Happy Lemon Games
About Happy Lemon Games
We’re a global remote studio building games that blend great gameplay with stunning visuals. Our titles are played worldwide, and we take pride in every pixel that makes our games unique.
Tasks About the Role
We’re hiring a 3D Artist who’s as comfortable modeling in Blender as they are setting assets up in Unity. You’ll work on environments, props, lighting, and shaders — ensuring that what looks good in renders looks even better in-game.
What You’ll Do
Model, texture, and optimize 3D assets for real-time Unity projects
Create high-quality props, environments, and scenes with strong composition
Configure materials, lighting, shaders, and VFX directly inside Unity
Ensure assets meet performance standards and are game-ready
Collaborate closely with designers and developers to achieve visual goals
Maintain art libraries and naming conventions for efficient pipelines
Requirements What We’re Looking For
Proven 3D modeling and texturing skills (portfolio required)
Proficiency in Blender/Maya/3ds Max, Substance Painter/Designer, Photoshop
Hands-on Unity experience: materials, lighting, and optimization
Understanding of topology, UVs, and PBR texturing
Good eye for form, color, and atmosphere
Reliable, communicative, and self-organized in a remote setup
Nice to Have
Experience with ZBrush, trim sheets, or foliage workflows
Interest in VFX, shaders, or animation
Benefits Why Join Us?
Work globally – Be part of a diverse, international team.
Creative ownership – You’ll directly shape how our games look and feel.
Room to grow – Learn new skills (VFX, shaders, animation) while contributing your strengths.
Impact – See your work come alive in titles played by millions of people
How to Apply:
If you're excited by the idea of being the go-to 3D Artist in Unity for a fast-moving gaming studio, we'd love to hear from you. Just apply directly via JOIN.com!
#J-18808-Ljbffr
We’re a global remote studio building games that blend great gameplay with stunning visuals. Our titles are played worldwide, and we take pride in every pixel that makes our games unique.
Tasks About the Role
We’re hiring a 3D Artist who’s as comfortable modeling in Blender as they are setting assets up in Unity. You’ll work on environments, props, lighting, and shaders — ensuring that what looks good in renders looks even better in-game.
What You’ll Do
Model, texture, and optimize 3D assets for real-time Unity projects
Create high-quality props, environments, and scenes with strong composition
Configure materials, lighting, shaders, and VFX directly inside Unity
Ensure assets meet performance standards and are game-ready
Collaborate closely with designers and developers to achieve visual goals
Maintain art libraries and naming conventions for efficient pipelines
Requirements What We’re Looking For
Proven 3D modeling and texturing skills (portfolio required)
Proficiency in Blender/Maya/3ds Max, Substance Painter/Designer, Photoshop
Hands-on Unity experience: materials, lighting, and optimization
Understanding of topology, UVs, and PBR texturing
Good eye for form, color, and atmosphere
Reliable, communicative, and self-organized in a remote setup
Nice to Have
Experience with ZBrush, trim sheets, or foliage workflows
Interest in VFX, shaders, or animation
Benefits Why Join Us?
Work globally – Be part of a diverse, international team.
Creative ownership – You’ll directly shape how our games look and feel.
Room to grow – Learn new skills (VFX, shaders, animation) while contributing your strengths.
Impact – See your work come alive in titles played by millions of people
How to Apply:
If you're excited by the idea of being the go-to 3D Artist in Unity for a fast-moving gaming studio, we'd love to hear from you. Just apply directly via JOIN.com!
#J-18808-Ljbffr