Bayone
About the Role:
Our team is pushing the boundaries of immersive experiences in augmented and virtual reality. We are seeking a talented
UX Designer
to craft intuitive, engaging, and human-centered AR/VR experiences. You will collaborate closely with Product Managers, Engineers, and Researchers to design next-generation spatial interfaces that delight users and redefine interaction paradigms.
Responsibilities: Design and prototype immersive AR/VR experiences, including spatial interactions, gestures, and multi-modal inputs. Translate complex product requirements into clear, intuitive, and innovative user flows, wireframes, and high-fidelity prototypes. Collaborate with cross-functional teams (Engineering, Product, Research) to integrate user needs into AR/VR system designs. Conduct user research, usability testing, and gather feedback to iterate and improve designs. Develop and maintain design patterns, guidelines, and best practices for spatial interfaces. Stay up-to-date with AR/VR design trends, emerging technologies, and industry standards. Minimum Qualifications:
3+ years of UX design experience, with a strong portfolio showcasing digital product design. Experience designing for AR, VR, or other immersive technologies. Proficiency in design and prototyping tools such as Figma, Sketch, Adobe XD, or similar. Strong visual design skills and understanding of spatial design principles. Ability to think conceptually and translate ideas into user-centered design solutions. Excellent communication, collaboration, and presentation skills. Preferred Qualifications:
Experience with motion design or 3D modeling tools (Unity, Unreal Engine, Blender, or similar). Familiarity with human factors, ergonomics, or cognitive psychology in immersive environments. Experience conducting user research in AR/VR contexts. Understanding of hardware constraints, sensor technologies, and performance considerations in AR/VR.
UX Designer
to craft intuitive, engaging, and human-centered AR/VR experiences. You will collaborate closely with Product Managers, Engineers, and Researchers to design next-generation spatial interfaces that delight users and redefine interaction paradigms.
Responsibilities: Design and prototype immersive AR/VR experiences, including spatial interactions, gestures, and multi-modal inputs. Translate complex product requirements into clear, intuitive, and innovative user flows, wireframes, and high-fidelity prototypes. Collaborate with cross-functional teams (Engineering, Product, Research) to integrate user needs into AR/VR system designs. Conduct user research, usability testing, and gather feedback to iterate and improve designs. Develop and maintain design patterns, guidelines, and best practices for spatial interfaces. Stay up-to-date with AR/VR design trends, emerging technologies, and industry standards. Minimum Qualifications:
3+ years of UX design experience, with a strong portfolio showcasing digital product design. Experience designing for AR, VR, or other immersive technologies. Proficiency in design and prototyping tools such as Figma, Sketch, Adobe XD, or similar. Strong visual design skills and understanding of spatial design principles. Ability to think conceptually and translate ideas into user-centered design solutions. Excellent communication, collaboration, and presentation skills. Preferred Qualifications:
Experience with motion design or 3D modeling tools (Unity, Unreal Engine, Blender, or similar). Familiarity with human factors, ergonomics, or cognitive psychology in immersive environments. Experience conducting user research in AR/VR contexts. Understanding of hardware constraints, sensor technologies, and performance considerations in AR/VR.