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Posts Tagged ‘MoMA’

Björk (and Her App) Bound for MoMA: Retrospective Planned for Spring 2015


The Museum of Modern Art has expanded from video games to apps. Pioneering this new collecting category for MoMA is Björk’s Biophilia, the 2011 app-cum-album—with interactive graphics, animations, and musical scoring—designed in 2011 in collaboration with the likes of Mathias Augustyniak and Michael Amzalag of M/M Paris. We hear that the gentlemen of M/M will get the retrospective treatment at the Musée des Arts Décoratifs in Paris in 2016, but Björk will beat them to the multidisciplinary punch: the work of the Icelandic composer, musician, and artist will be the subject of a full-scale retrospective slated to open March 7, 2015 at MoMA, the museum announced this week.

Chief curator at large Klaus Biesenbach is drawing upon more than two decades of Björkian endeavors, including her seven full-length albums, to chronicle her career through sound, film, visuals, instruments, objects, costumes, and performance. As for the installation, which will not travel beyond MoMA, expect “a narrative, both biographical and imaginatively fictitious, cowritten by Björk and the acclaimed Icelandic writer Sjón Sigurdsson” as well as a “newly commissioned, immersive music and film experience” conceived and realized with director Andrew Huang and Autodesk.

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Le Corbusier at MoMA: A Globe-Spanning Show for a ‘Multitasking Character’

Le Corbusier said that he preferred drawing to talking, on the grounds that the former is “faster and leaves less room for lies.” And so we silently sketched a “vehement silhouette” of MoMA beside a pair of round eyeglasses and handed it to writer Nancy Lazarus, who knew immediately what to do. Here’s her take on the museum’s highly anticipated Corbu-fest.

Le Corbusier’s urban plan for Rio de Janeiro (1929). Inset, a 2012 photograph of his Villa Savoye (1928–31). © 2013 Artists Rights Society, New York/ADAGP, Paris/FLC. Photo © Richard Pare

So much for Swiss diplomacy and neutrality: Le Corbusier, a prolific artist and architect, was politically active and often provoked and antagonized those closest to him in the art world, according to Jean-Louis Cohen, professor in the history of architecture at New York University’s Institute of Fine Arts.

Cohen spoke at the press preview for “Le Corbusier: An Atlas of Modern Landscapes,” which opens Saturday at the Museum of Modern Art. He organized the exhibition and served as guest curator, working with Barry Bergdoll, MoMA’s chief curator of architecture and design. The comprehensive display of 320 objects draws on MoMA’s own collection and extensive loans from the Paris-based Le Corbusier Foundation, culminating a longstanding but rocky relationship with the artist.

The career of Le Corbusier (a Frenchman born in Switzerland as Charles-Edouard Jenneret) spanned six decades. The scope of his life’s work leaves the public both impressed and overwhelmed: he was involved in 400 architectural projects, completed 75 buildings, and published nearly 40 books. A small group of his buildings is now being considered for inclusion on the list of UNESCO World Heritage sites.
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Pac-Man, Tetris Join MoMA Collection; Mario, Zelda Soon to Follow

Ready your joysticks and cheat codes, design fans, because the Museum of Modern Art has opened its collection to video games. The initial selection of 14, ranging from Pac-Man and Tetris to Passage and Canabalt, is “the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future,” wrote MoMA curator Paola Antontelli in a recent post on the museum’s blog.

The newly acquired games will be installed at the museum in March 2013. Among the titles that MoMA is looking to add are some classics–Pong, Space Invaders, Donkey Kong, Super Mario Bros–and some wild cards (we didn’t see Marble Madness coming). Here’s hoping that Duck Hunt and Paperboy will eventually take their place alongside Pollocks and Picassos. So, does this mean that video games are art? “They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe,” notes Antonelli. “The games are selected as outstanding examples of interaction design–a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity.”