Legion
Viewport Gameplay Animator (Contract/Full-Time)
To make games which leave an enduring impact on the lives of those who play them - and by extension have a lasting effect on the entire industry.
Now making games is quite an endeavor! Surely, game development is by no means a practice to be taken lightly!
We hope you consider joining us as we embark on steering the future of the industry through our games- games made of great collaboration, and are of even greater worth.
We are in search of talented and passionate developers driven by an unwavering commitment to unveil the next gaming pillar. Joining our team will allow you to have a significant impact on the projects we work on, and we are looking for self-motivated team members with a strong work ethic.
Collaborate with other disciplines like Design, Art, and Engineering to produce a cohesive game experience
Take Animation from initial concept through implementation in Unreal Engine 5.
Build high-quality game animations using Maya
Create first-person animations for Gameplay Characters.
Think creatively to find systemic solutions that push animation fidelity and/or increase efficiency.
Help implement, maintain, and debug animation systems and iteratively improve animation pipelines and tools.
A great understanding is needed of the fundamentals of animation, how they relate to gameplay animation, and the ability to implement animations in Unreal Engine.
Experience with Unreal Engine art pipeline and the related animation workflow (eg. A strong sense of gameplay feel and timings in relation to game design principles.
A strong animation reel showing expertise in Key-framed character and creature animations. Bonus points for understanding Mo-Cap and/or Procedural Animation.
Good general knowledge of how games work.
Bonus experience
Released game projects either on PC and/or Console.
Basic Rigging and Skinning Knowledge.