That's No Moon
That's No Moon is hiring: Senior Technical Animation Designer in Los Angeles
That's No Moon, Los Angeles, CA, US, 90079
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Company
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
Position
We are looking for a Senior Technical Animation Designer with a passion for creating and maintaining the animation systems, workflow and integration solutions for a AAA title. The Technical Animation Designer will be a member of the Animation Engineering Team and collaborate with other departments such as Animation, Design, Motion Edit, and Tech Art. This role will support gameplay systems, mechanics and contribute to the unified goal of crafting animations that are functional, responsive, fluid and will tie into cinematics and story.
Responsibilities
Support the creation and integration of AAA quality gameplay animations that reflect the game design goals and mechanics using Unreal Engine 5
Create and maintain Unreal Engine Blueprints for animation systems and state machines
Work closely with animators, engineering and design teams to support innovative animation systems such as motion matching
Collaborate with the animation team to ensure cinematics and gameplay are a seamless holistic experience
Use and design debug tools to solve animation issues
Be proactive, assisting with troubleshooting workflows, rigging and pipeline issues
Effectively connect with animators, engineers, and design, to give and accept feedback
Support animation tool and workflow development with documentation
Requirements & Skills
Comprehensive understanding of Unreal Engine Blueprints, state machines, blend spaces, Montages, Anim Graphs, and Event Graphs
Strong understanding of 3Cs to expertly craft systems that attain the design goals of the game
Experience working with motion capture data in the game industry with an emphasis on technical knowledge of integration practices
Working knowledge of scripting or C++ a bonus
Technical working knowledge of Maya
A passion for making games and the enthusiasm to polish
Strong technical problem-solving and interpersonal skills
Qualities
Flexibility in switching tasks to accommodate production priorities
Ability to appreciate other departments’ perspectives
Maintains integrity and confidence while working in a fast-paced environment
Approachable and respected member of the team
Team oriented with a desire to assist other animators, engineers, and designers
Promotes inclusivity, diversity and fairness
Practices patience and is open to giving and receiving feedbackLeads by example, collaboration, and mentorship
Works at the highest level, technically and aesthetically
Compensation
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
The estimated base pay range for this role is: $134k-$157k
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
Equal Opportunity
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
Application Process
To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.
If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
We do not conduct interviews via Discord or WhatsApp.
We will not ask you to provide sensitive personal information.
We will never request that you buy equipment specifically for your interview/test.
We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.
Seniority level
Mid-Senior level
Employment type
Full-time
Job function
Design, Art/Creative, and Information Technology
Industries
Computer Games
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In Summary: The Technical Animation Designer will be a member of the Animation Engineering Team and collaborate with other departments such as Animation, Design, Motion Edit, and Tech Art . This role will support gameplay systems, mechanics and contribute to the unified goal of crafting animations that are functional, responsive, fluid and tie into cinematics and story .
En Español: Con un equipo diverso de desarrolladores talentosos, nuestra visión compartida es crear el futuro de las experiencias AAA con una cultura de creatividad, colaboración y prácticas de producción responsables. Nuestro apasionado equipo de diseñadores ayuda a dar forma a nuestro estudio, nuestros proyectos y nuestro futuro. Estamos buscando un Diseñador Técnico Superior de Animación con pasión por la creación y mantenimiento de los sistemas de animación, flujo de trabajo e soluciones de integración para un título AAA. Responsabilidades Apoyar la creación e integración de animaciones de juego de calidad AAA que reflejen los objetivos y mecánicas del diseño de juegos utilizando Unreal Engine 5 Crear y mantener Blueprints para sistemas de animación y máquinas de estado Trabajar en estrecha colaboración con animadores, equipos de ingeniería y diseño para apoyar sistemas innovadores como el acoplamiento de movimientos Colaborar con el equipo deanimación para garantizar una experiencia holística sin interrupciones El uso y el diseño Debug herramientas para resolver problemas de la animación Sea proactivo, ayudando a solucionar flujos de trabajo difíciles, trucos y problemas de referencia Conectarse eficazmente con los animadores , ingenieros y diseñadores, para dar y aceptar retroalimentación Soporte al desarrollo de herramienta de animacion y flujo de trabajo con documentación Requisitos & Habilidades Comprensivos generales de las habilidades de un equipo de producción de imágenes inéditas, maquinaria de estado, espacios rápidos, Montería de eventos, cambios de datos, ingenieros gráficos Equipes de diseño Técnicos Aprovechar sus conocimientos y otros aspectos técnicos. Además del salario base, este papel puede ser elegible para otras compensaciones de incentivo incluyendo capital y participación en ganancias. El rango estimado de remuneración básica para este rol es solo estadounidense y no aplicable a ubicaciones fuera de los EE.UU. el rango de pago básico estimado para esta función es: $134k-$157k TNM ofrece beneficios competitivos e integrales que incluyen médicos, odontológicos, visión 401 (k), juego flexible PTO, vida suplementaria y discapacidad, etc. La elegibilidad para participar en estos beneficios puede variar según el país de residencia y / o tiempo parcial o estatus laboral temporal. Equal Opportunity That's No Moon es un empleador de igualdad de oportunidades y todos los solicitantes calificados recibirán una solicitud de empleo sin tener en cuenta la raza, color, orientación sexual, religión, legalidad, proceso de expresión personal, identidad genética, edad de nacimiento, discapacidad física u otro tipo de personalidades. Nunca le pediremos que compre equipos específicamente para su entrevista / prueba. Nos entristece que se aproveche de la gente y nos pide que, si alguna vez tiene dudas sobre si está hablando con un miembro oficial del equipo That's No Moon, llegue directamente a nuestros contactos sociales oficiales.