Build, Monetize, and Grow Your Social GamesSearching for a way to increase profitability and awareness of your social game? At Social Gaming Summit, you'll learn the strategies and tactics needed to build a long-term sustainable business in social gaming.
Register Today and SaveRegister today for two full days of illuminating keynotes, lively panels and engaging discussion on the convergence of gaming and the social web. Gold passports are €695 when you register onsite.
Where Games Meet the Social Mobile Web
The second annual Berlin Social Gaming Summit is a two-day conference focused on the intersection of mobile gaming, immersive worlds, and social networking. Given that social games raised a record $807 million in funding last year, it's no surprise that game developers are scrambling to devote more energy than ever to building compelling social interaction into every game they create. Likewise, with the mobile app market predicted to top $38 billion by 2015 and the global total spend on virtual goods expected to reach $4.1 billion by 2016, the stakes for mastering the business and technology of successful social and mobile games has never been higher. Social Gaming Summit unites established industry leaders along with emerging start-ups in free-to-play games, social networking, virtual goods and payments infrastructure for two full days of illuminating keynotes, lively panels and engaging discussion on the convergence of gaming and the social web.
Connect with Gaming and Social Networking Leaders
The new breed of casual and social gamer represents a massive audience that cuts across all age, gender and demographic boundaries. At Social Gaming Summit, you'll hear from a diverse array of business visionaries and pioneers who are driving the industry forward as they share their insights on the current and future state of social gaming. Given that social gaming is the fastest growing sector within the online gaming industry, this is a must-attend event for media owners and anyone involved in the games, mobile, social media, and entertainment markets.