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Snail Games USA

Level Designer, UE5

Snail Games USA, Loveland, Colorado, United States, 80538

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Lead Level Designer – Studio Sirens About Studio Sirens Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and delivering high-quality DLC for the ARK franchise. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio. About the Role We are seeking an experienced Lead Level Designer to oversee level design and environment adaptation for an upcoming official DLC project. This role emphasizes building modular systems and workflows that allow for rapid iteration on maps, ensuring environments support gameplay needs while remaining adaptable for future updates. The ideal candidate is equally comfortable setting creative direction, defining best practices, and collaborating with engineers to establish scalable pipelines that empower the design team. Job Type:

Full-Time Location:

Hybrid – Loveland, Colorado Area Responsibilities Lead level design efforts with a focus on creating modular and reusable systems for environment development

Establish workflows and guidelines that allow for rapid iteration and efficient map updates

Collaborate with gameplay and tools engineers to ensure level design integrates seamlessly with systemic features and pipelines

Provide creative direction and oversight on spatial design, player flow, and environmental readability

Develop clear documentation and design standards to guide team members in level adaptation and iteration

Organize and lead playtesting sessions, incorporating feedback into actionable improvements

Mentor junior designers and set best practices for the level design discipline within the team

Minimum Requirements 5+ years of level design experience in game development, including leadership responsibilities

Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5

Proven ability to create modular, scalable environments that support a variety of gameplay systems

Strong understanding of player flow, spatial design, and gameplay readability

Experience defining and implementing design workflows for iteration and updates

Excellent communication skills for leading cross-discipline collaboration

Nice to Have Experience with Ark ASA Modkit or similar modding toolkits

Familiarity with systemic survival or open-world level design

Knowledge of procedural or semi-automated tools for level iteration

Background in data-driven design or metrics-based optimization

Experience contributing to DLC or franchise-based content releases

Salary Range:

$90,000 – $125,000 Annually Why Join the Studio Sirens Team? True focus on work/life balance

Paid company holidays, vacation, and separate sick leave

Medical, dental, vision, and Life/LTD

401k with company match