
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out ourYouTube channel andBeyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Lead UX Designer to define the overall user experience — visual, interactive, and workflow design — of Project Sirius, a multiplayer game set in The Witcher universe. This role’s primary focus is on ensuring an inclusive, intuitive, immersive, rewarding, and memorable experience. To achieve this requires working in a truly cross-departmental environment and constantly researching, observing, and iterating on the user’s experience in UI navigation, game flow, and moment-to-moment interactive clarity. The person in this role will report to the Design Director. This position requires working in our Boston Studio. Hybrid working mode available Daily Responsibilities: Collaborate closely with the Lead UI Artist to develop UI screens and layouts that support cohesive and accessible user experiences. Lead the UX design of layouts and interaction guidelines for user interfaces, game menus, and overall player journeys. Build, support, and guide a team of UX designers while establishing inclusive best practices and methodologies. Design and prototype layouts, navigation structures, and usability systems. Define goals for, and participate in, playtests to refine the UX based on player feedback and observed behaviors. Work closely with UX Researchers to translate user research, marketing insights, and community feedback into thoughtful, player-centered design. Produce and maintain design documentation and collaborate with Production to ensure implementation aligns with timelines and resources. Communicate openly with teammates to gather feedback and continuously refine your work. Qualifications
Approximately 5+ years of experience in UX Design, including some leadership responsibilities. Shipped at least one AAA title. Deep knowledge of current game titles and industry best practices to inspire and communicate original ideas. Comfortable working both independently and collaboratively to deliver meaningful outcomes. Proficiency with industry-standard prototyping tools (e.g. Figma, Sketch, Creative Cloud) and collaboration tools (e.g. Miro). Strong understanding of UI/UX best practices and information architecture. Interest in implementing and refining UX features in Unreal Engine. Clear and thoughtful communication skills, in both verbal and written formats. Open to giving and receiving feedback that strengthens both the project and the team. Demonstrates curiosity, kindness, and a collaborative, problem-solving mindset. Nice to Haves Experience as a UX Designer on a multiplayer game. Experience creating prototypes and wireframes in Unreal Engine. Candidates should include a portfolio in their application. Additional Information
The application window for this position will close by 06/30/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Company-paid medical healthcare (dental, vision, and mental). Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year. 401K with employer matching. Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. RED Parents Network — support for working parents, including childcare benefits, and family‑friendly events. Trainings, lectures, and courses — internal workshops, knowledge‑sharing initiatives, online tutorials, and e‑learning classes are all available. A welcome pack filled with goodies — to help you feel right at home once you join the team. Life in the Office Dog‑friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet. Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. No dress‑code — we like to keep. This position is a new role. Estimated pay range for this position: $149 500 -$205 600 USD annually This role may also be eligible for discretionary stock options. At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job‑related factors like experience, qualifications, and location. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. Gain More Insight on Beyond the Game Blog
We catch up with Trust during his art exhibition at EC1 Łódź in Poland to talk about his process for designing the Geralt, how working on The Witcher changed his artistic approach, and to hear about his return to the franchise after two decades. A new hosting duo kicks off the new year by inviting Natalia Kosonowska, Senior Character Artist, and Marcin Klicki, Expert Monster Coordinator, for a candid talk about the monsters and characters that populate our open worlds. Jess Scott is our Engineering Director on Cyberpunk 2 and currently helping grow the CD PROJEKT RED team in Boston! Learn about her management philosophy, collaboration at RED, and what skills are necessary to be a AAA video game engineer. January 15, 2026 Passionate Creators of Story‑Driven Role‑Playing Games
Like with any good nickname, if a game‑dev studio has a catchphrase, it should be something someone says once, then it just sticks. Well, nobody at RED knows who said it first, but “We Are Rebels” has been living with us since forever. It’s on our t‑shirts and studio walls; it’s an expression we say, and one of the ways we think. It’s an expression we often add after coming up with something crazy — as well as a casual equivalent of “what can possibly go wrong?”. And while there’s much shared understanding of its exact meaning, there’s no singular definition everybody would accept without adding a few words of their own. In this phrase, we’ve found something that unites, but also leaves room for individuality. And we love it.Being a rebel doesn’t always mean acting in opposition. One of the things we like doing the most is tackling problems we don’t initially know how to approach. I mean, who in their right mind makes an open world TPP RPG, then a card game, and then an FPP RPG? Us, apparently. Instead of falling into an annualized development cycle, we choose to challenge ourselves, often shooting for the stars. We’re independent and have no corporate overlords, so we have the creative space to experiment, and we’re also big enough to leave a mark and attempt things other studios can’t. Finally, much like every self‑respecting rebel, we live to challenge the status quo. Bad design practices, bad business motivations, bad relations with gamers — they’re things we are and will remain vocal about. For everyone's benefit.This is what it means to be a rebel. But there’s definitely more to it — all of us here are really eager to hear what it means for you.
#J-18808-Ljbffr
CD PROJEKT RED is looking for a Lead UX Designer to define the overall user experience — visual, interactive, and workflow design — of Project Sirius, a multiplayer game set in The Witcher universe. This role’s primary focus is on ensuring an inclusive, intuitive, immersive, rewarding, and memorable experience. To achieve this requires working in a truly cross-departmental environment and constantly researching, observing, and iterating on the user’s experience in UI navigation, game flow, and moment-to-moment interactive clarity. The person in this role will report to the Design Director. This position requires working in our Boston Studio. Hybrid working mode available Daily Responsibilities: Collaborate closely with the Lead UI Artist to develop UI screens and layouts that support cohesive and accessible user experiences. Lead the UX design of layouts and interaction guidelines for user interfaces, game menus, and overall player journeys. Build, support, and guide a team of UX designers while establishing inclusive best practices and methodologies. Design and prototype layouts, navigation structures, and usability systems. Define goals for, and participate in, playtests to refine the UX based on player feedback and observed behaviors. Work closely with UX Researchers to translate user research, marketing insights, and community feedback into thoughtful, player-centered design. Produce and maintain design documentation and collaborate with Production to ensure implementation aligns with timelines and resources. Communicate openly with teammates to gather feedback and continuously refine your work. Qualifications
Approximately 5+ years of experience in UX Design, including some leadership responsibilities. Shipped at least one AAA title. Deep knowledge of current game titles and industry best practices to inspire and communicate original ideas. Comfortable working both independently and collaboratively to deliver meaningful outcomes. Proficiency with industry-standard prototyping tools (e.g. Figma, Sketch, Creative Cloud) and collaboration tools (e.g. Miro). Strong understanding of UI/UX best practices and information architecture. Interest in implementing and refining UX features in Unreal Engine. Clear and thoughtful communication skills, in both verbal and written formats. Open to giving and receiving feedback that strengthens both the project and the team. Demonstrates curiosity, kindness, and a collaborative, problem-solving mindset. Nice to Haves Experience as a UX Designer on a multiplayer game. Experience creating prototypes and wireframes in Unreal Engine. Candidates should include a portfolio in their application. Additional Information
The application window for this position will close by 06/30/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Company-paid medical healthcare (dental, vision, and mental). Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year. 401K with employer matching. Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. RED Parents Network — support for working parents, including childcare benefits, and family‑friendly events. Trainings, lectures, and courses — internal workshops, knowledge‑sharing initiatives, online tutorials, and e‑learning classes are all available. A welcome pack filled with goodies — to help you feel right at home once you join the team. Life in the Office Dog‑friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet. Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. No dress‑code — we like to keep. This position is a new role. Estimated pay range for this position: $149 500 -$205 600 USD annually This role may also be eligible for discretionary stock options. At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job‑related factors like experience, qualifications, and location. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. Gain More Insight on Beyond the Game Blog
We catch up with Trust during his art exhibition at EC1 Łódź in Poland to talk about his process for designing the Geralt, how working on The Witcher changed his artistic approach, and to hear about his return to the franchise after two decades. A new hosting duo kicks off the new year by inviting Natalia Kosonowska, Senior Character Artist, and Marcin Klicki, Expert Monster Coordinator, for a candid talk about the monsters and characters that populate our open worlds. Jess Scott is our Engineering Director on Cyberpunk 2 and currently helping grow the CD PROJEKT RED team in Boston! Learn about her management philosophy, collaboration at RED, and what skills are necessary to be a AAA video game engineer. January 15, 2026 Passionate Creators of Story‑Driven Role‑Playing Games
Like with any good nickname, if a game‑dev studio has a catchphrase, it should be something someone says once, then it just sticks. Well, nobody at RED knows who said it first, but “We Are Rebels” has been living with us since forever. It’s on our t‑shirts and studio walls; it’s an expression we say, and one of the ways we think. It’s an expression we often add after coming up with something crazy — as well as a casual equivalent of “what can possibly go wrong?”. And while there’s much shared understanding of its exact meaning, there’s no singular definition everybody would accept without adding a few words of their own. In this phrase, we’ve found something that unites, but also leaves room for individuality. And we love it.Being a rebel doesn’t always mean acting in opposition. One of the things we like doing the most is tackling problems we don’t initially know how to approach. I mean, who in their right mind makes an open world TPP RPG, then a card game, and then an FPP RPG? Us, apparently. Instead of falling into an annualized development cycle, we choose to challenge ourselves, often shooting for the stars. We’re independent and have no corporate overlords, so we have the creative space to experiment, and we’re also big enough to leave a mark and attempt things other studios can’t. Finally, much like every self‑respecting rebel, we live to challenge the status quo. Bad design practices, bad business motivations, bad relations with gamers — they’re things we are and will remain vocal about. For everyone's benefit.This is what it means to be a rebel. But there’s definitely more to it — all of us here are really eager to hear what it means for you.
#J-18808-Ljbffr