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Santa Monica Studio

Santa Monica Studio is hiring: Sr Destruction and Simulation Animator, Breakable

Santa Monica Studio, California, MO, United States, 65018

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Sr Destruction and Simulation Animator, Breakables (Contract)

Apply for the Sr Destruction and Simulation Animator, Breakables (Contract) role at Santa Monica Studio.

Santa Monica Studio is seeking an experienced breakables animator for the development of a new unannounced title. This role focuses on creating high‑quality destruction simulations and breakable assets for both cinematics and gameplay.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

Responsibilities

  • Create sophisticated destruction simulations and breakable assets for in‑game use, spanning from small‑scale environmental destruction to large‑scale cinematic set pieces, maintaining artistic direction and vision through all phases of development.
  • Develop and execute procedural destruction workflows using Houdini, creating reusable HDAs (Houdini Digital Assets) and simulation setups that can be efficiently integrated into the game engine and used across multiple projects.
  • Model, texture, and animate destruction elements using Maya and Houdini, ensuring seamless integration with existing art pipelines and maintaining consistency with the overall visual style and quality standards.
  • Support asset integration, optimization, LODs, and collision for level design.
  • Collaborate closely with the Tech Art team to optimize destruction simulations for real‑time performance, balancing visual fidelity with technical constraints and frame‑rate requirements.
  • Partner with Design and Narrative teams to ensure destruction elements serve both narrative and mechanical purposes, creating compelling visual storytelling moments while supporting gameplay objectives.
  • Serve as a contributor to the development of artistic techniques and processes utilized to create destruction and simulation assets within the studio, drawing from comprehensive knowledge of physics simulation pipelines and all engine tools and systems.
  • Possess strong time‑management and prioritization skills, collaborating with the Production group to develop task lists and ensuring destruction asset assignments progress in alignment with schedules, milestones, and overall project goals.
  • Clearly communicate updates and elevate technical or artistic concerns to appropriate team members and managers while representing the studio professionally in all communications.
  • Take ownership of specific destruction categories or simulation types and facilitate requests or information needs regarding any aspect of the destruction creation process.

Requirements

  • 5+ years of professional experience in destruction simulation, VFX, or technical animation with demonstrated expertise in creating breakable assets for interactive media.
  • Expert proficiency in Houdini for simulation work, including rigid body dynamics, fluid simulations, particle systems, and HDA creation.
  • Proficient in Maya for basic modeling, animation, and asset pipeline integration.
  • Strong understanding of game engine integration and real‑time performance optimization constraints.
  • Excellent aesthetic sense with the ability to create physical dynamics, natural phenomena, and impactful destruction sequences.
  • Strong communication and organizational skills with the ability to work independently under minimal direction.
  • Self‑motivated with the ability to adapt to various destruction types and collaborate effectively across multiple departments.

Preferred Experience

  • Shipped AAA game(s) or games with high‑quality destruction and VFX standards, with demonstrable contribution to destruction systems or breakable content.
  • Experience with additional simulation software such as Blender or PDI.
  • Knowledge of scripting languages (Python, MEL, VEX) for pipeline automation and tool creation.
  • Understanding of material systems and shader creation for destruction elements, including damage states, debris, and particle effects.
  • Experience with motion capture cleanup, rigging, and/or keyframe animation for enhanced destruction storytelling.
  • Background in traditional VFX or film industry with transferable skills in large‑scale destruction simulation.
  • Understanding of physics principles and real‑world destruction behavior to inform artistic choices and improve simulation authenticity.

Avoid Recruitment Scams/Phishing Attempts

Please be aware that any official outreach in response to your application will always be done from a @sony.com email address. Always double check the spelling on Sony is correct and the characters have not been replaced with any numbers or symbols before replying.

Anyone using an email that is not @sony.com is not affiliated with us and should be reported via the platform they are contacting you on or directly to your email service as a phishing attempt or scam.

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate: $57.98—$86.92 USD.

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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