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Microsoft

Motion Designer - Demo

Microsoft, New York, New York, us, 10261

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As a Motion Designer – Demo in Microsoft’s Design Studio for the Engines & Experiences (E&E) organization, you will be responsible for crafting high-quality, production‑ready motion design and animation assets that bring product UI, features, and demos to life. You’ll work closely with design leads, product teams, and producers to translate complex functionality into clear, expressive, and engaging motion narratives. This role requires strong craft in animation, attention to detail, and a passion for storytelling through movement. You’ll contribute to the development of scalable motion systems and help visualize new features across platforms and devices. Experience with—or a strong desire to learn—AI‑enhanced creative tools is essential, as we continue to evolve our workflows to be more agile, intelligent, and future‑forward.

Responsibilities

Create high‑fidelity motion design and animation assets for product UI, demos, and feature storytelling.

Translate design concepts and product functionality into clear, expressive motion narratives.

Collaborate with design leads and cross‑functional teams to ensure motion aligns with product goals and brand standards.

Contribute to motion libraries and toolkits that support consistency and reuse across teams.

Explore and integrate AI tools into your creative workflow to accelerate ideation and production.

Maintain a high bar for craft, quality, and attention to detail across all deliverables.

Required / Minimum Qualifications

Bachelor’s Degree or Certificate in Design, Fine Arts, Human‑Computer Interaction, Visual Communications, or a related art field AND 2+ years experience in art design or a related art field working on computer games or entertainment OR equivalent experience.

2+ years of experience in motion design, animation, or interaction design.

2+ years of experience with motion design tools such as After Effects, Figma, Lottie, Principle, or similar.

A portfolio showcasing production‑ready motion work for UI, demos, or product storytelling.

Additional or Preferred Qualifications

Bachelor’s Degree or Certificate in Design, Fine Arts, Human‑Computer Interaction, Visual Communications or related art field AND 8+ years experience in art design or a related art field working on computer games or entertainment OR equivalent experience.

4+ years experience using related software and packages (e.g., Maya, 3DS Max, Photoshop/Adobe suite, Mental Ray, Substance Designer, Zbrush, SideFX Houdini, After Effects, Unity, Softimage) and shipping multiple end‑to‑end projects or products.

4+ years experience working in product‑focused environments or with design systems.

2+ years experience with AI tools for animation, prototyping, or asset generation—or a strong desire to learn and apply them.

4+ years experience working collaboratively in a fast‑paced, matrixed organization.

Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

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