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Riot Games

Principal Game Designer, Progression and Economy - Unpublished R&D Product

Riot Games, Los Angeles, California, United States

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All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs thatll delight millions around the world. As a Principal Game Designer focused on Progression & The Economy, you’ll build and maintain a thriving MMO player economy. You contribute to and connect the many elements like progression, skills, resources, goods, and trade. You help us create a stable and sustainable economy where all activities and player types are valued and balanced. You are comfortable operating in an ambiguous environment where the team owns its own goals, and where change, big and small, is a critical part of the process. You will report to the Design Director on the team. Responsibilities

: • Contribute to a vision for the game economy that fosters player interactions and a thriving community • Be the primary owner for a significant portion of economy and progression designs • Create intricate rewards that enhance the overall player experience and give players satisfying long term progression and goals • Design systems and features that foster deeper social bonds between players • Contribute significantly to non combat focused gameplay loops like lifeskills, crafting, professions • Design and iterate on low level details of the economy including specific content, spreadsheet management, inflow and outflow of resources • Mentor other team members to understand and effectively collaborate towards our progression and economy goals Required Qualifications: • 7+ years of experience in professional Game Design • 4+ years of experience in either Progression, Economy, Crafting systems in multiplayer games, specifically MMOs and RPGs • Has built and tuned economy and progression systems for a large scale multiplayer game • Experience communicating and expressing complex and nuanced designs in simple ways • Can work effectively with non design disciplines to deliver a unified and cohesive experience for players • Can create complex mechanics and systems with attention to the player impacts and downstream effects • Deep level of understanding of multiplayer PvE and PVP games (ARPG, MMOs, MOBAs etc.) Desired Qualifications: • Experience with other MMO systems like PVP rulesets, social structures, and player behavior • Experience creating systemic change to a team’s process or principles to improve output significantly across the team • Leadership experience resolving conflict, and when needed offering difficult feedback with respect • Is familiar with the LoL IP