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Meshy

Senior 3D Graphics Pipeline Engineer

Meshy, San Francisco, California, United States, 94199

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About MeshyHeadquartered in the Silicon Valley, Meshy is the leading 3D generative AI company on a mission to unleash 3D creativity. Meshy makes it effortless for both professional artists and hobbyists to create unique 3D assets—turning text and images into stunning 3D models in minutes. Our global team of experts in computer graphics, AI, and art includes alumni from MIT, Stanford, Berkeley, as well as veterans from Nvidia and Microsoft. Meshy is trusted by top developers and backed by premiere venture capital firms.About the RoleWe’re seeking a skilled Senior 3D Graphics Pipeline Engineer with a solid background in AAA game development or high-end film/VFX workflows. The ideal candidate will combine practical production experience with strong coding capabilities to architect and build tools that enable our data team to clean, curate, and enhance large-scale 3D datasets—critical for training next-generation 3D foundation models. This role bridges production-grade asset creation with the execution of scalable, reliable data pipelines.What You’ll DoDesign and build robust, scalable tools and pipelines for 3D data editing, cleaning, and transformation.Enable efficient processing of large datasets, ensuring assets are optimized for downstream AI training, simulation, or rendering workflows.Production-Level Asset ExpertiseEstablish and enforce standards for geometry, UV layouts, LODs, topology, textures, and asset metadata—aligned with AAA game or VFX production pipelines.Identify and resolve common asset quality issues like non-manifold geometry, inconsistent scales, broken UVs, missing maps, or inefficient mesh topology.Closely partner with research teams to align curation guidelines with model training needs; translate production requirements into actionable filtering rules and pipeline designs.Work hand-in-hand with the data team to implement cleaning workflows, asset validation tools, and curation strategies.Technical Integration with DCC ToolsDevelop and maintain pipeline integrations between key 3D DCC tools (Houdini, Blender, Maya) and custom processing frameworks.Automate asset transformations such as format conversions, polygon decimation, UV re-packing, and LOD generation.What We’re Looking For3+ years of professional experience in AAA game studios, VFX pipelines, or comparable high-quality 3D production environments.Deep understanding of the end-to-end 3D production pipeline: modeling, texturing, topology, LOD creation, asset optimization.Practical familiarity with Houdini, Blender, and Maya, including scripting or tool creation within those environments.Well-organized and experienced in documentation, asset management, and version control (Git).Nice to HaveExperience with multithreaded and GPU programmingExperience with USD, OpenSubdiv, or HydraExperience scaling pipelines for large 3D datasets, particularly for AI/ML training.Knowledge of distributed processing tools or versioning systems for art pipelines (e.g. Shotgun, Perforce).Familiarity with USD, procedural modeling, or shader workflows.Our ValuesBrain: We value intelligence and the pursuit of knowledge. Our team is composed of some of the brightest minds in the industry.Heart: We care deeply about our work, our users, and each other. Empathy and passion drive us forward.Gut: We trust our instincts and are not afraid to take bold risks. Innovation requires courage.Taste: We have a keen eye for quality and aesthetics. Our products are not just functional but also beautiful.Why Join Meshy?Competitive salary, equity, and benefits package.Opportunity to work with a talented and passionate team at the forefront of AI and 3D technology.Flexible work environment, with options for remote and on-site work.Opportunities for fast professional growth and development.An inclusive culture that values creativity, innovation, and collaboration.Unlimited, flexible time off. #J-18808-Ljbffr