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JAMM

JAMM is hiring: CG Environment Artist in Culver City

JAMM, Culver City, CA, United States, 90232

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JAMM Visual is a world-class visual effects studio crafting high-end visuals for commercials, feature films, and television. We’re currently seeking a CG Environment Artist to join our team on upcoming fast-paced commercial projects.

Role Overview

The CG Environment Artist will be responsible for creating stunning, photoreal environments using Houdini and industry-standard VFX tools. This role requires an artist who can bridge the gap between modeling, texturing, lighting, and matte painting to deliver highly detailed and dynamic environments.

Responsibilities

  • Build and develop procedural environments in Houdini.
  • Collaborate with the CG and compositing teams to integrate environments seamlessly into shots.
  • Create and optimize assets for rendering in V-Ray.
  • Contribute to look development, lighting, and texturing of large-scale environments.
  • Work under tight deadlines while maintaining a high level of visual quality.

Qualifications

  • Strong proficiency in Houdini for procedural environment creation.
  • Experience with V-Ray rendering workflows.
  • Background in DMP or a hybrid skillset across CG lighting, rendering, modeling, texturing, and
  • Strong understanding of photorealistic lighting and composition.
  • Ability to work collaboratively with a close-knit CG team.
  • Experience in commercials or other fast-paced production environments a plus.

Details

  • Position: Freelance / Project-based
  • Location: Remote, on-site (Culver City), or hybrid

If you are an environment artist who thrives in a fast-paced creative environment and loves bringing worlds to life, we’d love to hear from you.

To apply, please send your reel and resume to careersus@jammvisual.com

Seniority level

  • Seniority level

    Entry level

Employment type

  • Employment type

    Contract

Job function

  • Job function

    Design, Art/Creative, and Information Technology
  • Industries

    Media Production

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