
Senior Motion Designer - Bilingual (Remote) Job at A5 Labs in San Jose
A5 Labs, San Jose, CA, US, 95199
Motion Designer (Unity3D) – A5 Labs
Department: Design / Art
Reports to: Design Manager / Art Lead
Location: Remote / Relocate to Japan
Languages: English (nice to have: Mandarin/Ukrainian/Russian)
Position Summary
We’re looking for a Motion Designer with Unity 3D experience to create dynamic, emotionally engaging animations and visual effects across our portfolio of gambling and casual games. This role focuses on in‑engine animation—bringing characters, UI, VFX, and gameplay moments to life using Unity’s animation tools. The ideal candidate has a strong sense of timing, understands game design principles, and can seamlessly integrate animation into real‑time environments.
Key Responsibilities
In-Engine Animation & Motion Design
Animate UI transitions, feedback states, and in‑game effects (e.g., win sequences, bonuses, reveals)
Create motion graphics and scene‑based animations using Unity’s Timeline, Animator, and VFX Graph
Design and implement real‑time animations for characters, objects, and game events
Bring visual life to static assets by combining motion, particles, and audio triggers
Work with shader‑based animations or Sprite animations when appropriate
Technical Integration
Assemble and test motion assets in Unity, ensuring correct timing, responsiveness, and performance
Optimize animations and effects for mobile and desktop platforms
Collaboration & Feedback
Work closely with UI/UX, 2D/3D artists, and game designers to align motion with gameplay and aesthetic goals
Iterate based on playtest feedback, developer constraints, and product performance
Present animation concepts through quick prototypes or visual storyboards
Qualifications and Skills
Required:
3+ years of experience in motion design or animation, with at least 1 year focused on Unity 3D
Strong proficiency with Unity’s Timeline, Animator Controller, and Particle/VFX tools
Solid understanding of animation principles, timing, easing, and transitions
Experience with animated UI, game effects, and cinematic or event‑driven animations
Portfolio or showreel demonstrating Unity‑based animations and interactive motion work
Preferred:
Experience in mobile or iGaming animation (slots, cards, fantasy games)
Familiarity with Spine, After Effects, or Adobe Animate for asset prep or concept work
Basic understanding of shader animation and Unity’s URP/HDRP pipelines
Knowledge of performance optimization for 2D/3D animation in real‑time environments
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In Summary: Motion Designer (Unity3D) – A5 Labs is looking for a Motion Designer with Unity 3D experience . The ideal candidate has a strong sense of timing, understands game design principles, and can seamlessly integrate animation into real‑time environments .
En Español: Motion Designer (Unity3D) A5 Labs Departamento: Diseño / Art Reports to: Design Manager/Art Lead Location: Remote / Relocate to Japan Idiomas: Inglés (nice to have: Mandarin/Ukrainian/Russian) Posición Resumen Buscamos un diseñador de movimientos con experiencia en Unity 3D para crear animaciones dinámicas, emotivamente atractivas y efectos visuales a través de nuestra cartera de juegos de azar. Este papel se centra en la animación dentro del motor que trae personajes, interfaz de usuario, VFX y momentos de juego a la vida utilizando las herramientas de animación de Unity. Responsabilidades clave En-Engine Animation & Motion Design Animate UI transiciones, estados de retroalimentación y efectos en el juego (por ejemplo, secuencias ganadoras, bonos, revelaciones) Crear gráficos de movimiento y animaciones basadas en escenas utilizando Unitys Timeline, animator y VFX Graph Design e implementar animaciones en tiempo real para personajes, objetos y eventos del juego Traer vida visual a activos estáticos mediante la combinación de movimientos, partículas y desencadenantes de audio Trabajar con animaciones basada en shader o animaciones de Sprite cuando sea apropiado Integración técnica del movimiento Ensamblar y probar los activos de unidad, asegurando el momento correcto, capacidad de respuesta y rendimiento Optimizar las animaciones y efectos para plataformas móviles y escritorios Colaboración y retroacción de trabajo estrechamente con principios de UX / 2D/3G Proyectos de juego Los artistas y desarrolladores de videojuegos que se centran en una serie de objetivos básicos: Desarrollo de imágenes y diseños en vivo Conceptos de simulación y desarrollo de vídeo/animación por medio de juego, comprendiendo los conceptos de animación, dibujos animados u otros juegos y programas de acción, así como sus características.