United Code, Inc. is hiring: Unreal Engine Animation Engineer (US Pacific Time o
United Code, Inc., Indianapolis, IN, United States, 46262
Unreal Engine Animation Engineer (US Pacific Time or APAC hours)
Remote | Long Term
C++ | UE5 | UE4 | Blueprints | GAS | Animation | Visual Logger | Multiplayer | Gameplay Debugger | Rewind Debugging
About the project
A new AAA multiplayer, squad-based cyberpunk shooter is in development using Unreal Engine 5, set in a dystopian future where authoritarian AI rules over a decaying city. Factions of rogue law enforcers and street gangs battle for control.
The game is created by a team of veteran developers from top-tier studios. The studio is headquartered in Austin, Texas, with a fully remote, globally distributed team across the US, Australia, and Europe.
We follow a Developer‑First ethos, focusing on small, empowered teams with the freedom to push creative and technical boundaries.
The studio recently secured $6.3M in Series A funding (as of June 2025), bringing total investment to approximately $11M.
Required skills
- You are passionate about gaming
- At least 1+ years experience with C++11 or newer
- At least 1+ years experience with Blueprints
- At least 1+ years creating animation systems in Unreal Engine (indie/college/hobby projects count!) – UE4 & UE5
- Experience with Gameplay Ability System (GAS) and creating maintainable animation systems driven by abilities
- Proficiency in UE5 Animation
- Excellent communication skills to explain technical concepts to non-programmers and collaborate across disciplines
- Solid understanding of multiplayer basics such as prediction and lag compensation
- Self-motivated learner who enjoys exploring new tools and techniques
- Strong debugging skills in Unreal Engine (visual logger, gameplay debugger, rewind debugging, etc.)
- Advanced multiplayer profiling skills (packet capture, network-simulated tests, performance tuning)
- Experience creating context-aware animation using UE5 features
What will you do?
- Build gameplay-driven animations in Unreal Engine 5 using C++ and Blueprints
- Implement animations for finisher moves, traversal, melee combat, and in-game cut-scenes
- Collaborate with the Animation Director to turn creative ideas into shippable features and assist animators with technical issues
- Manage animation pipelines in multiplayer settings, from prototyping to networked testing and final polish
Remote | Long Term
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