Meta
Los Angeles, CA • Seattle, WA • Burlingame, CA • Fremont, CA • Full Time
Creative Audio – Creative Coder Responsibilities
Collaborate with design and engineering teams to deliver cutting‑edge audio functionality, tooling, and pipeline solutions.
Provide technical audio leadership, empowering sound designers, composers, and creators, while elevating audio quality across all Meta products and platforms.
Apply creativity and product thinking to develop innovative, audio‑focused prototypes and experiences that enhance user experience and drive team and company success.
Build functional prototypes from early concepts at various levels of fidelity, utilizing a range of design tools and programming languages, and implement them across multiple platforms.
Translate emerging technical domains and knowledge into actionable ideas and explorations.
Clearly articulate prototype design decisions to internal stakeholders and offer constructive feedback to partners.
Collaborate closely with a global team to create unique sonic experiences and drive projects to completion.
Prepare and test for implementation accuracy, working with internal and external teams to resolve bugs and optimize audio within products.
Leverage code as a design medium to bridge the gap between product goals and engineering implementation, as well as unlock features for external developers.
Establish pipelines & best practices for leveraging ML / AI models in prototypes.
Work closely with PMs, engineers, researchers, and sound designers to lead the creation and execution of engaging audio‑driven user experiences.
Minimum Qualifications
6 years implementing and coding sonic experiences for products in mobile, hardware, and/or non‑traditional immersive environments.
5 years development experience with Python, C#, Kotlin, JavaScript, or C.
Experience with object‑oriented programming and design.
Experience with game engine audio implementation and middleware (e.g., Wwise, FMOD Studio, Unreal MetaSounds).
Understanding of DSP and audio signal processing.
Hands‑on experience integrating machine learning models (TensorFlow, PyTorch, ONNX) into production pipelines for tasks such as inference, data processing, and generative workflows.
Experience debugging code across various development environments.
Experience managing collaboration tools and version control systems (e.g., GitHub, Perforce).
Experience prioritizing tasks and adapting quickly to changes in scope.
Time‑management and organizational skills to meet delivery specifications and deadlines.
BA/BS in Audio or Music Technology, Computer Science, Transmedia, or equivalent work experience.
Technical skills and a track record of leading cross‑functional teams, bridging design and engineering to create impactful audio experiences.
Preferred Qualifications
Audio implementation experience and/or design for shipping AR and VR experiences using platforms such as Unity, Unreal Engine, Spark, React, Snap, and MARS.
Experience with large language models (LLMs), prompt engineering, and retrieval‑augmented generation (RAG) methodologies.
Understanding of Spatial Audio, DSP, and experience implementing immersive sound experiences.
Experience with generative sound or music creation, speech synthesis, and natural language processing (NLP).
Experience with WebAudio, Tone.js, and OpenAL for interactive audio applications.
Knowledge of acoustics, equipment set‑ups and calibration experience with hardware and electronic prototypes and configuration.
For those who live in or expect to work from California if hired for this position, please click for additional information.
153 000 $US/year to 212 000 $US/year bonus equity benefits. Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about at Meta.
Equal Employment Opportunity Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice. Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the
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Creative Audio – Creative Coder Responsibilities
Collaborate with design and engineering teams to deliver cutting‑edge audio functionality, tooling, and pipeline solutions.
Provide technical audio leadership, empowering sound designers, composers, and creators, while elevating audio quality across all Meta products and platforms.
Apply creativity and product thinking to develop innovative, audio‑focused prototypes and experiences that enhance user experience and drive team and company success.
Build functional prototypes from early concepts at various levels of fidelity, utilizing a range of design tools and programming languages, and implement them across multiple platforms.
Translate emerging technical domains and knowledge into actionable ideas and explorations.
Clearly articulate prototype design decisions to internal stakeholders and offer constructive feedback to partners.
Collaborate closely with a global team to create unique sonic experiences and drive projects to completion.
Prepare and test for implementation accuracy, working with internal and external teams to resolve bugs and optimize audio within products.
Leverage code as a design medium to bridge the gap between product goals and engineering implementation, as well as unlock features for external developers.
Establish pipelines & best practices for leveraging ML / AI models in prototypes.
Work closely with PMs, engineers, researchers, and sound designers to lead the creation and execution of engaging audio‑driven user experiences.
Minimum Qualifications
6 years implementing and coding sonic experiences for products in mobile, hardware, and/or non‑traditional immersive environments.
5 years development experience with Python, C#, Kotlin, JavaScript, or C.
Experience with object‑oriented programming and design.
Experience with game engine audio implementation and middleware (e.g., Wwise, FMOD Studio, Unreal MetaSounds).
Understanding of DSP and audio signal processing.
Hands‑on experience integrating machine learning models (TensorFlow, PyTorch, ONNX) into production pipelines for tasks such as inference, data processing, and generative workflows.
Experience debugging code across various development environments.
Experience managing collaboration tools and version control systems (e.g., GitHub, Perforce).
Experience prioritizing tasks and adapting quickly to changes in scope.
Time‑management and organizational skills to meet delivery specifications and deadlines.
BA/BS in Audio or Music Technology, Computer Science, Transmedia, or equivalent work experience.
Technical skills and a track record of leading cross‑functional teams, bridging design and engineering to create impactful audio experiences.
Preferred Qualifications
Audio implementation experience and/or design for shipping AR and VR experiences using platforms such as Unity, Unreal Engine, Spark, React, Snap, and MARS.
Experience with large language models (LLMs), prompt engineering, and retrieval‑augmented generation (RAG) methodologies.
Understanding of Spatial Audio, DSP, and experience implementing immersive sound experiences.
Experience with generative sound or music creation, speech synthesis, and natural language processing (NLP).
Experience with WebAudio, Tone.js, and OpenAL for interactive audio applications.
Knowledge of acoustics, equipment set‑ups and calibration experience with hardware and electronic prototypes and configuration.
For those who live in or expect to work from California if hired for this position, please click for additional information.
153 000 $US/year to 212 000 $US/year bonus equity benefits. Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about at Meta.
Equal Employment Opportunity Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice. Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the
#J-18808-Ljbffr