Steamroller Animation
Animator (Creature & Gameplay Focus)AnimationRemote (Mount Dora, Florida, US) Jo
Steamroller Animation, Town of Florida, NY, United States
Animator (Creature & Gameplay Focus) Animation
Join to apply for the Animator (Creature & Gameplay Focus) Animation role at Steamroller Animation.
Location: Remote (U.S.-based only). Employment Type: Contract (1099).
What You'll Do
- Animate high-quality creature and gameplay performances that enhance responsiveness, believability, and player immersion.
- Collaborate with Animation Directors, Leads, and Designers to develop motion that supports gameplay mechanics and creative intent.
- Use reference and research—from real-world animal studies to biomechanical analysis—to ground fantastical movement in authenticity.
- Execute a range of animation tasks, including keyframe and motion-capture work for in-game actions and cinematics.
- Implement feedback from leads and directors with a focus on maintaining animation quality and consistency across the project.
- Communicate effectively with Production regarding progress, challenges, and deliverables.
- Participate in animation reviews, team rounds, and dailies to refine work and support department goals.
- Utilize Autodesk Maya and other production tools to meet technical and artistic standards for gameplay implementation.
Qualifications
- 5+ years of professional experience in gameplay animation for AAA, AA, or high-quality indie titles.
- Demonstrated expertise in creature animation, with a strong grasp of animal and fantasy anatomy, movement, and weight.
- Deep understanding of core animation principles and how they enhance interactivity and player feedback.
- Proven ability to use reference and research to inform animation performance and realism.
- Proficiency in Autodesk Maya (required).
- Excellent communication skills and the ability to work collaboratively in a cross-disciplinary production environment.
- Must be based in the United States and eligible to work within the country.