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CD PROJEKT RED

Expert Technical Artist Graphics Job at CD PROJEKT RED in Boston

CD PROJEKT RED, Boston, MA, US, 02298

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Job Description Expert Technical Artist with a focus in Graphics to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077. You’ll bring advanced skills, both artistic and technical, along with attention to detail and a passion for creating high-quality, accessible visuals that meet our ambitious artistic and technical goals. Responsibilities Collaborate with graphics engineers, designers, artists, and other developers to align rendering approaches with creative and technical targets. Conduct look-development and break down high-bar visual goals into actionable, real-time-ready procedures. Prototype, test, and extend rendering systems within Unreal Engine 5. Research emerging trends and advancements in rendering technology. Maintain visual coherence across scalability targets through thoughtful workflows and system integration. Identify, troubleshoot, and resolve rendering and performance-related challenges. Collaborate on GPU budgets and content memory allocations, offering guidance to content developers. Develop test gyms and unit tests to help artists deliver optimized, performant content. Support cross-functional collaboration to ensure systemic alignment across disciplines. Mentor and guide the art team on best practices and technical approaches for world-building and rendering. Qualifications Typically 7+ years of experience in real-time graphics, rendering, or technical artistry. Strong understanding of GPU workflows (lighting, rendering, compute shaders), particularly in Unreal Engine 5. Proven experience in developing shaders and materials that balance performance and visual quality. Proficiency in HLSL, GSL, or other shader languages. Experience developing tools or automation systems using C++ or Python. Experience with node-based shading systems. Familiarity with DirectX 12 or similar graphics APIs. Demonstrated experience building scalable lighting, shading, and material pipelines. Experience with profiling tools such as PIX, RenderDoc, Unreal Insights, or similar. Strong communication skills with the ability to explain technical concepts across disciplines. Initiative in driving shared goals, mentoring peers, and contributing independently and collaboratively. Creative and strategic problem-solving abilities that foster innovation. Please include a portfolio that showcases your technical art contributions and, if possible, code samples or relevant tools/scripts that demonstrate your problem-solving and development skills. Additional Information The application window for this position will close by 04/30/2026. This job can be hybrid/in-office or fully remote. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Benefits Health & Well-Being: Company-paid medical healthcare (dental, vision, and mental); free mental health support including counseling and webinars; paid leave — 20 days per year (26 after two years); 401K with employer matching; gym membership reimbursement; menstrual leave; RED Parents Network. Perks & Professional Growth: Flexible working hours; trainings, lectures, and courses; welcome pack. Life in the Office Dog-friendly office; international working environment; no dress code. This position is a new role. Estimated pay range for this position: 151 400 - 231 200 USD annually. This role may also be eligible for discretionary stock options. If you’ve observed irregularities in our recruitment process, please report them anonymously. #LI_Remote #J-18808-Ljbffr