Sony Interactive Entertainment
Sr Destruction and Simulation Animator, Breakables (Contract) Job at Sony Intera
Sony Interactive Entertainment, Los Angeles, CA, US, 90079
Overview
Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing the PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Responsibilities
Create sophisticated destruction simulations and breakable assets for in-game use, spanning from small-scale environmental destruction to large-scale cinematic set pieces, maintaining artistic direction and vision through all phases of development
Develop and execute procedural destruction workflows using Houdini, creating reusable HDAs (Houdini Digital Assets) and simulation setups that can be efficiently integrated into the game engine and used across multiple projects
Model, texture, and animate destruction elements using Maya and Houdini, ensuring seamless integration with existing art pipelines and maintaining consistency with the overall visual style and quality standards
Support asset integration, optimization, LODs, and collision for level design
Collaborate closely with the Tech Art team to optimize destruction simulations for real-time performance, balancing visual fidelity with technical constraints and frame-rate requirements
Partner with Design and Narrative teams to ensure destruction elements serve both narrative and mechanical purposes, creating compelling visual storytelling moments while supporting gameplay objectives
Serve as a contributor to the development of artistic techniques and processes utilized to create destruction and simulation assets within the studio, drawing from comprehensive knowledge of physics simulation pipelines and all engine tools and systems
Possess strong time management and prioritization skills, collaborating with the Production group to develop task lists, ensuring destruction asset assignments progress in alignment with schedules, milestones, and overall project goals
Clearly communicate updates and escalate technical or artistic concerns to appropriate team members and managers while representing the studio professionally in all communications
Take ownership of specific destruction categories or simulation types and facilitate requests or information needs regarding any aspect of the destruction creation process
Requirements
5+ years of professional experience in destruction simulation, VFX, or technical animation with demonstrated expertise in creating breakable assets for interactive media
Expert proficiency in Houdini for simulation work, including rigid body dynamics, fluid simulations, particle systems, and HDA creation
Proficient in Maya for basic modeling, animation, and asset pipeline integration
Strong understanding of game engine integration and real-time performance optimization constraints
Excellent aesthetic sense with the ability to create physical dynamics, natural phenomena, and impactful destruction sequences
Strong communication and organizational skills with the ability to work independently under minimal direction
Self-motivated with the ability to adapt to various destruction types and collaborate effectively across multiple departments
Preferred Experience
Shipped AAA game(s) or games with high-quality destruction and VFX standards, with demonstrable contribution to destruction systems or breakable content
Experience with additional simulation software like Blender, Pull Down It (PDI)
Knowledge of scripting languages (Python, MEL, VEX) for pipeline automation and tool creation
Understanding of material systems and shader creation for destruction elements, including damage states, debris, and particle effects
Experience with motion capture cleanup, rigging, and/or keyframe animation for enhanced destruction storytelling
Background in traditional VFX or film industry with transferable skills in large-scale destruction simulation
Understanding of physics principles and real-world destruction behavior to inform artistic choices and improve simulation authenticity
Equal Opportunity Statement
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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Salary and Benefits
Base pay range: $57.98 – $86.92 USD per hour. Benefits include medical, dental, and vision coverage.
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