Senior Software Engineer, Graphics - Raven Software - Remote Job at Activision B
Activision Blizzard,Inc., Singapore, MI, United States
Overview
Job Title: Senior Software Engineer, Graphics - Raven Software - Remote
Requisition ID: R026030
This position is eligible for remote work.
Job Description
As a Senior Graphics Engineer you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty’s AAA engine technology. You will collaborate with passionate graphics engineers across all our studios. You will define and shape our graphics technology to keep Call of Duty on the visual cutting-edge. You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be adept in writing efficient and clean C/C++ and shader code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.
This position is eligible for remote work.
Responsibilities
- Develop, modify, optimize, and debug rendering engine systems
- Deploy, evaluate performance, and test software on all supported platforms
- Communicate features and development with production, engineering, design, and art teams
- Participate in the performance and code review process
- Contribute to the design and roadmap of industry-leading AAA graphics engine technology
- Collaboration and co-development with other engineering and art teams
- Report to the Lead Graphics Engineer
Player Profile
Minimum Requirements / Experience
- 8+ years of experience working in the game industry or related field
- Experience developing and optimizing graphics systems
- Understanding of computer architecture, GPUs, multithreading, and memory systems
- Strong programming background in C/C++
- Experience writing shaders (HLSL or equivalent)
- Development experience with a current generation platform (console, PC, and/or mobile)
- Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.)
- Solid debugging and profiling skills on both the CPU and GPU
- Strong background in 3D math
Knowledge & Skills
- Bachelor's degree in Computer Science, Engineering, or Math related field
- Demonstrated ability to write efficient, readable, and reliable code
Key Attributes
- Proven ability to collaborate, coordinate, communicate and support other team members
- Creative, motivated, focused, passionate, results-oriented
- Passion for games and graphics technology
Extra Points
- Experience with GPU Compute
- Familiarity with physically based rendering/lighting and/or raytracing
Our Platform
Founded in 1990 by brothers Brian and Steve Raffel in Middleton, Wisconsin, Raven Software began as a small studio focused on crafting fantasy and role-playing games. Since then, our award-winning portfolio has grown to include beloved titles and major contributions to Call of Duty. We value collaboration, innovation, and a culture free of egos, with a focus on work-life balance and quality of life.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.