Homa
Mission
As a
Lead Systems Designer , you’ll play a key role in shaping the core gameplay systems of our upcoming RPG title. Responsibilities
Designing and owning core progression systems (characters, skills, gear, upgrades) – ensuring depth, clarity, and long-term player investment. Creating engaging combat systems and gameplay loops that feel satisfying, strategic, and replayable. Designing and balancing game economies, reward structures, and resource flows to support healthy progression and retention. Evaluating system performance with Product and Analytics, iterating based on KPIs, data insights, and player feedback. Writing and maintaining clear design documentation, feature specifications, and implementation guidelines to support smooth execution. Partnering with Engineering and UX to prototype, validate, and refine gameplay features. Supporting live operations with scalable systems and content‑driven retention mechanics. Mentoring junior designers and contributing to design best practices and team growth. Requirements
4–6 years of experience in Game Design, with a strong focus on systems design. Experience shipping or working on midcore or RPG titles, preferably free‑to‑play. Expertise in progression, combat systems, or economy balancing, with a deep understanding of how these systems interact. Understanding of F2P design principles, player retention loops, and live game systems. Strong analytical mindset, with experience using game KPIs to guide design decisions. Ability to own system‑level features end‑to‑end, collaborating cross‑functionally to drive impact. Excellent documentation, problem‑solving, and communication skills. Passion for RPGs and meaningful, long‑lasting player experiences. Culture
At Homa, we prioritise talent, energy, and determination over traditional credentials. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values: Humility – we stay grounded, learning, and growing. Curiosity – we continuously seek the “why” behind the “what” and explore with purpose. Focus – we obsess over details and let pragmatism guide our attention. Ambition – we strive for the best, using common sense to reach higher. Benefits
Comprehensive Benefits: depending on location, you’ll enjoy insurance, meal vouchers, public transport, gym memberships, and more. Paris HQ Access: a desk at our private office with WeWork perks like rooftop view and designed coworking spaces. Coworking Access: WeWork spaces throughout Europe, with all perks and professional office environments. Global Team: collaborate in English with top‑tier talent from 35+ countries. ✈️ Team Gatherings: occasional off‑site retreats to connect, recharge, and celebrate. Performance Reviews: Every six months, we reflect on progress, recognize achievements, and align on clear development goals. Equipment Support: a home office setup allowance if working remotely. Where We Hire
We also have incredible team members across Europe – from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. We primarily hire within European time zones (UTC to UTC+3). If you’re based there – or planning to be – we’d love to hear from you! Please note: this is one remote position open to multiple countries, not multiple openings.
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As a
Lead Systems Designer , you’ll play a key role in shaping the core gameplay systems of our upcoming RPG title. Responsibilities
Designing and owning core progression systems (characters, skills, gear, upgrades) – ensuring depth, clarity, and long-term player investment. Creating engaging combat systems and gameplay loops that feel satisfying, strategic, and replayable. Designing and balancing game economies, reward structures, and resource flows to support healthy progression and retention. Evaluating system performance with Product and Analytics, iterating based on KPIs, data insights, and player feedback. Writing and maintaining clear design documentation, feature specifications, and implementation guidelines to support smooth execution. Partnering with Engineering and UX to prototype, validate, and refine gameplay features. Supporting live operations with scalable systems and content‑driven retention mechanics. Mentoring junior designers and contributing to design best practices and team growth. Requirements
4–6 years of experience in Game Design, with a strong focus on systems design. Experience shipping or working on midcore or RPG titles, preferably free‑to‑play. Expertise in progression, combat systems, or economy balancing, with a deep understanding of how these systems interact. Understanding of F2P design principles, player retention loops, and live game systems. Strong analytical mindset, with experience using game KPIs to guide design decisions. Ability to own system‑level features end‑to‑end, collaborating cross‑functionally to drive impact. Excellent documentation, problem‑solving, and communication skills. Passion for RPGs and meaningful, long‑lasting player experiences. Culture
At Homa, we prioritise talent, energy, and determination over traditional credentials. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values: Humility – we stay grounded, learning, and growing. Curiosity – we continuously seek the “why” behind the “what” and explore with purpose. Focus – we obsess over details and let pragmatism guide our attention. Ambition – we strive for the best, using common sense to reach higher. Benefits
Comprehensive Benefits: depending on location, you’ll enjoy insurance, meal vouchers, public transport, gym memberships, and more. Paris HQ Access: a desk at our private office with WeWork perks like rooftop view and designed coworking spaces. Coworking Access: WeWork spaces throughout Europe, with all perks and professional office environments. Global Team: collaborate in English with top‑tier talent from 35+ countries. ✈️ Team Gatherings: occasional off‑site retreats to connect, recharge, and celebrate. Performance Reviews: Every six months, we reflect on progress, recognize achievements, and align on clear development goals. Equipment Support: a home office setup allowance if working remotely. Where We Hire
We also have incredible team members across Europe – from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. We primarily hire within European time zones (UTC to UTC+3). If you’re based there – or planning to be – we’d love to hear from you! Please note: this is one remote position open to multiple countries, not multiple openings.
#J-18808-Ljbffr