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Refactor Games

Senior Environment Artist UE5 (Sports / Action / Simulation Games) (Beverly Hill

Refactor Games, Beverly Hills, CA, US

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Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.

About the Job:

Were looking for a Senior Environment Artist to create high-quality, realistic environments for a large-scale AAA game in Unreal Engine 5. The focus is on sports, action, and simulation worlds stadiums, arenas, training facilities, crowds, and broadcast-inspired presentation layersdelivered with a balance of realism and readability .

Youll be responsible for owning environment assets from blockout through polish, guiding junior artists, and ensuring technical performance without sacrificing visual fidelity.

Youll Work On:

  • Building realistic 3D environments including stadiums, arenas, fields, tunnels, locker rooms, and surrounding spaces
  • Designing props, crowd assets, and environmental storytelling details that enhance authenticity
  • Creating modular environment kits that scale across multiple locations and levels
  • Working with art direction to define visual style and mood for sports and simulation settings
  • Collaborating with level designers to align gameplay readability with environmental fidelity
  • Optimizing assets for performance and streaming in Unreal Engine 5 (Nanite, Lumen, LODs)
  • Reviewing and mentoring junior environment artists, setting quality standards
  • Integrating materials, lighting, and VFX to ensure cohesive presentation

Requirements:

  • 5+ years of environment art experience in 3D games
  • At least 1 shipped 3D game (sports, action, or simulation strongly preferred)
  • Proficiency with Unreal Engine 5 , including Nanite workflows, lighting, and optimization
  • Expertise in Maya, Blender, 3ds Max, or equivalent for modeling and UV work
  • Strong texturing skills in Substance Painter/Designer, Photoshop, or similar tools
  • Solid understanding of PBR materials, lighting, and environment composition
  • Ability to balance real-world accuracy with gameplay readability

Bonus Points:

  • Experience building stadiums, sports arenas, or large-scale crowds
  • Knowledge of real-time broadcast presentation aesthetics (camera angles, signage, lighting)
  • Familiarity with Houdini for procedural workflows or crowd generation
  • Passion for soccer or sports culture

This is a senior, hands-on art role : youll own major parts of the environment pipeline, set quality benchmarks, and ensure players feel immersed in authentic, high-energy sports worlds.