UnBeige logo design by 
Marina Moser, as part of our regular <i>design our logo</i> feature
UnBeige logo by Marina Moser, as part of our regular design our logo feature

Receive mediabistro.com's Daily UnBeige Feed via email


Daily Media Newsfeed Click here to receive mediabistro.com's Daily Media Newsfeed via email.

Thursday Aug 25, 2005

We've Been To Heller And Back And We Liked What We Got So Much We're Going To Have To Go Ahead And Share

Heller_the_young.jpg

After bringing you the design stylings of Michael Bierut and Gregg Pasquarelli, we're bringing you the next Unbeige Interview of The Every Week Or So, Although It Depends on Everyone's Schedules And People Can Be Hard To Track Down. Steven Heller, graphic design enthusiast, chair of the SVA's MFA program, editor of AIGA Voice, contributing editor to publications from Print to ID to Mother Jones, author of over 90 books on graphic design, and art director of the local paper's book review, rocked one of our worlds when he took us to graphic design school for an hour, then rocked the other one even harder when he answered these questions. After the jump, Heller talks about subjectivity, his interest in dictatorships, and his tendency for wiggling around in a bag of cliches.

Unbeige: When did you first realize you were interested in design?

Steven Heller: I found I could make pages by putting type and image together, along with drawings I made. It was like doing jigsaw puzzles, which I liked to do. It also meant I could see the result of my labors at the end of every week since I worked for a weekly newspaper. To me, graphic design was my entry to DESIGN as a big D activity.

UB: Where do you think graphic design is headed, and are you excited?

SH: I'm not sure. Excitement is relative. I get off on seeing new illustrators doing work I'd never thought about. For instance, I'm a fan of vinyl toys and the entire illustrator's toy movement. But I also get excited almost every time I see a drawing by Christoph Niemann--he's just so damn smart. But as far as graphic design as thing, or as existential force, I have no idea.

The big type revolution is settling down to the day-to-day, so there's nothing new there. I think motion is becoming more important to designers--telling stories with design as the frame is of interest. I'm not sure I'm all that keen on design as "art." The days of Barbara Kruger--or at least when she was breaking new ground--are kind of over. Anyway, we'll see what comes next as students graduate and do great things with their talents.


UB: How do you go about teaching students about graphic design?

SH: I don't teach students how to do graphic design, but I do introduce them (as co-chair of the MFA Design department of the School of Visual Arts to the nexus of design and cultural, political, and social things and events. I also, as part of the program's mandate, encourage them to be entrepreneurs, and to use their talents for creating tangible ideas that have some audience and relevance in the world (even a small part of it). But I'm helped a great deal by a fantastic faculty who are committed to teaching how, why, where, and when.

UB: What's the first thing you do when you're starting to design something, and you're faced with a blank page/computer screen?

SH: Pray. Then fall into my bag of cliches and wiggle around. Then, to be honest, call someone much better than me to do it. You see, I'm an art director, not a designer, per se. So I match good people to good jobs and hope that I don't have to meddle too much.

UB: Who has inspired you, and why?

SH: My mentor was Brad Holland, a fantastic illustrator. I'm inspired by storytellers, whatever the medium. I'm always in awe of my friend Seymour Chwast, because he makes art happen. I have long been inspired by artists who faced certain adversities--John Heartfield is my fave rave of all time. He invented political montage at a time when the world--and Germany--really needed him. Georg Grosz fits that bill as well.

UB: What are you working on now? Anything you'd really like to be working on that you're not?

SH: I'm working on a big book for Phaidon called "Iron Fists: Branding the Totalitarian State," which examines how dictatorships used visual matter to propagate their respective faiths. I've been obsessed with this ever since I became an editorial designer. Of course it addresses Nazis (I wrote a book some years back about the swastika), Italian Fascists (and their ilk), Chinese, Soviets, etc. I want to understand who in the various bureaucracies were responsible for how things looked and what things said. Finding the primary documents of this makes me giddy. I recently obtained "the" official type catalog of the Nazi party. Funny how banal it is when you look at each decision and raison d'etre.

UB: You must see a lot of design--how do you decide if what you're looking at is good?

SH: That's the toughest question you've asked. And the answer is purely subjective. If I like it, it's good. If I don't I must find out why. That said, I may miss the nuance of certain things and learn to like them later, after I've, well, matured a bit. And things I've liked at the outset, sometimes, I learn to dislike. Analysis is tougher. It requires spending time and intellect understanding the form and content of work. Sometimes it's just easier to say, "this works, therefore its good." I haven't answered your question, because it's something I'm still trying to figure out. Incidentally, I love a lot of kitschy things because they bring a certain pleasure. I'm not sure that makes them "good design", but it's enough for me sometimes.



new on mediabistro.com

The Future of Social Media with Chris Anderson

The editor of Wired explains how to create a social network that works.
Watch the video

Email This Post

Fill out the following information and click on the Send button in order to send this post, We've Been To Heller And Back And We Liked What We Got So Much We're Going To Have To Go Ahead And Share, to a friend.
Friend's name
Friend's email address
Your name
Your email address
Note to your friend (optional, max 200 Characters)

Read more on UnBeige >

Interested in advertising on UnBeige?

Our Blog Network

AgencySpy

GalleyCat

PRNewser

TVNewser

MobileContentToday

MobileMarketingToday

MobileDevicesToday

MobileAppsToday

FishbowlNY

FishbowlDC

FishbowlLA

UnBeige

UnBeige: A Blog About Design

Editors:
Steve Delahoyde
Stephanie Murg
About Us
Syndication
RSS feed

  UnBeige twitter feed loading...

View twitter directly

Follow UnBeige via Twitter

Anonymous Tips



Forum

Designers' Corner 25 topics
Mac Troubles-Is This Average? (10) 8/15/2008
Hourly Rate for Tri-Fold Brochure? (5) 8/6/2008
should your printer be your web designer (8) 8/6/2008
more... - post new topic

Links

Sites of Interest

A Brief Message

Adaptive Path

Adrants

Ads of the World

Airbag Industries

A List Apart

Andy Rutledge

Apartment Therapy

Archinect

ArchNewsNow

Be A Design Group

BLDGBLOG

Bluelines

Boxes and Arrows

Core77

Cool Hunting

Coudal

Creative Bits

CRIT

The Curated Object

Curbed

Daily Heller

Design Addict

Designboom

Design Is Kinky

Design Matters

Design Observer

DesignSessions

design*sponge

Design Your Life

Design Writing Research

The Designers' Lunchbox

Dexinger

Good Experience

Graphic Design Forum

Graphics.com

ideasonideas

IDFuel

Inhabitat

Jason Kottke

Land+Living

Liquid Treat

LVHRD

MoCoLoCO

murketing

NOTCOT

Poynter (Design & Graphics)

Reluct

Remodelista

Signal vs. Noise

Speedbird

Subtraction

SwissMiss

The Moment

Things Magazine

Typographica

Speak Up

Viewers Like You

Voice AIGA

W Editors' Blog


Magazines

The Architect's Newspaper

Architecture Week

BusinessWeek

Communication Arts

Dwell

Dynamic Graphics

Eye

ID

HOW

Metropolis

Ping

Print

ReadyMade

STEP Inside Design

W

Categories

7 Questions

about

About Us - Logo Module

About Us - Modules

About Us - Subheader Module

ads/mktg

AIGA NEXT

animation

architecture

art

art basel design miami

aspen design summit

awards + competitions

beta

blogs

books

branding + identity

business

collaboration

compostmodern

conferences

consume

contests

crafty

dwell on design

education

events

exhibitions

fashion

feedback

field trip

film + video

friday photo

funny

furniture

gaming

general

graphic design

HOW 2006

icff

ideas

illustration

interiors

jobs

lexicon

magazines

museums

music

news

off topic

parks + public spaces

parties

people

photo

popularity contest

preservation + restoration

print

product design

professional associations

radical craft

rumors

stimulation

sxsw

technique

teevee

The Revolving Door

tools

typography

urbanity

web

y conference

Archives

August 2008

July 2008

June 2008

May 2008

more...

Recent

Montpelier's Big Reveal, Finally

The Train in Spain Falls Mostly On the Plains

Another Sartorial Spin-Off

Subscribe

Click here to receive the Daily Media News Feed by email.

Job Listings

Featured Listings

Graphic Designer/Web Project Manager
Jimlar Corporation
Great Neck (Long Island), NY

Web Developer / Designer
One Rockwell Design
Miami, FL

Graphic Designer
Newspaper
New York, NY

Senior Art Director
LivePerson
New York, NY

Become a partner



ADVERTISEMENT


mediabistro.com l Member Benefits l Jobs l Freelance Marketplace l Courses l Events l Forums l Content
mediabistro Blogs: Media News l TVNewser l GalleyCat l UnBeige l FishbowlNY l FishbowlLA l FishbowlDC l mbToolbox l PRNewser l AgencySpy l MobileAppsToday l MobileContentToday l MobileMarketingToday l MobileDevicesToday
Site Map l Advertising/Sponsorships l Partners l About Us l Contact Us/Help

JupiterOnlineMedia

internet.comearthweb.comDevx.commediabistro.comGraphics.com

Search:

Jupitermedia Corporation has two divisions: Jupiterimages and JupiterOnlineMedia

Jupitermedia Corporate Info


Legal Notices, Licensing, Reprints, & Permissions, Privacy Policy.

Web Hosting | Newsletters | Tech Jobs | Shopping | E-mail Offers