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Tata Consultancy Services

Games Software Engineer-Engine Tools and Content Creation

Tata Consultancy Services, Austin, Texas, us, 78716

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We are seeking a highly skilled Games Software Engineer with a passion for creating immersive, visually stunning gaming experiences. In this role, you will work closely with designers, artists, and fellow engineers to develop and enhance tools and systems used in Unity, Unreal Engine, and other industry-standard technologies. You will help build content pipelines, rendering features, and real-time systems that empower our teams to deliver high-quality, performant games.

Key Responsibilities •Design and implement tools and systems for in-engine content creation using Unity and Unreal Engine. •Work directly with content creators to develop intuitive and powerful workflows for environment art, character setup, VFX, and cinematic tools. •Develop and maintain high-performance rendering pipelines, with experience in Unitys HDRP and custom Unreal shaders. •Optimize and extend graphics and engine-level features using OpenGL, DirectX, Metal, and Vulkan. •Implement and refine advanced graphical techniques such as tessellation, material layering, and lighting. •Utilize LERP nodes and material blueprints in Unreal Engine to develop dynamic, responsive visual effects and materials. •Contribute to game engine and toolchain performance optimization and debugging across multiple platforms. •Collaborate with cross-disciplinary teams to prototype, test, and deploy new gameplay and visual features. •Maintain clear documentation for systems and tools developed.

Required Qualifications •Bachelors degree in Computer Science, Game Development, or related fieldor equivalent industry experience. •3+ years of professional experience in game development. •Strong experience with Unity (including HDRP) and Unreal Engine (Blueprints and C++). •Solid understanding of real-time rendering pipelines and shader development. •Familiarity with OpenGL, DirectX, Vulkan, and/or Metal APIs. •Experience building or maintaining tools for artists and designers within a game engine. •Proficient in C++, C#, HLSL/GLSL, and other relevant programming languages. •Working knowledge of tessellation, material editing, and using LERP nodes in Unreal Editor. •Strong debugging and performance optimization skills across CPU/GPU.

Preferred Qualifications •Experience with cross-platform development (PC, consoles, mob ile, XR). •Familiarity with asset pipelines and version control systems (e.g., Perforce, Git). •Prior experience with cinematic or VFX tools in Unity or Unreal. •Passion for games and a strong portfolio or shipped title(s) demonstrating technical skill.

Salary Range: $63,400-$130,000 a year #LI-AS3