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Asystem

Unreal Graphics Engineer (Req. TEL-0001)

Asystem, Manchester, New Hampshire, us, 03103

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Unreal Graphics Engineer (Req. TEL-0001) 3 months ago

Full Time

United States

Canada

United Kingdom

Fully Remote

$100k - $135k/year

Expired

About Skymap Games

Skymap is an independent game development studio based in Manchester, NH. Founded in 2013, Skymap develops its own original titles and partners with developers to help promising projects realize their full potential. You can learn more about the studio and portfolio of titles athttps://skymap.com

Our Values

Providing opportunities for employees of Skymap to contribute to our games and culture at any level of the organization.

Hiring folks with a can-do attitude, excellent communication skills, and strong technical fundamentals. We want to work with people who are kind and helpful.

Employees are a culture add, not a culture fit. Diversity is strength.

We Provide*

Most positions are fully remote

Medical, dental, and vision plans for employees and dependents

Short-term disability, long-term disability, and term life insurance

401k with matching

4 weeks paid time off, sick leave, and holiday policies

Employee run and company funded committees for social events, charitable causes, etc.

Strong work-life balance and anti-crunch policies

*Not all benefits are available to part-time employees and/or applicants outside of the U.S.

Job Description

Skymap Games is hiring an

Unreal Graphics Engineer

with a passion for pushing the visual and technical boundaries of real-time rendering. This role is ideal for developers with strong expertise in materials, shaders, procedural content generation, and performance optimization. You’ll play a key role in ensuring our game not only looks stunning but also runs efficiently across platforms. Working closely with art, design, and engineering, you’ll help create optimized, scalable, and visually compelling experiences for players.

Responsibilities

Drive performance analysis and optimization across the game project, focusing on rendering efficiency and frame stability

Collaborate with artists to bring stylized or realistic visual targets to life while ensuring technical feasibility

Design and maintain tools and workflows to streamline the creation of materials, shaders, and procedural content

Develop, implement, and optimize shaders and material systems to achieve high-quality visuals while maintaining performance budgets

Optimize procedural content generation (PCG) systems for scalability and runtime efficiency

Profile GPU and CPU performance using industry-standard tools and resolve bottlenecks in rendering and graphics workflows

Ensure cross-platform graphical fidelity and optimization, with an eye toward scalability for diverse hardware configurations

Collaborate with other engineers on rendering architecture and contribute to the long-term graphics roadmap

Requirements

6+ years of professional game industry programming experience, with a focus on graphics, rendering, or engine-level development

Advanced experience with Unreal Engine 4 or 5, including the material editor, shader development, and rendering pipeline

Strong C/C++ programming skills with deep knowledge of GPU/CPU performance optimization, memory management, and multithreading

Proven ability to profile and optimize complex rendering systems for real-time applications

Experience with shader languages (HLSL/GLSL) and real-time graphics APIs (DirectX, Vulkan, or Metal)

Strong debugging and problem-solving skills, with familiarity in GPU and CPU performance profiling tools

Ability to clearly communicate technical concepts to cross-disciplinary teams

A commitment to a safe, respectful, and inclusive work environment

Nice to Have

Experience with procedural content generation (PCG) workflows and optimization

Familiarity with advanced rendering techniques such as ray tracing, global illumination, or virtual texturing

Knowledge of compute shaders and GPU-driven pipelines

Experience optimizing large-scale open-world environments or complex rendering scenarios

Familiarity with art workflows and cross-discipline collaboration (technical art, environment art)

Background in working with distributed, fully remote teams

Reach for the skies. Skymap Games is a game development studio based in Manchester, NH. Founded in 2013, Skymap develops its own titles and partners with developers to help promising projects realize their full potential.

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