A5 Labs
Senior Motion Designer - Bilingual (Remote) Job at A5 Labs in San Jose
A5 Labs, San Jose, California, United States
Motion Designer (Unity3D) – A5 Labs
Department: Design / Art
Reports to: Design Manager / Art Lead
Location: Remote / Relocate to Japan
Languages: English (nice to have: Mandarin/Ukrainian/Russian)
Position Summary
We’re looking for a Motion Designer with Unity 3D experience to create dynamic, emotionally engaging animations and visual effects across our portfolio of gambling and casual games. This role focuses on in‑engine animation—bringing characters, UI, VFX, and gameplay moments to life using Unity’s animation tools. The ideal candidate has a strong sense of timing, understands game design principles, and can seamlessly integrate animation into real‑time environments.
Key Responsibilities
- In-Engine Animation & Motion Design
- Animate UI transitions, feedback states, and in‑game effects (e.g., win sequences, bonuses, reveals)
- Create motion graphics and scene‑based animations using Unity’s Timeline, Animator, and VFX Graph
- Design and implement real‑time animations for characters, objects, and game events
- Bring visual life to static assets by combining motion, particles, and audio triggers
- Work with shader‑based animations or Sprite animations when appropriate
- Technical Integration
- Assemble and test motion assets in Unity, ensuring correct timing, responsiveness, and performance
- Optimize animations and effects for mobile and desktop platforms
- Collaboration & Feedback
- Work closely with UI/UX, 2D/3D artists, and game designers to align motion with gameplay and aesthetic goals
- Iterate based on playtest feedback, developer constraints, and product performance
- Present animation concepts through quick prototypes or visual storyboards
Qualifications and Skills
- Required:
- 3+ years of experience in motion design or animation, with at least 1 year focused on Unity 3D
- Strong proficiency with Unity’s Timeline, Animator Controller, and Particle/VFX tools
- Solid understanding of animation principles, timing, easing, and transitions
- Experience with animated UI, game effects, and cinematic or event‑driven animations
- Portfolio or showreel demonstrating Unity‑based animations and interactive motion work
- Preferred:
- Experience in mobile or iGaming animation (slots, cards, fantasy games)
- Familiarity with Spine, After Effects, or Adobe Animate for asset prep or concept work
- Basic understanding of shader animation and Unity’s URP/HDRP pipelines
- Knowledge of performance optimization for 2D/3D animation in real‑time environments