most successful mobile internet companies with games and community products that reach over 100 million consumers. Rick Liu exercises an unorthodox and orthogonal hands-on approach towards consumer acquisition, engagement, retention, and monetization currently applied to mobile social gaming industry utilizing applied Operations Research analytics and statistics. Rick Liu is fluent in four languages and cultures: Spanish, Portuguese, Chinese Mandarin, and English. His international assignments have taken him to Eastern and Western Europe, North America, Latin America, and Asia. He was responsible for Siemens Mobile and Networking business, Motorola’s Satellite Communications business in Greater China, Motorola’s Mobile Broadband business in Latin America, and early Intel’s mobile business development. Rick Liu attended the Mergers and Acquisitions Executive Program at The Wharton School of the University of Pennsylvania fully sponsored by Siemens. He earned his Master of International Management degree from Thunderbird School of Global Management Executive Program fully sponsored by Intel and his Master of Science in Electrical Engineering degree from Columbia University in New York City.
ALLEN MA Sr. Producer, 3rd Party ngmoco A veteran of smartphone gaming, Allen shipped his first game with ngmoco when there were less than 500 applications in the iTunes store. Since then, he has delivered over 12 ngmoco 1st party titles and partnered with devs to ship over 50 third party titles. Allen is no stranger to free to play and social spaces, having worked on the Apple Design Award winning Topple 2 for its innovative use of Facebook and Twitter. He has keen insight helping third party partners utilize functionality within Plus+ and Mobage social networks to maximize gameplay experiences.
Building Social Game Player Networks June 26, 2012 | 2:00pm - 2:45pm
JONATAN MOR CEO MetalCompass Jonatan Mor is the CEO of MetalCompass, a developer of gaming accessories for smartphones and a publisher of real world games. By integrating smartphones, gaming accessories and real world gaming applications, MetalCompass brings the ultimate gaming experience for mobile and cross platform gaming. Jonatan is a serial entrepreneur, a well -known figure in the Israeli mobile industry and a pioneer in the field of connected devices for mobile gaming.
Location-based Games: Cracking the Code June 26, 2012 | 4:00pm - 4:45pm
YASMIN NABOA Head of Business Development North America GamesAnalytics

GamesAnalytics is a cross-platform technology provider specializing in predictive analytics. Their Predict™ platform enables the segmentation of player behaviors to give publishers and developers better understanding of their users in order to build engagement and drive monetization.
Yasmin Naboa heads up the company’s commercial operations in North America overseeing business development, client relations and marketing. She has over 15 years gaming experience across console and digital platforms including roles at Ubisoft as VP of Sales & Retail Marketing and EVP of Publishing at Brash Entertainment.

Mobile Games for the Core Gamer June 26, 2012 | 4:45pm - 5:30pm
NIRANJAN NAGAR Strategic Partner Manager for Games Facebook Niranjan Nagar is a Strategic Partner Manager for Games at Facebook. He works with leading game developers and console platforms to help them leverage the features of Facebook platform effectively. He was most recently the COO at Outspark, a leading publisher and operator of engaging MMO games monetized thru item based micro-transactions and a large player community. Prior to joining Outspark, he was the Vice President of The Sims Internet Group at Electronic Arts (EA) where he was responsible for growing online revenue and player community worldwide for The Sims 2 and The Sims 3. Niranjan was a co-founder of SingShot Media which was acquired by EA in 2007. He was also a key executive at Listen.com & RealNetworks and led the development of Rhapsody, an innovative and popular online digital music service. Niranjan has a MS degree from Drexel University and a Bachelors degree from Karnatak University in India. He is also a graduate of the SEP at Stanford University Graduate School of Business.
Mobile Games for the Core Gamer June 26, 2012 | 4:45pm - 5:30pm
MICHAEL OIKNINE CEO Apsalar @moiknine Michael Oiknine is CEO of Apsalar, which serves highly targeted mobile ads based on user segmentation and behavior analytics. Oiknine was previously founder and CEO of Kefta, a SaaS provider of behavioral targeting services for large Web entities. Eventually selling the company in 2007 to Acxiom Corp., Oiknine is now leveraging his deep knowledge of analytics and behavioral targeting and applying them to the mobile app ecosystem. He is currently CEO and cofounder of Apsalar, a mobile engagement management platform.
Customer Acquisition and Distribution June 26, 2012 | 1:15pm - 2:00pm
CRAIG PALLI VP Business Development and Client Services Fiksu @cpalli @fiksu Craig Palli is a seasoned inventor and entrepreneur with particular expertise in creating client-focused marketing and business development strategies. At Fiksu, Craig oversees all business development efforts including the company's extensive traffic partnerships. In addition Craig leads Fiksu's team of client services professionals who ensure customer performance and success. Craig is a popular speaker at industry conferences and his commentary has been featured in news outlets such TechCrunch and Reuters. Previously Craig was founder/CEO of Torrent, held senior management roles at DirectoryM and ValueClick, and helped grow Be-Free from a start-up with six customers to a $3 billion market cap before its acquisition. Craig graduated from Carnegie Mellon University and holds a MBA from the F.W. Olin Graduate School of Business at Babson College.
CHRIS PETROVIC GM GameStop Digital Ventures @chrispetrovic Chris Petrovic serves as GM of GameStop Digital Ventures, the digital strategy, M&A and incubation arm for GameStop, the world’s largest provider of video game products and services. As a member of the company's senior management team, Chris serves as the principal leader of GameStop's global digital strategy. He is responsible for building on the company's ongoing efforts to integrate digital initiatives into the company's multi-channel strategy, as well as overseeing the development and execution of digital acquisitions (Jolt Online Games, Kongregate, Impulse & Spawn Labs), strategic partnerships (IGN) and investments. This includes leveraging the company's unique and distinctive relationship with customers in-store, online and around the globe. Chris has over 12 years of experience in digital media, having held senior level positions at Playboy, AG Interactive (a division of American Greetings), drkoop.com and theglobe.com. He began his career in the late 90s as an entrepreneur, serving as the CEO of Internet start-up BannerGreetings.com. From there he went on to become COO of Buzztone.com, a leading interactive marketing agency, before joining Prime Ventures, an early stage venture capital firm started by current Demand Media CEO Richard Rosenblatt.
Mobile Games for the Core Gamer June 26, 2012 | 4:45pm - 5:30pm
SCOTT PRATHER Senior Director, Business Development PlayPhone @scottprather As Senior Director of Business Development at PlayPhone, Scott Prather leads teams responsible for both the developer and carrier relations initiatives within PlayPhone. Scott has more than nine years of experience in the wireless industry and has been involved in the creation of mobile entertainment services since its inception. Prior to joining PlayPhone, Scott played an instrumental role in the creation, evolution and growth of OpenFeint. As director of strategic relationships, he was an integral part of the company’s success leading to its sale to Gree in 2011. Prior to OpenFeint, Scott has held several senior positions with notables in the wireless, entertainment and mobile gaming industries, including the founding of the largest mobile digital content distribution brand in I-play Partners, T-Mobile USA and The Walt Disney Company.
Building for Tablets: Keys to Success June 26, 2012 | 11:30am - 12:15pm
DOUG RENERT Co-Founder Tandem Capital @dougrenert Doug Renert is the co-founder of Tandem Capital, the world’s first mobile startup incubator. Tandem backs an exclusive group of mobile startups each year with its “muscle capital” strategy, with a 90 percent success rate on its investments to date. Doug started his career as a corporate attorney with Gray Cary (now DLA Piper), where he was first exposed to startups and quickly learned that he could be of more use on the business side of the table. He then spent eight years at Oracle, where he caught the “business creation” bug, buying and building businesses to catapult Oracle into new markets. He left Oracle in 2005 to build Tello, a venture-backed company delivering IP communications services to business users, from the ground up. Doug co-founded Tandem in June 2007. Doug has a JD and MBA from the University of California, Berkeley and a BA from Princeton University.
Building for Tablets: Keys to Success June 26, 2012 | 11:30am - 12:15pm
MICHAEL RITTER VP of Licensing & Distribution SGN (Social Gaming Network) @sgn_tweets Michael Ritter is VP of Licensing & Distribution and oversees mobile publishing at SGN (Social Gaming Network), a social and mobile gaming publisher and developer. At SGN, Ritter facilitated the acquisitions of SGN and Hallpass Media and is responsible for developing the mobile publishing business and strategy. Ritter oversees the development and distribution of mobile titles such as Ion Racer, Warp Dash, Bird's the Word, Night of the Living Dead Defense and Jigsaw Mansion 2.
Location-based Games: Cracking the Code June 26, 2012 | 4:00pm - 4:45pm
ALEX ROSEN Director of Business Intelligence GREE @alexmr Alex manages the analytics and user acquisition teams, where he's responsible for measuring and optimizing all of Funzio's games' performance across monetization and retention, as well as all marketing.
UDAY SANDHAR Director of Business Development YouWeb Incubator @udaysandhar

Uday Sandhar is a Director of Business Development at YouWeb Incubator, which has incubated Crowdstar, a leading social and mobile gaming company, Spaceport.io, HTML5-based cross platform game development engine, iSwifter, first cloud-based mobile content steaming technology, and OpenFeint (acquired by GREE), social mobile platform. Uday's most recent projects at YouWeb include leading business development efforts at Spaceport.io and leading Starfund venture fund (part of Crowdstar) investments in social mobile games. Prior to joining YouWeb, Uday was a Sr. Producer at Kabam leading monetization of Kabam's flagship title, Kingdoms of Camelot, and later production of Kabam's mobile titles. Prior of Kabam, Uday was VP of Marketing and Business Development at MobiQpons, a distributor and aggregator of mobile coupons and deals on iOS, Android, and Blackberry. Until 2006, Uday was a Principal Consultant and Online Marketing Product Lead at Oracle. Prior to Oracle, Uday was a Sr. Consultant with Deloitte, based out of its Madrid, Spain office. Uday holds an MBA from the Stephen M. Ross School of Business at the University of Michigan and a B.S. in Applied Computer Science from Thomas Edison State College. In his spare time, Uday likes to experiment with his cooking skills and his newly acquired machine learning knowledge.

HTML5 Games June 26, 2012 | 3:15pm - 4:00pm
JOHN Q. SMITH VP of Product Goko

John Q. is a product and engineering leader, with hands-on experience doing everything from setting up his own MySQL/Apache services to building and managing his own product and engineering teams. Most recently, he led Advanced Services at Ribbit, a division created to deliver products on top of the Ribbit platform. Prior to that John Q. was head of engineering, operations, and product at Wikia – where he helped grow it to a Quantcast top 200 company.

HTML5 Games June 26, 2012 | 3:15pm - 4:00pm
JACK SMITH Co-Founder Vungle @_jacksmith

Jack is the Co-Founder of Vungle, a Google & AOL backed start-up that is leading the emergence of mobile advertising 3.0. Vungle enables mobile app developers to get engaging video trailers created for their app or game; these video trailers (much like movie trailers) are then shown inside other mobile apps and games. Jack recently oversaw the launch of Vungle's million dollar app developer fund, to help mobile app developers move beyond text, image and banner advertising to the next generation of mobile video advertising.

Customer Acquisition and Distribution June 26, 2012 | 1:15pm - 2:00pm
NICHOLAS TALARICO Founder and CEO 12 Gigs @nptca

Nick is the Founder & CEO of 12 Gigs, a social-mobile HTML5 casino gaming engine & network. Prior to starting 12 Gigs, Nick led publisher development for Offerpal (now Tapjoy). Before Offerpal, Nick was an original member of YouWeb (the incubator that gave rise to iSwifter, Pluto Games, Open Feint, Sibblingz, and Crowdstar), where he led development and operation of early social games that held top positions on MySpace, Facebook, and Bebo (remember them?). As President of FORGE, a non-profit organization that works in capacity building with refugee communities in southern Africa, Nick oversaw social media, online branding, and online fundraising. His work helped FORGE become a leader and innovator in online strategies for non-profits and the organization garnered social media awards including the The Jenzabar Foundation's Social Media Leadership Award and a Facebook Causes Giving Challenge winner.

HTML5 Games June 26, 2012 | 3:15pm - 4:00pm
MIKE THOMPSON Lead Writer Inside Social Games @vansau

Mike Thompson is lead writer at Inside Social Games, Inside Network’s resource for analysis and news covering the social games industry. Previously, Mike regularly contributed to sites like The Escapist, Gamezebo, and Ars Technica focusing on technology and video games. Mike earned undergraduate degrees in Advertising, Journalism, and Photography from Northern Arizona University.

HTML5 Games June 26, 2012 | 3:15pm - 4:00pm
DARYA TRUSHKINA VP of Business Development Game Insight @DT_1982 Darya leads the team, which handles international publishing of GI's games on the world's largest social networks, mobile platforms and develops business relationship with payment solutions providers. Since she joined Game Insight, Darya developed and brought the company's products into global social gaming markets including networks in USA, Europe, Canada, Latin America, Korea and Japan making international direction the most profitable division of the company. Before joining Game Insight, Darya worked as Independent Consultant on investments and conducted assessment of investment attractiveness of private/public enterprises. Darya holds Master Degree in Economics from Kharkiv University of Humanities "People's Ukrainian Academy" (Ukraine) and Master Degree in Public Policy and Management from University of Southern Maine (USA).
Building for Tablets: Keys to Success June 26, 2012 | 11:30am - 12:15pm
VILLE VESTERINEN CEO and Co-Founder Grey Area @vesterinen

Ville is the CEO and co-founder of Grey Area, the maker of Shadow Cities. Shadow Cities – a location based MMORPG for iOS – has became a category defining game title since it was released globally in 2011. New York Times' Seth Schiesel called Shadow Cities the most interesting, innovative, provocative and far-reaching video game in the world right now, on any system. Before Grey Area,CD Ville co-founded ArcticStartup, the leading Nordic and Baltic tech media.

Location-based Games: Cracking the Code June 26, 2012 | 4:00pm - 4:45pm
JONG WOO VP, Business Development (US) King.com Jong Woo is VP of business development U.S. for King.com, where he manages initiatives surrounding the leading provider of casual social games’ strategy and partnerships in the region. He leverages his more than a decade of experience to help maintain the company’s proven track record of delivering successful social, competitive and pastime gaming experiences to millions of people across the globe. Prior to King.com he was a senior business development executive at Blockdot, an interactive agency specializing in branded entertainment and “advergaming” solutions. Jong was also President of Gamelab, best known for its acclaimed casual game titles 'Diner Dash' and 'Jojo's Fashion Show', leading the company to a level of critical and commercial success. He started his career in finance with the structured finance group at Macquarie Bank and holds a MBA in marketing from NYU Stern School of Business and a bachelor's degree from Princeton University.
Building Social Game Player Networks June 26, 2012 | 2:00pm - 2:45pm

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stewartquealy
STEWART QUEALY Director of Content, Events/Conferences mediabistro.com @StewQ Stewart joined the Mediabistro team in 2010 and currently curates the live events and conferences. Previously, he played a leadership role in running the Search Engine Strategies (SES) events as part of the original content team at Incisive Media. Prior to that, Stewart worked with Jupitermedia and was responsible for launching emerging technology and interactive marketing events such as the Jupiter/IAB Advertising Forum, Plug.IN, Game Market Watch, Enterprise Linux Forum and ClickZ Online Video Advertising Forum. Stewart has also worked closely with the open source Apache Software Foundation (ASF), the IT Service Management Forum (itSMF), and the Object Management Group (OMG). 

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  • Biography and headshot of proposed speaker
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Speakers should be submitted 90+ days prior to the event.

Please note that, due to the overwhelming number of submissions we receive, only individuals who are selected to speak will receive a reply. Although we truly appreciate all your ideas and proposals, it is simply not feasible for us to respond personally to every submission.

 
 
 
 
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