Sr Technical Artist Job at PlayStation Network in Los Angeles
PlayStation Network, Los Angeles, CA, United States, 90079
Overview
PlayStation isn’t just the Best Place to Play — it’s the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Responsibilities
- Research, define, improve, and maintain artist pipelines, tools, and workflows
- Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets
- Participate in art asset reviews to help identify technical concerns or risks
- Interface with stakeholders. Liaise between team members; drive collaborative projects
- Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
- Mentor and guide team members in areas of expertise; instill best practices
Requirements
- 5+ years of professional experience in computer-generated art
- Intimate knowledge of Maya and computer graphics
- Familiarity with video game product development including workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations
- Proficient scripting/programming experience with Python, PyQT/PySide
- Experience with HLSL, GLSL or similar shader languages
- Ability to write clean, maintainable and extensible code with attention to reusability
- Knowledge of software architecture and design
- Enthusiasm and initiative
- Excellent spoken and written communication
- Able and motivated to work with other team members
Preferred Experience
- Industry experience working on or shipping AAA titles
- Knowledge or experience in procedural asset creation like Houdini, Substance
- Good understanding of modern lighting and rendering techniques
- Good understanding of algorithm design and of their complexity
- Solid understanding of 3D math
- Experience with OpenMaya and Maya plugin development
- Experience with C++
Compensation and Benefits
The base pay range for this role is USD $120,600 - $180,800. The base pay range may vary based on location, experience, and other job-related factors. This role is eligible for Sony Interactive Entertainment’s benefits package, including health, dental, vision, retirement plans, paid time off, wellness programs, employee discounts, and potential bonuses. Specific details will be provided during the offer process.
Equal Opportunity
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender, race, religion, marital or civil partnership status, disability, age, sexual orientation, or any other legally protected status.
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