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Apple

Apple is hiring: Graphics Compositing UI Rendering Engineer in Cupertino

Apple, Cupertino, CA, US, 95014

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Weekly Hours: 40

Role Number: 200606688-0836

Summary

The CoreAnimation team within GGML is responsible for UI rendering and compositing, orchestrating operations across graphics acceleration units and display pipelines. This role within CoreAnimation is focusing on the development of the UI rendering engine to support the various elements and effects that constitute the foundational blocks on which our higher-level UI frameworks and applications are built on both iOS and macOS. The candidate for this role will be working with our HI teams and higher-level UI frameworks (UIKit, AppKit, SwiftUI) to implement such effects using Metal API for hardware acceleration on GPU and other acceleration engines on Apple Silicon. They will also work on tools and processes around triaging, performance/power optimizations, and improving the quality and robustness of our UI stack.

Description

Development of UI compositing engine responsible for rendering to support the various elements and effects in to it and support higher level UI frameworks and Applications for both iOS and macOS devices.

Minimum Qualifications

  • Experience with graphics API and graphics acceleration of 2D or 3D content

  • Experience writing graphics shaders and implementing advances rendering techniques

  • Experience debugging and optimizing applications

Preferred Qualifications

  • Excellent communication and collaboration skills

  • Fundamental Knowledge of GPU programming

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://www.eeoc.gov/sites/default/files/2023-06/22-088_EEOC_KnowYourRights6.12ScreenRdr.pdf) .