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Blizzard Entertainment

Blizzard Entertainment is hiring: Environment Artist – Unannounced Game | Irvine

Blizzard Entertainment, Irvine, CA, United States, 92713

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Environment Artist – Unannounced Game | Irvine, CA

At Blizzard, we craft genre-defining games and legendary worlds for all to share. We are looking for an Environment Artist to help craft Blizzard’s next great game. As an important member of the development team, you will be responsible for delivering high-quality Environment Artwork through artistic and technical knowledge. You understand how to effectively build, integrate, and optimize a variety of Environment asset types as well as how to support the gameplay experience. You are comfortable operating in a startup environment, navigating through ambiguity with purpose.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.

Responsibilities

  • Work closely with the Environment leadership team, collaborating with designers, artists, engineers, Materials, VFX and Lighting departments to deliver game environment artwork.
  • Use your experience in Environment Art creation to contribute to our working practices from iterative prototyping to final best-in-class execution across a range of Environment tasks including level set-dressing, asset creation, collaboration with external partners, terrain manipulation, and material work.
  • Contribute to content creation briefs and guidelines to guide the work of internal and external artists.
  • Directly contribute to the practical work of taking Environments from concept to completion.
  • Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.
  • Work with production to complete tasks within the given timeframe identifying any blockers and workflow improvements early.

Experience – Minimum Requirements

  • 5+ years of experience in AAA Environment Art.
  • Confirmed experience, having shipped at least one major title in a relevant role.

Knowledge & Skills

  • Experience working with a AAA game engine with strong understanding of implementation and integration.
  • Strong understanding of key aspects of Environment Art creation including proficiency in industry-standard 3D workflows.
  • A portfolio, with examples and detailed breakdowns, showcasing your practical work.
  • Understanding of authoring PBR compliant content.

Key Attributes

  • A team-oriented approach to your work, understanding the importance of collaboration, and partnering with all departments.
  • The ability to inspire others with an enthusiastic approach to game development and improving core skills.
  • Self-motivated ability to deliver on tasks in a timely manner.

Extra Points

  • Solid understanding of game art creation outside of Environment Art (e.g. Lighting, VFX, Characters, Animation, Rendering).
  • An interest in Photography and Cinema.
  • Experience creating and handling photogrammetry data.
  • Passion for playing a variety of video games.
  • Knowledge of 3D composition, form, balance, and color theory.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

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