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Happy Lemon Games

3D Artist (Unity) (Remote Job)

Happy Lemon Games, Poland, New York, United States

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About Happy Lemon Games

We’re a global remote studio building games that blend great gameplay with stunning visuals. Our titles are played worldwide, and we take pride in every pixel that makes our games unique.

Tasks About the Role

We’re hiring a 3D Artist who’s as comfortable modeling in Blender as they are setting assets up in Unity. You’ll work on environments, props, lighting, and shaders — ensuring that what looks good in renders looks even better in-game.

What You’ll Do

Model, texture, and optimize 3D assets for real-time Unity projects

Create high-quality props, environments, and scenes with strong composition

Configure materials, lighting, shaders, and VFX directly inside Unity

Ensure assets meet performance standards and are game-ready

Collaborate closely with designers and developers to achieve visual goals

Maintain art libraries and naming conventions for efficient pipelines

Requirements What We’re Looking For

Proven 3D modeling and texturing skills (portfolio required)

Proficiency in Blender/Maya/3ds Max, Substance Painter/Designer, Photoshop

Hands-on Unity experience: materials, lighting, and optimization

Understanding of topology, UVs, and PBR texturing

Good eye for form, color, and atmosphere

Reliable, communicative, and self-organized in a remote setup

Nice to Have

Experience with ZBrush, trim sheets, or foliage workflows

Interest in VFX, shaders, or animation

Benefits Why Join Us?

Work globally – Be part of a diverse, international team.

Creative ownership – You’ll directly shape how our games look and feel.

Room to grow – Learn new skills (VFX, shaders, animation) while contributing your strengths.

Impact – See your work come alive in titles played by millions of people

How to Apply:

If you're excited by the idea of being the go-to 3D Artist in Unity for a fast-moving gaming studio, we'd love to hear from you. Just apply directly via JOIN.com!

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