Kforce Inc
This range is provided by Kforce Inc. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.
Base pay range $56.18/hr - $73.54/hr
Responsibilities
Designing software and app user-interfaces for multiple platforms to enable industry‑leading gaming hardware experiences
Collaborate with the Lead Designer, engineers, and other stakeholders to define user needs, design objectives, and align with business goals
Maintaining a shared design library including elements that make up our global unified design language
Building functional prototypes of UI elements to share with UX research and Software engineering stakeholders
Presenting designs and design recommendations to internal stakeholder audiences and using research findings to clarify and explain the conclusions
Advocating our users' point‑of‑view in the larger design discussions; voicing their feedback and connecting that to our design and business goals
Staying up to date with latest design trends and user expectations, always looking for new and creative ways to improve the software/app experiences
Requirements
Bachelor's degree in a relevant Design field, Human Factors Engineering, or demonstrated competence
3‑5 years of relevant experience with a focus on software and apps, ideally in the hardware technology or gaming sectors
Strong design portfolio highlighting software and app design experience, as well visual design and animation
Strong desire to ask and understand -why- in order to simplify complex concepts into intuitive tasks
Solid understanding of design principles, theories, and concepts (including accessibility and responsive design concepts)
Strong understanding and experience in designing and implementing research and data collection plans for user experience testing and acceptance
Working knowledge of Windows, iOS, and Android operating systems & design guidelines
Excellent written and verbal communication skills
Ability to solve problems by asking questions and actively listening
Ability to effectively communicate user experience data, design proposals and product specifications and negotiate options at management levels. Ability to present, pitch and convince
Eager to challenge the status quo, continuously finding ways to innovate
Bonus point for experience with interface prototyping with Protopie or similar tools
Bonus point for experience with 3D design software and/or UI development in Xcode or Android Studio
Bonus point for experience in designing for AR/VR/XR environments
The pay range is the lowest to highest compensation we reasonably in good faith believe we would pay at posting for this role. We may ultimately pay more or less than this range. Employee pay is based on factors like relevant education, qualifications, certifications, experience, skills, seniority, location, performance, union contract and business needs. This range may be modified in the future.
We offer comprehensive benefits including medical/dental/vision insurance, HSA, FSA, 401(k), and life, disability & ADD insurance to eligible employees. Salaried personnel receive paid time off. Hourly employees are not eligible for paid time off unless required by law. Hourly employees on a Service Contract Act project are eligible for paid sick leave.
Note: Pay is not considered compensation until it is earned, vested and determinable. The amount and availability of any compensation remains in Kforce's sole discretion unless and until paid and may be modified in its discretion consistent with the law.
This job is not eligible for bonuses, incentives or commissions.
Kforce is an Equal Opportunity/Affirmative Action Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, pregnancy, sexual orientation, gender identity, national origin, age, protected veteran status, or disability status.
Seniority level Associate
Employment type Contract
Job function Design, Art/Creative, and Information Technology
Industries Computer Hardware Manufacturing
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Base pay range $56.18/hr - $73.54/hr
Responsibilities
Designing software and app user-interfaces for multiple platforms to enable industry‑leading gaming hardware experiences
Collaborate with the Lead Designer, engineers, and other stakeholders to define user needs, design objectives, and align with business goals
Maintaining a shared design library including elements that make up our global unified design language
Building functional prototypes of UI elements to share with UX research and Software engineering stakeholders
Presenting designs and design recommendations to internal stakeholder audiences and using research findings to clarify and explain the conclusions
Advocating our users' point‑of‑view in the larger design discussions; voicing their feedback and connecting that to our design and business goals
Staying up to date with latest design trends and user expectations, always looking for new and creative ways to improve the software/app experiences
Requirements
Bachelor's degree in a relevant Design field, Human Factors Engineering, or demonstrated competence
3‑5 years of relevant experience with a focus on software and apps, ideally in the hardware technology or gaming sectors
Strong design portfolio highlighting software and app design experience, as well visual design and animation
Strong desire to ask and understand -why- in order to simplify complex concepts into intuitive tasks
Solid understanding of design principles, theories, and concepts (including accessibility and responsive design concepts)
Strong understanding and experience in designing and implementing research and data collection plans for user experience testing and acceptance
Working knowledge of Windows, iOS, and Android operating systems & design guidelines
Excellent written and verbal communication skills
Ability to solve problems by asking questions and actively listening
Ability to effectively communicate user experience data, design proposals and product specifications and negotiate options at management levels. Ability to present, pitch and convince
Eager to challenge the status quo, continuously finding ways to innovate
Bonus point for experience with interface prototyping with Protopie or similar tools
Bonus point for experience with 3D design software and/or UI development in Xcode or Android Studio
Bonus point for experience in designing for AR/VR/XR environments
The pay range is the lowest to highest compensation we reasonably in good faith believe we would pay at posting for this role. We may ultimately pay more or less than this range. Employee pay is based on factors like relevant education, qualifications, certifications, experience, skills, seniority, location, performance, union contract and business needs. This range may be modified in the future.
We offer comprehensive benefits including medical/dental/vision insurance, HSA, FSA, 401(k), and life, disability & ADD insurance to eligible employees. Salaried personnel receive paid time off. Hourly employees are not eligible for paid time off unless required by law. Hourly employees on a Service Contract Act project are eligible for paid sick leave.
Note: Pay is not considered compensation until it is earned, vested and determinable. The amount and availability of any compensation remains in Kforce's sole discretion unless and until paid and may be modified in its discretion consistent with the law.
This job is not eligible for bonuses, incentives or commissions.
Kforce is an Equal Opportunity/Affirmative Action Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, pregnancy, sexual orientation, gender identity, national origin, age, protected veteran status, or disability status.
Seniority level Associate
Employment type Contract
Job function Design, Art/Creative, and Information Technology
Industries Computer Hardware Manufacturing
#J-18808-Ljbffr