CD Projekt
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out ourYouTube channel andBeyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job Description CD PROJEKT RED is looking for a Senior Animation TD to join our studio to work on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. This position will work closely with the Technical Art Director, animation team, and technical artists to drive development of high-quality animation technology.
Daily Responsibilities
Design, create, test, and maintain asset rigs.
Collaborate with character artists, the vehicles team, and technical animators to solve animation issues and consult on design.
Develop and maintain motion and deformation systems.
Research and test new techniques and workflows to improve animation pipelines.
Write pipeline tools to streamline setup processes.
Document tools and workflows clearly for team use.
Coordinate with leads and production to estimate and plan work.
Contribute to a culture of creativity, trust, and technical excellence.
Qualifications Significant experience in a similar position within the movie, broadcast, or gaming industries (typically 5+ years).
A portfolio demonstrating strong technical and creative skills.
Animation and rigging experience in Maya and Motion Builder across diverse asset types including characters, vehicles, and weapons.
Familiarity with Unreal Engine 5 and procedural animation system development.
Experience in tool development and automation using C++ and/or Python.
Ability to solve complex technical challenges with creativity and strategic thinking.
Willingness to take initiative, share knowledge, and contribute to shared project goals.
Strong communication skills and the ability to explain complex technical topics to varied audiences.
Nice to Have
Familiarity with machine learning systems.
Experience with Epic’s Metahuman workflow and pipeline.
Candidates should include a portfolio in their application. Applications without a portfolio will not be considered.
Additional Information Working mode
Office-First: working primarily from the Warsaw office. Our team works primarily from our Warsaw office, so we give priority to candidates who are open to relocating to Poland.
For selected roles, remote work from within Europe may be considered.
Relocation Support
Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings — it’s all covered.
Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements — all you need to feel right at home is taken care of.
Polish lessons for foreign employees — and for your spouse or partner, too.
Life insurance — comprehensive pension and insurance plans to protect you and your loved ones.
Annual budget for medical expenses (for those working outside Poland).
Psychological and psychiatrist care — free mental health support and various well-being webinars.
Paid Leave — from 20 to 26 days of holiday for every team member per year, and paid sick leave.
Menstrual Leave — employees who menstruate can take one extra day off each month when experiencing period pain.
RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.
Flexible working hours — start your workday anytime between 8 and 10 AM (CET).
REDs have access to the cafeteria platform through which they can receive vouchers and codes to shops, cinemas, and public transport reimbursement.
Training, lectures and courses — internal workshops, external training for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
Gifts for newborn rebels and regular chances to nab some cool swag!
Social Activities & Life in the Office
Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
Healthy selections — our canteens offer a range of healthy meals.
Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes.
No dress-code — we like to keep it casual.
If you\'ve observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
Gain More Insight on Beyond the Game Blog Karolina Radziszewska is a Witcher fan turned Chief People Officer at CD PROJEKT RED! Learn how she uses her decades of experience in HR to help build a strong company culture across our Warsaw and Boston Hubs.
Sculpting emotion in stillness — Tomasz Radziewicz, the artist behind Geralt’s statue, on storytelling through form, patience, and the creative mindset that fuels both games and art.
The Witcher is officially out of this world. During the European Space Agency’s Ignis Mission in 2025, Polish astronaut Sławosz Uznański-Wiśniewski took our Wolf and Lynx medallions to the International Space Station. Here’s how it happened.
October 13, 2025
Passionate
Creators of Story-Driven
Role-Playing Games Like with any good nickname, if a game-dev studio has a catchphrase, it should be something someone says once, then it just sticks. Well, nobody at RED knows who said it first, but “We Are Rebels” has been living with us since forever. It’s on our t-shirts and studio walls; it’s something we say, and one of the ways we think. It’s an expression we often add after coming up with something crazy — as well as a casual equivalent of “what can possibly go wrong?”. And while there’s much shared understanding of its exact meaning, there’s no singular definition everybody would accept without adding a few words of their own. In this phrase, we’ve found something that unites, but also leaves room for individuality. And we love it.Being a rebel doesn’t always mean acting in opposition. One of the things we like doing the most is tackling problems we don’t initially know how to approach. I mean, who in their right mind makes an open world TPP RPG, then a card game, and then an FPP RPG? Us, apparently. Instead of falling into an annualized development cycle, we choose to challenge ourselves, often shooting for the stars. We’re independent and have no corporate overlords, so we have the creative space to experiment, and we’re also big enough to leave a mark and attempt things other studios can’t. Finally, much like every self-respecting rebel, we live to challenge the status quo. Bad design practices, bad business motivations, bad relations with gamers — they’re things we are and will remain vocal about. For everyone's benefit.This is what it means to be a rebel. But there’s definitely more to it — all of us here are really eager to hear what it means for you.
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