
The Walt Disney Company (Germany) GmbH is hiring: Creature Technical Director -
The Walt Disney Company (Germany) GmbH, San Francisco, CA, United States
Creature Technical Director - Expression of Interest
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
The Creature Technical Director rigs and envelops characters from heroes to background creatures, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors; and has the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.
What You’ll Do
Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
Run cloth, hair, rigid body, crowd, or muscle simulations
Troubleshoot creature pipeline issues for artists in other disciplines
Script utilities/tools/plug-ins in Maya
Participate in reviews, dailies, and department meetings as required
Mentor entry level artists
Special projects as necessary
What We’re Looking For
3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education
Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
Experience running simulation shotwork
Experience in corrective sculpting
Knowledge of anatomy and enveloping
Positive attitude and team player
Good communication skills
Nice to have:
Experience with Massive or Houdini crowd software
C++
Basic proficiency in another discipline - modeling, texture, TD, animation
Proficiency with Linux
Expertise with Maya
Experience with python scripting
The hiring range for this position in San Francisco, CA is $90,400 to $118,700 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Disability Accommodation for Employment Applications
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs . We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
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In Summary: The Creature Technical Director rigs and envelops characters from heroes to background creatures, vehicles and props in Maya . We anticipate this role may be open in the future, but we are not actively hiring for the position . The hiring range for this position in San Francisco, CA is $90,400 to $118,700 per year .
En Español: Creature Technical Director - Expresión de interés Esta publicación es una oportunidad para enviar su currículum para la consideración futura; este no es un papel que está abierto en este momento. Anticipamos que este rol puede estar abierto a futuro, pero no estamos contratando activamente para el puesto. Si desea ser considerado para este potencial papel, por favor envíe su currículo. El Director Técnico de Criaturas es capaz de resolver problemas de manipulación y pipeline de criaturas hábilmente bajo la dirección y guía de sus supervisores; y tiene la capacidad de ejecutar simulaciones de carne, cabello, sim rígido, multitud y/o tela. Lo que harás Proporcionar rigging y envoltura en Maya para varios vehículos, personajes y criaturas Run cloth, hair, rigid body, crowd or muscle simulations Troubleshoot creature pipeline issues for artists in other disciplines utilities/tools/plug-ins in Maya Participar en revisiones, diarios y reuniones departamentales según sea necesario Artistas a nivel de mentor Qué estamos buscando Proyectos especiales como necesarios Para 3 años de experiencia profesional relevante y un diploma en gráficos informáticos, arte maya, diseño o fotografía, o una amplia gama de conocimientos básicos O 5 años de experiencias profesionales en lugar de educación básica Experiencia en el campo de los juegos basados en las escrituras Las habilidades básicas para desarrollar piezas de texto con alta calidad de juego de trabajo, aprendizaje del equipo de trabajo en línea, Capacitadura, experiencia avanzada en funcionamiento de computadora, etc. El salario base realmente ofrecido tendrá en cuenta la equidad interna y también puede variar dependiendo de la región geográfica del candidato, los conocimientos relacionados con el empleo, las habilidades y la experiencia entre otros factores. Se pueden proporcionar una bonificación y/o unidades de incentivo a largo plazo como parte del paquete de compensación, además de la gama completa de beneficios médicos, financieros y / u otros, según el nivel y posición que se ofrezcan. Alojamiento por discapacidad para solicitudes de empleo La compañía Walt Disney y sus compañías afiliadas son solicitantes de igualdad de oportunidades de empleo y dan la bienvenida a todos los buscadores de trabajo, incluidos individuos discapacitados y veteranos con discapacidades.