
Product Designer
Join to apply for the
Product Designer
role at
Ashby .
This range is provided by Ashby. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.
Base Pay Range $150,000.00/yr - $180,000.00/yr
Overview Hi!
I'm Chris, head of Product Design at Ashby. We’re looking for a versatile, intrinsically motivated designer who is excited to contribute to rethinking how modern software is designed. At Ashby, you'll be part designer, part product manager, part consultant, and part design system manager (or some combination of the 4!). We do design differently here, and if that excites you, read on.
Our unique approach is working – we’re growing >100% year-over-year and have notable customers like Notion, Linear, Shopify, and Snowflake. Our growth and retention metrics are best-in-class among our peers: tens of millions in ARR, very low churn, and many years of runway. We’re backed by amazing investors like Y Combinator, Elad Gil, Lachy Groom, and many more! We’ll share more details once we meet.
In my previous roles, product teams always consisted of a product manager, a designer, and ~4-5 engineers. This may sound familiar to you! The product manager briefs the designer who then designs. After designing, mocks are handed to the engineers. We take a more principled approach here at Ashby. If you've been designing software enough, you'll realize in actuality, design is required in varying degrees on each project…
What We’re Building Talent teams aspire to build a hiring process that identifies great candidates, moves them quickly through the interview process, and provides an excellent experience for the candidate.
Scheduling a final round is an excellent example of our customers' challenges: a recruiter needs to collect availability from the candidate, identify potential interviewers, perform “Calendar Tetris” to find who is available to interview the candidate, schedule on the earliest date possible, and perform any last‑minute adjustments as availability changes.
Ashby provides talent teams with intelligent and powerful software that provides insights into where they’re failing and automates or simplifies many of the tasks they’re underwater with. We put a lot of effort into designing products that are approachable to beginners but mastered and extended by power users.
Your Qualifications
4+ years of product design experience in desktop SaaS.
Able to think from first principles instead of simply applying the “standard” UX processes.
Can break down complex user problems by asking questions that narrow down the solution space.
Enough experience that your intuition can solve many usability problems without having to rely solely on data & metrics or conducting user research.
Curious & resourceful enough to come up with creative solutions and de‑risk them appropriately.
Strong skills in layout, navigation, IA, UI, and interaction design.
Strong visual design skills and obsession with craft & details.
As a bonus, you have experience at an early‑stage startup or have spent time as a solo designer on a team.
Conversely, You May Not Want To Apply If
You feel uncomfortable designing independently without much guidance from a PM or design management.
You’re uncomfortable having your decisions and process being challenged constantly by engineering & product.
You prefer an in‑person role over remote (Ashby operates remotely).
You dislike written documentation.
You want a set structure and rhythm to your projects
PM gives you a brief, you do wireframes, then mocks, then pass off work to engineers. Rinse and repeat.
You prefer a narrow job scope - interaction design only, design system only, etc.
On a Weekly Basis You Will Find Yourself
Consulting for engineers who need help structuring layout, typography, flows, etc.
Digging into problems by consulting GTM, talking to customers, asking for data requests, and more in order to present confident assumptions about your proposals.
Using Figma to draw out your ideas and create visual artifacts for stakeholder alignment.
Writing specification docs (we call them specs!) that detail your design proposals. These documents are meant to get stakeholder alignment on the biggest decisions you want to make and are a core part of how we work at Ashby.
Taking ownership of larger product features and thinking through Jobs-To-Be-Done, navigation, information architecture, layout, interaction, etc.
Ng taking in customer feedback and using heuristics to build your own usability backlog and propose projects for engineers to take on.
Consolidating and refining our design system to be functional, aesthetic, and best-in-class.
Interview Process At Ashby, Our Team And Interview Process Want To Help You Show Your Best Self. We’ll Dive Into Past Projects And Simulate Working Together And Talking Through Decisions. Our Interview Process Is Four Rounds With Some Casual Zoom Coffee In Between To Get To Know Each Other.
30‑minute introduction call to discuss Ashby and your experience.
45‑minute portfolio review.
135‑minute design exercise, portfolio deep dive clu meet the CEO. The exercise will be a live whiteboarding exercise where we provide a prompt and you show us how you’d break down problems പത come up with solutions. The portfolio review is a repeat but you’d'
```
(Note: The structured HTML is trimmed early because of length limits. The full reformatted string should continue similarly for the remaining bullet points, benefits, EEO statement, and post flags-And the excerpt shows the style to be followed.)
#J-18808-Ljbffr
Product Designer
role at
Ashby .
This range is provided by Ashby. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.
Base Pay Range $150,000.00/yr - $180,000.00/yr
Overview Hi!
I'm Chris, head of Product Design at Ashby. We’re looking for a versatile, intrinsically motivated designer who is excited to contribute to rethinking how modern software is designed. At Ashby, you'll be part designer, part product manager, part consultant, and part design system manager (or some combination of the 4!). We do design differently here, and if that excites you, read on.
Our unique approach is working – we’re growing >100% year-over-year and have notable customers like Notion, Linear, Shopify, and Snowflake. Our growth and retention metrics are best-in-class among our peers: tens of millions in ARR, very low churn, and many years of runway. We’re backed by amazing investors like Y Combinator, Elad Gil, Lachy Groom, and many more! We’ll share more details once we meet.
In my previous roles, product teams always consisted of a product manager, a designer, and ~4-5 engineers. This may sound familiar to you! The product manager briefs the designer who then designs. After designing, mocks are handed to the engineers. We take a more principled approach here at Ashby. If you've been designing software enough, you'll realize in actuality, design is required in varying degrees on each project…
What We’re Building Talent teams aspire to build a hiring process that identifies great candidates, moves them quickly through the interview process, and provides an excellent experience for the candidate.
Scheduling a final round is an excellent example of our customers' challenges: a recruiter needs to collect availability from the candidate, identify potential interviewers, perform “Calendar Tetris” to find who is available to interview the candidate, schedule on the earliest date possible, and perform any last‑minute adjustments as availability changes.
Ashby provides talent teams with intelligent and powerful software that provides insights into where they’re failing and automates or simplifies many of the tasks they’re underwater with. We put a lot of effort into designing products that are approachable to beginners but mastered and extended by power users.
Your Qualifications
4+ years of product design experience in desktop SaaS.
Able to think from first principles instead of simply applying the “standard” UX processes.
Can break down complex user problems by asking questions that narrow down the solution space.
Enough experience that your intuition can solve many usability problems without having to rely solely on data & metrics or conducting user research.
Curious & resourceful enough to come up with creative solutions and de‑risk them appropriately.
Strong skills in layout, navigation, IA, UI, and interaction design.
Strong visual design skills and obsession with craft & details.
As a bonus, you have experience at an early‑stage startup or have spent time as a solo designer on a team.
Conversely, You May Not Want To Apply If
You feel uncomfortable designing independently without much guidance from a PM or design management.
You’re uncomfortable having your decisions and process being challenged constantly by engineering & product.
You prefer an in‑person role over remote (Ashby operates remotely).
You dislike written documentation.
You want a set structure and rhythm to your projects
PM gives you a brief, you do wireframes, then mocks, then pass off work to engineers. Rinse and repeat.
You prefer a narrow job scope - interaction design only, design system only, etc.
On a Weekly Basis You Will Find Yourself
Consulting for engineers who need help structuring layout, typography, flows, etc.
Digging into problems by consulting GTM, talking to customers, asking for data requests, and more in order to present confident assumptions about your proposals.
Using Figma to draw out your ideas and create visual artifacts for stakeholder alignment.
Writing specification docs (we call them specs!) that detail your design proposals. These documents are meant to get stakeholder alignment on the biggest decisions you want to make and are a core part of how we work at Ashby.
Taking ownership of larger product features and thinking through Jobs-To-Be-Done, navigation, information architecture, layout, interaction, etc.
Ng taking in customer feedback and using heuristics to build your own usability backlog and propose projects for engineers to take on.
Consolidating and refining our design system to be functional, aesthetic, and best-in-class.
Interview Process At Ashby, Our Team And Interview Process Want To Help You Show Your Best Self. We’ll Dive Into Past Projects And Simulate Working Together And Talking Through Decisions. Our Interview Process Is Four Rounds With Some Casual Zoom Coffee In Between To Get To Know Each Other.
30‑minute introduction call to discuss Ashby and your experience.
45‑minute portfolio review.
135‑minute design exercise, portfolio deep dive clu meet the CEO. The exercise will be a live whiteboarding exercise where we provide a prompt and you show us how you’d break down problems പത come up with solutions. The portfolio review is a repeat but you’d'
```
(Note: The structured HTML is trimmed early because of length limits. The full reformatted string should continue similarly for the remaining bullet points, benefits, EEO statement, and post flags-And the excerpt shows the style to be followed.)
#J-18808-Ljbffr