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SGS Consulting

Graphics Software Engineer

SGS Consulting, Redmond, Washington, United States, 98052

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Responsibilities

Build software tools, infrastructure, documentation and other systems that will be used by the designers, researchers, and engineers to improve and assist their work Train deep learning models for use in interaction explorations and design Work with researchers to design, test and iterate on prototypes and user studies Integrate, validate and optimize data in pipelines by using scripts if needed Produce and maintain documentation on tools, methods, training, processes for consultation and future reference Develop and maintain tools surrounding integrated machine learning infrastructure Design and develop core tools (UI, I/O modules) into the pipeline. Work closely with design, research and other development team members to further develop pipeline and workflows. Preferred Qualifications

Knowledge of UI development for Tools (React, QT) Experience working with source control (Git, Perforce, Mercurial) 3D authoring software (3DS Max, Maya, Blender, Cinema 4D) Experience with AR/VR development Proficiency with game engine development Experience working with designers and research scientists Full stack backend experience, including server side infrastructure and database management 3D art/design experience (e.g., character/motion rigging and animation) Top 3 Must-Have Skills

3-5+ years of prototyping or game development related experience 4+ years development experience in Python, C#, or C++ 3+ years of experience with Unreal (infrastructure/tools/plugins) Knowledge in game development, tools, and pipelines including: working with 3D assets, scripting/tool development, shaders (GLSL/HSLG), VFX, post processing, and/or procedural effects and animations Portfolio featuring examples of tools, graphic rendering workflows, interactive prototype work, etc. Degrees/Certifications

BS in Computer Science, OR equivalent game development/engine experience

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