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Refactor Games

Senior Technical Game Designer – UE5 (Sports / Action / Simulation Games)

Refactor Games, Beverly Hills, California, United States, 90211

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Senior Technical Game Designer – UE5 (Sports / Action / Simulation Games) Refactor Games is a AAA sports video game studio developing the next generation of professional football (soccer) games using Unreal Engine 5. We are seeking an experienced Senior Technical Game Designer to drive core gameplay systems and tools for our upcoming European football title.

About the Role: You will act as a key bridge between design and engineering, owning technical design implementation in Unreal Engine, developing gameplay features, building design tools, ensuring systems are robust, scalable, and high‑quality. You’ll collaborate with gameplay programmers, animation teams, AI designers, and content creators to deliver world‑class football experiences.

You'll Work On:

Own the technical design and implementation of

game features

Use

Unreal Engine Blueprint and/or C++

to prototype, iterate, and ship high‑quality gameplay features

Develop, maintain, and improve

design tools , workflows, and pipelines for designers, animators, and live content teams

Collaborate closely with gameplay engineering to define architecture, feature requirements, and long‑term scalability

Integrate and tune animation systems such as

state machines, blendspaces, motion matching , and procedural animation for player behaviors

Work with AI designers to improve AI decision‑making, player tactics, team shape, and football intelligence

Profile, debug, and optimize gameplay systems to maintain performance on all target platforms

Provide mentorship and technical guidance to designers, helping them use UE tools effectively and safely

Write clear documentation on tools, systems, best practices, and technical constraints

Partner with production and cross‑discipline leads to scope features, plan roadmaps, and ensure delivery quality

Requirements:

5+ years experience as a

Technical Designer ,

Gameplay Designer , or

Systems Designer

on a shipped AAA or high‑quality game

Advanced proficiency with

Unreal Engine

(Blueprints required; C++ a strong plus)

Strong understanding of

gameplay systems , player mechanics, and animation‑driven character behaviors

Proven ability to build prototypes that clearly communicate design intent

Experience working with

animation graphs , blend trees, state machines, motion matching, or similar systems

Ability to debug complex gameplay issues and optimize design implementations

Excellent communication skills and ability to collaborate across engineering, animation, and design teams

Strong passion for European football and understanding of core systems (movement, ball control, tactics, player roles)

Bonus Points:

Experience on a sports title, especially European football (soccer)

Comfort working directly in C++ within Unreal Engine

Experience developing

designer‑friendly tools

and pipelines

Knowledge of football analytics and gameplay modeling (xG models, intensity metrics, stamina/fatigue models, etc.)

Understanding of networked gameplay and replication considerations

Mentorship experience or leadership of small feature teams

What We Offer:

Opportunity to work on a next‑generation European football franchise

Senior‑level ownership of cross‑discipline features and systems

Highly collaborative team with strong engineering and animation partners

Competitive compensation, benefits, and relocation support as needed

Seniority level Mid‑Senior level

Employment type Full‑time

Job function Design, Art/Creative, and Information Technology

Industries Computer Games

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