Quality Designer Job at Electronic Arts in Los Angeles
Electronic Arts, Los Angeles, CA, US, 90079
Overview
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen.
Respawn Entertainment is an Oscar winning AAA video game development studio that aspires to create new hit games that leave a lasting impact on gamers worldwide. Our work includes the critically acclaimed multi-platform games Apex Legends and Titanfall franchise. We developed the Star Wars action-adventure game Jedi: Fallen Order, virtual reality game Medal of Honor: Above and Beyond and are continuing development for our live free-to-play game, Apex Legends.
We are looking for someone who is passionate about making high quality great games in a collaborative environment with a team of experienced professionals. This includes collaboration with the QA Development Managers to deliver against schedules and ensure the creation, implementation and execution of test coverage and project metrics. Were picturing someone who is experienced in game development, passionate and eager about quality, and uses data to protect the player experience. They will work embedded within team, drive continuous improvement of the QA practice across EA, have a strong Quality mindset from a consumer perspective, and be a strong advocate and influencer in game design and implementation decisions.
If this sounds like you, we look forward to seeing your resume!
Responsibilities
- Proactive self-starter and motivator with the ability to jump in where necessary
- Be a mentor for QA teams, help solve complex problems, and grow their skills
- Can prioritize and coordinate multiple work streams in task execution and task management
- Comfortable interfacing with internal and external teams and multidisciplinary experts
- Develop working relationships with senior members of the development, production and design teams by guiding a higher quality player experience through tasks such as feature planning, analyzing internal data/player data, and feature/design reviews
- Propose and bring solutions to problems from senior leadership
- End-to-end ownership of quality strategy
- Understand past and similar iterations of services, perform analysis, use data, report on findings, and provide meaningful insights
- Support Production with defining the qualitative strategy for the title(s) and track indicators to validate quality assumptions
- Collaborate and promote best practices across multiple teams and studios
- Identify technical solutions and automation opportunities
- Report progress and status through regular communication with managers and partners
Qualifications
- 5 years experience as a game analyst/feature owner
- Open-minded, progressive thinking with flexibility, energy, and practical problem-solving
- Shipped multiple AAA titles from concept to final/live service
- Experience working in an upstream/embedded QA model
- Experience coordinating tasks with partners from off-site studios
- Ability to compile data from multiple sources into a cohesive, consumable summary for senior partners
- Experience with agile/scrum software development
- Experience partnering with design teams as an advocate of game quality
- Proficient in development planning toolsets (Jira, Hansoft) and code/asset integration software (Perforce)
- Experience with automation frameworks a plus
- Ability to plan and communicate technical/automation requirements and value to partners
- Proficient with auditing defects
- Guide QA evolution by proposing workflow improvements learned through QA communities
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant factors (e.g., education, qualifications, experience, skills, geographic location).
Note: PAY RANGES include California (depending on location e.g. Los Angeles vs. San Francisco) with a sample range: $83,100 - $127,500 USD.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Were proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.
Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Seniority level: Mid-Senior level
Employment type: Full-time
Job function: Design, Art/Creative, and Information Technology
Industries: Entertainment Providers
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