Refactor Games
Refactor Games is hiring: Audio Lead (Unreal Engine 5 / Sports) in Beverly Hills
Refactor Games, Beverly Hills, CA, US, 90211
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We’re looking for an Audio Lead to own all aspects of the game’s sound from gameplay SFX and dynamic crowds to broadcast-style commentary and cinematic moments. You’ll define the audio vision, guide implementation across platforms, and ensure the world of football feels alive and reactive in every match.
- Leading all aspects of game audio design and implementation across gameplay, UI, cinematics, and broadcast presentation.
- Building immersive, responsive systems for player interactions, ball physics, environmental ambience, and crowd behavior.
- Directing dynamic, multilingual commentary production in collaboration with writers, VO studios, and localization partners.
- Establishing audio standards, pipelines, and best practices for UE5 implementation, optimization, and multi-platform delivery.
- Partnering with gameplay, animation, and engineering teams to integrate real-time audio that enhances player feedback and emotion.
- Overseeing outsource and in-house sound design, mixing, and mastering to deliver broadcast-quality audio.
- 5+ years of experience in game audio design and implementation, including at least one shipped console or PC title.
- Proven ability to design and deliver dynamic, reactive audio systems using Unreal Engine (UE4/UE5).
- Deep understanding of sports broadcast audio: commentary flow, crowd reactions, stadium acoustics, and match atmosphere.
- Experience collaborating cross-functionally with design, animation, and engineering to achieve cohesive audiovisual experiences.
- Strong communication and organizational skills, able to lead both internal and external teams.
- Experience profiling and optimizing physics in real-time environments
- Experience on a shipped football (soccer) title or other major sports franchise.
- Familiarity with middleware tools like Wwise or FMOD for adaptive audio.
- Background in VO production and multi-language localization pipelines.
- Passion for football, audio storytelling, and building next-gen sports immersion.
This is a hands-on audio leadership role: ideal for someone who can bridge Unreal Engine development workflows with scalable audio pipelines and practices.