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United Code, Inc.

Unreal Engine Animation Engineer (US Pacific Time or APAC hours)

United Code, Inc., Austin, Texas, us, 78716

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Unreal Engine Animation Engineer (US Pacific Time or APAC hours) Remote

| Long Term 5 months ago

C++ C++ UE5 UE4 Blueprints GAS Animation Visual Logger Multiplayer Gameplay Debugger Rewind Debugging

About project A new AAA multiplayer, squad-based cyberpunk shooter is in development using Unreal Engine 5, set in a dystopian future where authoritarian AI rule over a decaying city, and factions of rogue law enforcers and street gangs battle for control. The game is being created by a team of veteran developers with backgrounds at top-tier studios in the industry. The studio is headquartered in Austin, Texas, but operates with a fully remote, globally distributed team across the US, Australia, and Europe.

The team follows a

Developer‑First ethos , focusing on

small, empowered teams

with the freedom to push creative and technical boundaries.

The studio recently secured

$6.3M in Series A funding

(as of June 2025), bringing total investment to

approximately $11M

to date.

Required skills

You are a game lover person

1+years with C++11 or newer

1+ years Blueprints

1+ years creating animation systems in Unreal Engine (indie/college/hobby projects count!) – UE4 & UE5

Gameplay Ability System (GAS) and can create maintainable animation systems driven by abilities.

UE5 Animation

Clear communicator who can explain technical concepts to non-programmers and collaborate well across disciplines.

Solid grasp of multiplayer basics such as prediction and lag compensation.

Self-starter who likes to learn new tools and techniques.

Strong debugging chops in Unreal Engine (visual logger, gameplay debugger, rewind debugging, etc.).

Advanced multiplayer profiling skills (packet capture, network-simulated tests, performance tuning).

Experience creating context-aware animation using the UE5 features

What will you do?

Build gameplay-driven animations in Unreal Engine 5 using both C++ and Blueprints.

Examples include finisher moves, traversal, melee combat, and in-game cut-scenes.

Partner with the Animation Director to turn creative ideas into shippable features and help animators solve technical issues.

Own the pipelines for animation features in a multiplayer setting, from prototyping to networked testing and final polish.

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