
Gameplay Engineer, Missions
International Association of Plumbing and Mechanical Officials (IAPMO), Irvine, California, United States, 92713
Team Name:
Unannounced Project Job Title:
Gameplay Engineer, Missions Requisition ID:
R026692 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. As a Gameplay Engineer on our Missions team, you will collaborate closely with designers and artists to prototype, implement, and polish high-quality AAA mission content and the gameplay features that support it, enabling the creation of cinematic experiences that drive storytelling and gameplay. You will help turn creative intent into reliable player experiences, iterating quickly while maintaining correctness, performance, and long-term maintainability. This role is anticipated to be a full-time, hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. Responsibilities
Partner with mission designers to prototype, implement, and iterate on mission content from early concepts through shippable quality. Deliver player-facing mission experiences with a strong focus on clarity, pacing, reliability, and polish. Implement and maintain mission gameplay features and supporting code frameworks with an emphasis on correctness, readability, and extensibility. Improve mission iteration speed by strengthening workflows, debugging visibility, and validation that reduce authoring risk. Profile and optimize mission content and gameplay features to help ensure stable, release-quality execution. Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution. Contribute to healthy engineering practices through frequent readable commits, constructive code reviews, and lightweight documentation that helps the team scale. Champion Blizzard’s core values and contribute to a collaborative, inclusive team culture. Requirements
Experience 5+ years of experience in gameplay engineering or a combination of applicable training and related experience. Engineering contributions to at least one shipped game title or similarly complex real-time interactive product. Experience delivering high quality features and experiences as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc. Experience working on real-time 3D games. Knowledge & Skills
Ability to understand and write production-grade C++ code. Capacity to make frequent, readable, well-tested code commits and participate effectively in code reviews. Excellent problem-solving and debugging skills. Experience analyzing gameplay features and content for performance and optimizing toward release quality. Strong communication and collaboration skills in multi-disciplinary teams. Extra Points
Experience Degree in computer science, mathematics, physics, or a related discipline. Experience in development using the Unreal engine (both C++ and Blueprint). Experience developing and shipping AAA game titles for PC, Xbox, and PlayStation consoles. Knowledge & Skills
Experience working in a large codebase and collaborating across multiple gameplay teams. Experience working on online multiplayer games. Key Attributes
Passion for gameplay development, especially for the quality of the moment-to-moment experience. Salary
In the U.S the standard base pay range for this role is $37.26 - $68.93 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geometry during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com.
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Unannounced Project Job Title:
Gameplay Engineer, Missions Requisition ID:
R026692 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. As a Gameplay Engineer on our Missions team, you will collaborate closely with designers and artists to prototype, implement, and polish high-quality AAA mission content and the gameplay features that support it, enabling the creation of cinematic experiences that drive storytelling and gameplay. You will help turn creative intent into reliable player experiences, iterating quickly while maintaining correctness, performance, and long-term maintainability. This role is anticipated to be a full-time, hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. Responsibilities
Partner with mission designers to prototype, implement, and iterate on mission content from early concepts through shippable quality. Deliver player-facing mission experiences with a strong focus on clarity, pacing, reliability, and polish. Implement and maintain mission gameplay features and supporting code frameworks with an emphasis on correctness, readability, and extensibility. Improve mission iteration speed by strengthening workflows, debugging visibility, and validation that reduce authoring risk. Profile and optimize mission content and gameplay features to help ensure stable, release-quality execution. Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution. Contribute to healthy engineering practices through frequent readable commits, constructive code reviews, and lightweight documentation that helps the team scale. Champion Blizzard’s core values and contribute to a collaborative, inclusive team culture. Requirements
Experience 5+ years of experience in gameplay engineering or a combination of applicable training and related experience. Engineering contributions to at least one shipped game title or similarly complex real-time interactive product. Experience delivering high quality features and experiences as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc. Experience working on real-time 3D games. Knowledge & Skills
Ability to understand and write production-grade C++ code. Capacity to make frequent, readable, well-tested code commits and participate effectively in code reviews. Excellent problem-solving and debugging skills. Experience analyzing gameplay features and content for performance and optimizing toward release quality. Strong communication and collaboration skills in multi-disciplinary teams. Extra Points
Experience Degree in computer science, mathematics, physics, or a related discipline. Experience in development using the Unreal engine (both C++ and Blueprint). Experience developing and shipping AAA game titles for PC, Xbox, and PlayStation consoles. Knowledge & Skills
Experience working in a large codebase and collaborating across multiple gameplay teams. Experience working on online multiplayer games. Key Attributes
Passion for gameplay development, especially for the quality of the moment-to-moment experience. Salary
In the U.S the standard base pay range for this role is $37.26 - $68.93 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geometry during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com.
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