United Code, Inc.
Unreal Engine Animation Engineer (US Pacific Time or APAC hours)
United Code, Inc., Austin, Texas, us, 78716
Unreal Engine Animation Engineer (US Pacific Time or APAC hours)
Remote
| Long Term 5 months ago
C++ C++ UE5 UE4 Blueprints GAS Animation Visual Logger Multiplayer Gameplay Debugger Rewind Debugging
About project A new AAA multiplayer, squad-based cyberpunk shooter is in development using Unreal Engine 5, set in a dystopian future where authoritarian AI rule over a decaying city, and factions of rogue law enforcers and street gangs battle for control. The game is being created by a team of veteran developers with backgrounds at top-tier studios in the industry. The studio is headquartered in Austin, Texas, but operates with a fully remote, globally distributed team across the US, Australia, and Europe.
The team follows a
Developer‑First ethos , focusing on
small, empowered teams
with the freedom to push creative and technical boundaries.
The studio recently secured
$6.3M in Series A funding
(as of June 2025), bringing total investment to
approximately $11M
to date.
Required skills
You are a game lover person
1+years with C++11 or newer
1+ years Blueprints
1+ years creating animation systems in Unreal Engine (indie/college/hobby projects count!) – UE4 & UE5
Gameplay Ability System (GAS) and can create maintainable animation systems driven by abilities.
UE5 Animation
Clear communicator who can explain technical concepts to non-programmers and collaborate well across disciplines.
Solid grasp of multiplayer basics such as prediction and lag compensation.
Self-starter who likes to learn new tools and techniques.
Strong debugging chops in Unreal Engine (visual logger, gameplay debugger, rewind debugging, etc.).
Advanced multiplayer profiling skills (packet capture, network-simulated tests, performance tuning).
Experience creating context-aware animation using the UE5 features
What will you do?
Build gameplay-driven animations in Unreal Engine 5 using both C++ and Blueprints.
Examples include finisher moves, traversal, melee combat, and in-game cut-scenes.
Partner with the Animation Director to turn creative ideas into shippable features and help animators solve technical issues.
Own the pipelines for animation features in a multiplayer setting, from prototyping to networked testing and final polish.
#J-18808-Ljbffr
| Long Term 5 months ago
C++ C++ UE5 UE4 Blueprints GAS Animation Visual Logger Multiplayer Gameplay Debugger Rewind Debugging
About project A new AAA multiplayer, squad-based cyberpunk shooter is in development using Unreal Engine 5, set in a dystopian future where authoritarian AI rule over a decaying city, and factions of rogue law enforcers and street gangs battle for control. The game is being created by a team of veteran developers with backgrounds at top-tier studios in the industry. The studio is headquartered in Austin, Texas, but operates with a fully remote, globally distributed team across the US, Australia, and Europe.
The team follows a
Developer‑First ethos , focusing on
small, empowered teams
with the freedom to push creative and technical boundaries.
The studio recently secured
$6.3M in Series A funding
(as of June 2025), bringing total investment to
approximately $11M
to date.
Required skills
You are a game lover person
1+years with C++11 or newer
1+ years Blueprints
1+ years creating animation systems in Unreal Engine (indie/college/hobby projects count!) – UE4 & UE5
Gameplay Ability System (GAS) and can create maintainable animation systems driven by abilities.
UE5 Animation
Clear communicator who can explain technical concepts to non-programmers and collaborate well across disciplines.
Solid grasp of multiplayer basics such as prediction and lag compensation.
Self-starter who likes to learn new tools and techniques.
Strong debugging chops in Unreal Engine (visual logger, gameplay debugger, rewind debugging, etc.).
Advanced multiplayer profiling skills (packet capture, network-simulated tests, performance tuning).
Experience creating context-aware animation using the UE5 features
What will you do?
Build gameplay-driven animations in Unreal Engine 5 using both C++ and Blueprints.
Examples include finisher moves, traversal, melee combat, and in-game cut-scenes.
Partner with the Animation Director to turn creative ideas into shippable features and help animators solve technical issues.
Own the pipelines for animation features in a multiplayer setting, from prototyping to networked testing and final polish.
#J-18808-Ljbffr