Work at Acme.com
WORK CLOSELY WITH THE CREATIVE LEADS TO PRODUCE CAPTIVATING, STORY-DRIVEN AND ACTION-PACKED OR DRAMATIC MOMENTS THAT FIT WITHIN THE STYLE AND PACING OF THE TITLE.
DELIVER BLOCKING ANIMATICS AND QUICK DRAFT ANIMATIONS FOR PROOF OF CONCEPTS
ESTABLISH A GOOD UNDERSTANDING OF THE EXISTING TOOLS AND PIPELINES; EXPERIMENT / CHAMPION OPPORTUNITIES FOR IMPROVEMENT.
HELP DEFINE AND ACT AS A KEY CUSTOMER FOR NEW TECHNOLOGY INVESTMENTS AND PIPELINE DEVELOPMENT..
COLLABORATE IN DEVELOPMENT OF BREAKDOWNS, TASK LISTS, ESTIMATES, SCHEDULES, MILESTONES AND OVERALL PROJECT GOALS AS NECESSARY. MONITOR PROGRESS OF ANIMATION DELIVERABLES
PREP OR ASSIST IN MO-CAP SHOOTING SESSIONS (CASTING, CHOREOGRAPHY, MOTION LIST, DIRECTION, ETC.)
REQUIRED SKILLS / EXPERIENCE:
MAYA & FBX: IN-DEPTH KNOWLEDGE, EXPERIENCE WITH
EXPERIENCED IN THE DEVELOPMENT OF STORYTELLING DRIVEN BY CHARACTER PERFORMANCES THAT UTILIZE REALISTIC CHARACTER ANIMATION
ADAPTABLE, WILLING TO LEARN NEW PROCESSES AND TECHNICAL SKILLS WITH AN ENTHUSIASM FOR NEW IDEAS, TOOLS AND PLATFORMS.
FLEXIBLE AND WILLING TO ACCEPT DIRECTION, INPUT FROM OTHERS.
DESIRED SKILLS / EXPERIENCE:
EXPERIENCE OR INTEREST IN THE CREATION OF VR & AR EXPERIENCES
PASSION FOR PLAYING AND MAKING GAMES
VFX ANIMATION (SHOT PRODUCTION) / PIPELINE EXPERIENCE
UNREAL: EXTENSIVE EXPERIENCE WORKING WITH ANIMATION TOOL SETS IN UE 3 OR 4.
MFA OR EQUIVALENT EXPERIENCE
ADDITIONAL ANIMATION SOFTWARE EXPERIENCE (EX: HOUDINI) WOULD BE CONSIDERED A PLUS
A PORTFOLIO / REEL SUBMISSION IS REQUIRED. IT SHOULD DEMONSTRATE:
EXCEPTIONAL ARTISTIC SENSIBILITIES IN HUMAN & ANIMAL LOCOMOTION, STORYTELLING THROUGH THE PERSONALITY OF EXPRESSIVE GESTURE, TIMING AND CHARACTER DEVELOPMENT.
EXAMPLES OF GAME-READY ANIMATIONS COMBINING LAYERED BLENDING, OVERLAYS, IK AND OTHER RUN-TIME SYSTEMS.
EXAMPLES OF KEYFRAMED PERFORMANCE TO NARRATIVE, FOR BODY, FACIAL AND LIP-SYNCH IN BOTH HUMAN AND STYLIZED FORMS.
STRONG EXPERIENCE IN MO-CAP EDITING, FROM SOURCE DATA THROUGH TO COMPLETE, FINAL MOTION FOR BOTH FULL BODY AND FACIAL.
ADDITIONAL RELEVANT EXAMPLES OF ANIMAL OR QUADRUPED MOTION, MECHANICAL AND RIGID BODY MOTION, VISUAL EFFECTS AND USE OF SECONDARY MOTION SIMULATION / SOLUTIONS.
A DETAILED BREAKDOWN OF YOUR WORK IN EACH SECTION OF THE REEL IS REQUIRED
#J-18808-Ljbffr
DELIVER BLOCKING ANIMATICS AND QUICK DRAFT ANIMATIONS FOR PROOF OF CONCEPTS
ESTABLISH A GOOD UNDERSTANDING OF THE EXISTING TOOLS AND PIPELINES; EXPERIMENT / CHAMPION OPPORTUNITIES FOR IMPROVEMENT.
HELP DEFINE AND ACT AS A KEY CUSTOMER FOR NEW TECHNOLOGY INVESTMENTS AND PIPELINE DEVELOPMENT..
COLLABORATE IN DEVELOPMENT OF BREAKDOWNS, TASK LISTS, ESTIMATES, SCHEDULES, MILESTONES AND OVERALL PROJECT GOALS AS NECESSARY. MONITOR PROGRESS OF ANIMATION DELIVERABLES
PREP OR ASSIST IN MO-CAP SHOOTING SESSIONS (CASTING, CHOREOGRAPHY, MOTION LIST, DIRECTION, ETC.)
REQUIRED SKILLS / EXPERIENCE:
MAYA & FBX: IN-DEPTH KNOWLEDGE, EXPERIENCE WITH
EXPERIENCED IN THE DEVELOPMENT OF STORYTELLING DRIVEN BY CHARACTER PERFORMANCES THAT UTILIZE REALISTIC CHARACTER ANIMATION
ADAPTABLE, WILLING TO LEARN NEW PROCESSES AND TECHNICAL SKILLS WITH AN ENTHUSIASM FOR NEW IDEAS, TOOLS AND PLATFORMS.
FLEXIBLE AND WILLING TO ACCEPT DIRECTION, INPUT FROM OTHERS.
DESIRED SKILLS / EXPERIENCE:
EXPERIENCE OR INTEREST IN THE CREATION OF VR & AR EXPERIENCES
PASSION FOR PLAYING AND MAKING GAMES
VFX ANIMATION (SHOT PRODUCTION) / PIPELINE EXPERIENCE
UNREAL: EXTENSIVE EXPERIENCE WORKING WITH ANIMATION TOOL SETS IN UE 3 OR 4.
MFA OR EQUIVALENT EXPERIENCE
ADDITIONAL ANIMATION SOFTWARE EXPERIENCE (EX: HOUDINI) WOULD BE CONSIDERED A PLUS
A PORTFOLIO / REEL SUBMISSION IS REQUIRED. IT SHOULD DEMONSTRATE:
EXCEPTIONAL ARTISTIC SENSIBILITIES IN HUMAN & ANIMAL LOCOMOTION, STORYTELLING THROUGH THE PERSONALITY OF EXPRESSIVE GESTURE, TIMING AND CHARACTER DEVELOPMENT.
EXAMPLES OF GAME-READY ANIMATIONS COMBINING LAYERED BLENDING, OVERLAYS, IK AND OTHER RUN-TIME SYSTEMS.
EXAMPLES OF KEYFRAMED PERFORMANCE TO NARRATIVE, FOR BODY, FACIAL AND LIP-SYNCH IN BOTH HUMAN AND STYLIZED FORMS.
STRONG EXPERIENCE IN MO-CAP EDITING, FROM SOURCE DATA THROUGH TO COMPLETE, FINAL MOTION FOR BOTH FULL BODY AND FACIAL.
ADDITIONAL RELEVANT EXAMPLES OF ANIMAL OR QUADRUPED MOTION, MECHANICAL AND RIGID BODY MOTION, VISUAL EFFECTS AND USE OF SECONDARY MOTION SIMULATION / SOLUTIONS.
A DETAILED BREAKDOWN OF YOUR WORK IN EACH SECTION OF THE REEL IS REQUIRED
#J-18808-Ljbffr