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Posts Tagged ‘Paola Antontelli’

Quote of Note | Paola Antonelli

“[Since becoming a curator in 1994, my view of design has] definitely moved more towards the ‘five-dimensional.’ The common thread is always how people live and what design can do to make life better. If design has more to say in the immaterial realm then I focus on that. I can’t deny that furniture excites me less and less. I still get excited by some pieces, like Dirk Vander Kooij‘s ‘Endless Flow’ rocking chair of 2011 (pictured). There needs to be innovation in the process and in the material because otherwise how many more chairs do we need? You need to justify your use of physical resources and your occupation of space with real innovation, real talent, and even fantasy and delight. I’m not so much of a moralist to think everything needs a purpose.”

-Paola Antonelli, director of research and development and senior curator of architecture and design at MoMA, in an interview with Ermanno Rivetti that appears in this month’s issue of The Art Newspaper

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Pac-Man, Tetris Join MoMA Collection; Mario, Zelda Soon to Follow

Ready your joysticks and cheat codes, design fans, because the Museum of Modern Art has opened its collection to video games. The initial selection of 14, ranging from Pac-Man and Tetris to Passage and Canabalt, is “the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future,” wrote MoMA curator Paola Antontelli in a recent post on the museum’s blog.

The newly acquired games will be installed at the museum in March 2013. Among the titles that MoMA is looking to add are some classics–Pong, Space Invaders, Donkey Kong, Super Mario Bros–and some wild cards (we didn’t see Marble Madness coming). Here’s hoping that Duck Hunt and Paperboy will eventually take their place alongside Pollocks and Picassos. So, does this mean that video games are art? “They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe,” notes Antonelli. “The games are selected as outstanding examples of interaction design–a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity.”