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That’s No Moon

Dialogue Audio Designer (Project Hire)

That’s No Moon, California, Missouri, United States, 65018

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Audio Dialogue Audio Designer (Project Hire) That’s No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.

We are looking for a Dialogue Audio Designer who is passionate about making ground-breaking audio innovations and award-winning vocal design for a AAA title. This is an opportunity to help establish the overall dialogue pipeline, and play an integral role in the development of our immersive storyline in this narrative-driven new project.

You will work alongside the Audio Director, Dialogue Manager, Narrative Team, and representatives from the other development disciplines to deliver the highest quality audio experience and attain our goal of GOTY.

Location:

This role will be based in our Playa Vista office in Los Angeles, California.

This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO.

Responsibilities

Professional understanding of game voice-over development, from paper to localization. This includes understanding of organizational structure and dialogue implementation.

Help to set best practices and standards for dialogue audio work categories and validate contributions from all departments to the dialogue audio project.

Design and oversee character vocalization systems and attend recording sessions to help direct vocalization content capture.

Attend and assist with professional dialogue recording sessions and performance capture to ensure project continuity and quality.

Work with the Audio Director to establish mastering and mix standards and execute those standards across the project from systemic content to linear cinematic material.

Review and test dialogue and vocalization content in game and provide feedback to Narrative and Design team members.

Address dialogue mix and editorial bugs identified in playthroughs and from QA team.

Work with Production to adhere to development schedules and identify dependencies from other departments.

Evaluate and communicate risk to Audio Leadership and Production.

Requirements & Skills

2+ years working on AAA video game audio.

Experience working on narrative-driven games, features and systems.

Experience using Unreal Engine and Wwise.

Strong interpersonal communication skills, especially while working with groups outside of the audio department.

The estimated base pay range for this role is: $90,000 - $110,000.

We are only considering candidates in North America at this time.

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That’s No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

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