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Skydance Media

Senior Graphics Engineer II Job at Skydance Media in Seattle

Skydance Media, Seattle, WA, United States, 98127

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At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology, and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.

We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators, and diverse voices along for the ride as we continue to create groundbreaking games that defy convention and define the future of the medium.

Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the genre-defining hit The Walking Dead: Saints & Sinners in 2020. We are currently working on several highly anticipated VR games for emerging platforms that we can't wait for you to play.

For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice at https://skydance.com/privacy-personnel/.

You will be a key member of the growing engineering team for a new project. You will be responsible for all aspects of the development related to graphics and visual presentation of the game. You will serve as a bridge between engineering, hardware, and the creative team to realize the game vision.

Responsibilities

  1. Architect, refactor, and maintain rendering pipelines and features
  2. Design, write, debug, and refine rendering systems, features, tools, and infrastructure as needed
  3. Collaborate with the technical art team to develop specifications and new graphics features
  4. Optimize graphics and effects to maximize performance and efficiency on CPU and GPU
  5. Optimize systems for performance across a wide range of devices, from mobile to PC to high-end consoles

Requirements

  • 5+ years of experience with graphics responsibilities in commercial game development
  • Advanced knowledge of C++ programming; knowledge of other languages is a plus
  • Strong understanding of shader languages, GPU hardware, and performance analysis tools
  • Strong math and 3D geometry skills
  • Authorization to work in the United States

Advantages

  • Degree in Computer Science or related field, or equivalent experience
  • Experience with large-scale game engine architecture and multidisciplinary work
  • Strong work ethic, self-motivated, with excellent communication skills
  • Experience with performance optimization and tuning
  • Exceptional insight and execution skills demonstrated through prior work

Pluses

  • Experience with Unreal Engine 4 or 5

The annual salary range in Los Angeles is $150,000 – $210,000, varying based on location, experience, and qualifications. This range reflects base salary only and does not include bonuses or benefits.

We encourage applicants from diverse backgrounds and experiences, even if you don’t meet all listed requirements.

#Interactive #LI-hybrid

Skydance is a diversified media company founded in 2010, creating high-quality entertainment across feature films, television, interactive, and animation divisions.

Recruitment Fraud Alert: Be cautious of impersonators. Skydance will only contact you from an official "@skydance.com" email. Report suspicious activity at https://skydance.com/report-suspected-fraud/.

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