The Donovan's Venom 501c3
Game Programmer (UI/Systems)
The Donovan's Venom 501c3, Lilburn, Georgia, United States, 30247
About Us
The Donovan’s Venom is a 501(c)(3) nonprofit organization focused on curating universal accessibility to fine arts and music education for all. We are passionately dedicated to ensuring that everyone, regardless of financial circumstances, has access to high-quality music education, performance opportunities, and fine art. We aim to inspire, empower, and uplift communities by fostering a love for music and the arts through our commitment to education, inclusivity, diversity, and social impact.
Role Overview We are seeking a
Game Programmer (UI/Systems)
with strong Unity and C# skills to develop essential game systems, interfaces, and player-facing features. This volunteer will work closely with designers, developers, and artists to ensure that core systems—from menus to input handling to data management—are functional, intuitive, and supportive of the overall player experience.
Key Responsibilities
Develop and maintain user interfaces, menus, HUD elements, and interactive UI components using Unity UI tools.
Build and maintain core game systems such as settings, input handling, accessibility features, and UI‑driven interactions.
Implement data persistence systems, including save/load logic, checkpoints, and management of player data.
Collaborate with designers to ensure UI and systems support gameplay needs, accessibility goals, and player expectations.
Optimize systems for usability, clarity, performance, and reliability.
Troubleshoot, debug, and iterate on UI and system features throughout development.
Document systems, workflows, and interface logic for team reference and implementation.
Requires 15‑20 hours/week.
Qualifications
Demonstrated experience with Unity and C# (professional, academic, or hobbyist).
Understanding of UI design principles, system architecture, and best practices for usability and accessibility.
Experience or interest in data persistence, input handling, or foundational game systems.
Strong problem‑solving abilities and attention to detail.
Ability to collaborate effectively with a remote, volunteer‑based team.
Passion for mission‑driven or educational game development is a plus.
What You’ll Gain
Hands‑on experience developing UI and system‑level features for a purpose‑driven game project.
Opportunities to strengthen your engineering portfolio with UI systems, core mechanics, and data workflows.
Collaboration with a creative interdisciplinary team of volunteers.
Growth in Unity development, optimization, accessibility features, and systems design.
A chance to contribute to a project that positively impacts players and communities.
Watch our video to learn more: The Donovans Piano Room
#J-18808-Ljbffr
Role Overview We are seeking a
Game Programmer (UI/Systems)
with strong Unity and C# skills to develop essential game systems, interfaces, and player-facing features. This volunteer will work closely with designers, developers, and artists to ensure that core systems—from menus to input handling to data management—are functional, intuitive, and supportive of the overall player experience.
Key Responsibilities
Develop and maintain user interfaces, menus, HUD elements, and interactive UI components using Unity UI tools.
Build and maintain core game systems such as settings, input handling, accessibility features, and UI‑driven interactions.
Implement data persistence systems, including save/load logic, checkpoints, and management of player data.
Collaborate with designers to ensure UI and systems support gameplay needs, accessibility goals, and player expectations.
Optimize systems for usability, clarity, performance, and reliability.
Troubleshoot, debug, and iterate on UI and system features throughout development.
Document systems, workflows, and interface logic for team reference and implementation.
Requires 15‑20 hours/week.
Qualifications
Demonstrated experience with Unity and C# (professional, academic, or hobbyist).
Understanding of UI design principles, system architecture, and best practices for usability and accessibility.
Experience or interest in data persistence, input handling, or foundational game systems.
Strong problem‑solving abilities and attention to detail.
Ability to collaborate effectively with a remote, volunteer‑based team.
Passion for mission‑driven or educational game development is a plus.
What You’ll Gain
Hands‑on experience developing UI and system‑level features for a purpose‑driven game project.
Opportunities to strengthen your engineering portfolio with UI systems, core mechanics, and data workflows.
Collaboration with a creative interdisciplinary team of volunteers.
Growth in Unity development, optimization, accessibility features, and systems design.
A chance to contribute to a project that positively impacts players and communities.
Watch our video to learn more: The Donovans Piano Room
#J-18808-Ljbffr