Logo
job logo

That’s No Moon Entertainment is hiring: Senior Technical Animation Designer in L

That’s No Moon Entertainment, Los Angeles, CA, US, 90079

Save Job

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future. We are looking for a Senior Technical Animation Designer with a passion for creating and maintaining the animation systems, workflow and integration solutions for a AAA title. The Technical Animation Designer will be a member of the Animation Engineering Team and collaborate with other departments such as Animation, Design, Motion Edit, and Tech Art. This role will support gameplay systems, mechanics and contribute to the unified goal of crafting animations that are functional, responsive, fluid and will tie into cinematics and story. Responsibilities: Support the creation and integration of AAA quality gameplay animations that reflect the game design goals and mechanics using Unreal Engine 5 Create and maintain Unreal Engine Blueprints for animation systems and state machines Work closely with animators, engineering and design teams to support innovative animation systems such as motion matching Collaborate with the animation team to ensure cinematics and gameplay are a seamless holistic experience Use and design debug tools to solve animation issues Be proactive, assisting with troubleshooting workflows, rigging and pipeline issues Effectively connect with animators, engineers, and design, to give and accept feedback Support animation tool and workflow development with documentation Requirements & Skills: Comprehensive understanding of Unreal Engine Blueprints, state machines, blend spaces, Montages, Anim Graphs, and Event Graphs Strong understanding of 3Cs to expertly craft systems that attain the design goals of the game Experience working with motion capture data in the game industry with an emphasis on technical knowledge of integration practices Working knowledge of scripting or C++ a bonus Technical working knowledge of Maya A passion for making games and the enthusiasm to polish Strong technical problem-solving and interpersonal skills Qualities: Flexibility in switching tasks to accommodate production priorities Ability to appreciate other departments’ perspectives Maintains integrity and confidence while working in a fast-paced environment Approachable and respected member of the team Team oriented with a desire to assist other animators, engineers, and designers Promotes inclusivity, diversity and fairness Practices patience and is open to giving and receiving feedback Leads by example, collaboration, and mentorship Works at the highest level, technically and aesthetically TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. The estimated base pay range for this role is: $134k-$157k TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status. That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process. 1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either. 2. We do not conduct interviews via Discord or WhatsApp. 3. We will not ask you to provide sensitive personal information. 4. We will never request that you buy equipment specifically for your interview/test. We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly. #LI-remote #J-18808-Ljbffr In Summary: The Technical Animation Designer will be a member of the Animation Engineering Team and collaborate with other departments such as Animation, Design, Motion Edit, and Tech Art . This role will support gameplay systems, mechanics and contribute to the unified goal of crafting animations that are functional, responsive, fluid and will tie into cinematics and story . The estimated base pay range for this role is $134k-$157k . En Español: That's No Moon es un estudio independiente de narradores y creadores de juegos que creen en el poder de las experiencias basadas en la narrativa. Con un equipo diverso de desarrolladores talentosos, nuestra visión compartida es crear el futuro de experiencias AAA con una cultura de creatividad, colaboración y prácticas de producción responsables. Este papel apoyará sistemas de juego, mecánica y contribuirá al objetivo unificado de crear animaciones que sean funcionales, receptivas, fluidas y se vinculen con la cinematografía y la historia. Responsabilidades: Apoyar la creación e integración de animaciones de juegos de calidad AAA que reflejen los objetivos y la mecánica del diseño del juego utilizando el Unreal Engine 5 Crear y mantener Planes para sistemas de animación y máquinas estatales Trabajar en estrecha colaboración con animadores, equipos de ingeniería y diseño para apoyar sistemas innovadores como la combinación de movimiento Colaborar con el equipo deanimación para garantizar que las películas y la jugabilidad son una experiencia perfecta y herramientas de defecto sin diseño Para resolver problemas proactivos en la animación, capturando errores de trabajo, rigiendo marcas y bases de conocimientos a través de un sistema operativo abierto Los miembros del Equipo Técnicos trabajan y otros servicios profesionales ofrecen habilidades técnicas de desarrollo y entrenamiento Aceptan sus competencias y otras tareas, así como mejorar su capacidad de manejo y comprensión de los niveles más altos de conocimiento y eficacia Al mismo tiempo que desarrollan un conjunto de experiencias y capacidades de trabajo Con una amplia gama de aprendizaje sobre los aspectos técnicos de la industria de los Juegos de Diseño y Desarrollo y Servicios Métricos. Además del salario básico, este papel puede ser elegible para otras compensaciones de incentivo incluyendo equidad y participación en la ganancia. El rango estimado de remuneración base para este rol es solo estadounidense y no aplicable a lugares fuera de los EE.UU. el rango calculado de pago base para esta función es: $134k-$157k TNM ofrece beneficios competitivos e integrales que incluyen tratamiento médico, odontológico, visión 401 (k), PTO flexible, vida suplementaria y discapacidad, etc. La elegibilidad para participar en estos beneficios puede variar según el país de residencia y / o estatus laboral parcial o temporal. Ese No Moon es un empleador de igualdad de oportunidades y todos los solicitantes calificados recibirán una autorización de empleo sin tener en cuenta su ascendencia, color, ciudadanía, religión, orientación sexual, sexo personal, legítima expresión racial, identidad genética, edad de embarazo, 3. Nunca le pediremos que compre equipo específicamente para su entrevista / prueba. Nos entristece que la gente se esté aprovechando y pedimos que, si alguna vez tiene dudas sobre si está hablando con un miembro oficial del equipo de That's No Moon, contacte directamente a nuestros contactos sociales oficiales. #LI-remote #J-18808-Ljbffr