Skydance Games
As a Principal Combat Designer you'll be a key creative leader, working with our game directors and other leads to define the combat vision and then guide a team of talented designers to bring that vision to life. You'll be a hands‑on designer, capable of prototyping and iterating on core combat mechanics while guiding and mentoring Senior designers.
Responsibilities
Lead the design and development of all combat‑related features, from high‑level vision to detailed mechanics.
Champion the 3C's (Character, Controls, Camera) to ensure a cohesive and highly polished player experience.
Define what makes combat feel good through a deep understanding of player psychology, moment‑to‑moment feedback, and fluid gameplay.
Create and maintain design documentation, including combat systems outlines, move sets, enemy behaviors, and more.
Collaborate with engineering, art, and animation teams to ensure your designs are feasible and executed to the highest quality.
Prototype new combat mechanics and features in‑engine.
Mentor and provide guidance to other designers on the team.
Conduct playtests, gather feedback, and iterate on designs.
Stay up to date with industry trends and new technologies to push the boundaries of combat design.
Qualifications
10 years of professional experience in game design, with a significant focus on combat design.
Shipped at least one title in a lead or principal role.
Deep understanding of gameplay mechanics, player feedback loops and the principles of game feel.
Expertise in the 3C's and how to influence player perception and engagement.
Proficiency with Unreal Engine, specifically blueprints and prototyping.
Exceptional communication and leadership skills. You can articulate your vision clearly and inspire a team.
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Responsibilities
Lead the design and development of all combat‑related features, from high‑level vision to detailed mechanics.
Champion the 3C's (Character, Controls, Camera) to ensure a cohesive and highly polished player experience.
Define what makes combat feel good through a deep understanding of player psychology, moment‑to‑moment feedback, and fluid gameplay.
Create and maintain design documentation, including combat systems outlines, move sets, enemy behaviors, and more.
Collaborate with engineering, art, and animation teams to ensure your designs are feasible and executed to the highest quality.
Prototype new combat mechanics and features in‑engine.
Mentor and provide guidance to other designers on the team.
Conduct playtests, gather feedback, and iterate on designs.
Stay up to date with industry trends and new technologies to push the boundaries of combat design.
Qualifications
10 years of professional experience in game design, with a significant focus on combat design.
Shipped at least one title in a lead or principal role.
Deep understanding of gameplay mechanics, player feedback loops and the principles of game feel.
Expertise in the 3C's and how to influence player perception and engagement.
Proficiency with Unreal Engine, specifically blueprints and prototyping.
Exceptional communication and leadership skills. You can articulate your vision clearly and inspire a team.
#J-18808-Ljbffr