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BLIZZARD ENTERTAINMENT, INC

Senior Backend Technical Director II (SFD / Cinematics)

BLIZZARD ENTERTAINMENT, INC, California, Missouri, United States, 65018

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Job Title:

Senior Backend Technical Director II (SFD / Cinematics)

Requisition ID:

R026161

Job Description: Blizzard Entertainment is seeking a highly skilled and innovative Senior Backend Technical Director (TD) II to join our team and help with the adoption of Universal Scene Description (USD) into our existing pipeline.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.

What You Bring to the Table

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

This role will focus on updating and optimizing backend workflows, ensuring that the integration of USD enhances our backend’s (FX, Lighting, Simulation) ability to create visually stunning, animated cinematics. The successful candidate will collaborate with artists, supervisors, and technical teams to build efficient, flexible, and scalable workflows that align with production needs.

This is an excellent opportunity for someone with strong knowledge backend pipeline development. If you have a passion for problem-solving and want to help shape the future of lighting in animation, we want to hear from you!

Minimum Requirements

12+ years’ experience using and/or writing tools or plugins in third‑party computer graphics programs and renderers such as Katana, Houdini, Nuke, RenderMan, and Redshift

Experience developing and working in a USD pipeline

Knowledge & Skills

Developing, modifying, deploying, and debugging software

Strong problem‑solving and debugging skills

Strong verbal and written communication and collaboration skills

Understanding of computer graphics concepts such as rendering and shaders

Understanding of techniques and technologies relating to CG pipelines and workflows, from asset creation to final compositing

Key Attributes

Ability to shift priorities during production schedule changes

Desire to function in a technical support role

Extra Points

Proficiency in Python and object‑oriented programming

Experience working in Windows or Linux environments

Experience crafting tools in PyQt

Ability to teach, guide, and educate lighting artists methodically toward their own debugging to champion self‑sufficiency in their own work

Provide practical feedback on the lighting pipeline and offer potential solutions on how to improve them

Bachelors or higher in Computer Science, Computer Graphics, Engineering, or related fields

Familiarity with Blizzard games and Cinematics

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

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