The Walt Disney Company
Manager, Software Engineer - Video Playback Job at The Walt Disney Company in Ne
The Walt Disney Company, New York, NY, US, 10261
Overview Media Engineering builds the software and systems that prepare media content and metadata for the Disney Streaming platform - providing the best possible playback experience to our viewers. Media Engineering handles audio, video, and metadata content from ingest through publish - for normalization, processing, and packaging - supporting operator tools and automation for a scalable workflow. We build logic across players and back-end services to measure, control, and optimize playback across our stack.
Our team is seeking a talented Software Engineering Manager to help us deliver excellent streaming experiences for ESPN, Hulu, and Disney+ as a developer of our low-level embedded cross-platform player. Our team is responsible for playback across several devices including gaming consoles, mobile devices, and set top boxes. You will have the opportunity to lead in the design and implementation of our cross-platform C/C++ and Rust player that runs Disney+ and Hulu on these devices.
Responsibilities
Manage team that develops C++ player media pipeline
Develop and maintain our Rust and C/C++ player that drives our streaming experience
Optimize our player to perform well for resource constrained platforms
Create and review architecture and designs for our teams projects
Maintain a strong understanding of our code to identify, research and address issues, collaborate with application development teams, services engineering teams and product management to help understand and explain device limitations and requirements
Lead in strategies to ensure the quality and stability of our deployments, including testing strategies and telemetry approaches
Develop our projects build system and continuous integration system as needed
Provide technical expertise or mentoring to developers on our team, hold our team accountable to high development standards
Basic Qualifications 8+ years of full software development lifecycle experience
2+ years of experience managing software engineers
Fluent in C and C++ and Rust
Embedded engineering experience
Experience with playback and video streaming technology
Experience developing and optimizing multi-threaded applications
Experience using build runners / compilation tools for multi-platform projects
Strong individual contributor with a drive to learn and patience to teach others
Great communication and collaboration skills and a strong teamwork ethic
BS or BA in Computer Science, Engineering, or related field or equivalent experience
Preferred Qualifications Rust
Experience in Streaming technologies, including:
HLS (preferred) or DASH
DRM technologies like Playready or Widevine
Adaptive Bitrate Streaming Algorithms
Caption and subtitle formats such as CEA-608 / 708
Codecs AVC, HEVC, AAC, EAC3
Cross-Platform Development
Embedded operating system experience
Experience developing for gaming consoles (e.g. Playstation, Switch), Android devices (e.g. FireTV), or similar devices
Familiarity with set-top box development and specialized SoCs from manufacturers like Broadcom, MediaTek, etc.
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